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December 1993

Video Game Newsroom Time Machine

Release Date: 02/23/2024

Raymond Yap - Wong's International, Mondex show art Raymond Yap - Wong's International, Mondex

Video Game Newsroom Time Machine

The boom of home computers and electronics in the 1970s and 1980s was as much a success of entrepreneurial endeavor and technological innovation, as it was of the blossoming worldwide supply chain. One of the company's that made it all possible was WONG's International and our guest today, Raymond Yap was their representative in the UK. He helped make sure that the BBC Micro got into UK schools and traveled the world securing suppliers for all manner of electronics. How did that business work? Where did his career lead after this? Raymond tells us of an amazing journey that includes not only...

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June 1984 show art June 1984

Video Game Newsroom Time Machine

The home computer market implodes,  Atari announces 7800 & Console software dries up. These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in June 1984.  As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device:...

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Larry J. Dunlap - The Games Network, Imperial Wars show art Larry J. Dunlap - The Games Network, Imperial Wars

Video Game Newsroom Time Machine

The dawn of the home computer seemed to usher in the death of computing's networked past dominated by dumb terminals connected to mainframes, but a few visionaries foresaw a world in which the microcomputer technology invading millions of homes could be connected and the data networks already in consumer hands, such as cable TV and telephones, could usher in a new way of connecting people and distributing software. Our guest, Larry J. Dunlap, was one such pioneer. The company he cofounded, The Games Network almost brought that dream to the world but tragically came up short. Larry tells us of...

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May 1994 show art May 1994

Video Game Newsroom Time Machine

Nintendo and Sega financials dissapoint Sony gets ready for NextGen Venture money goes ga-ga over silliwood These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in May 1994.  As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book or get it in the Humble...

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May 1984 show art May 1984

Video Game Newsroom Time Machine

Sinclair ships QLs, Atari looks hopeful & Jack is BACK! These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in May 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: and order his book here: or get it in the Humble Bundle here: Get us on your mobile device: Android: iOS: And if you like what we are doing here at the podcast, don't forget to...

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Jay Balakrishnan - HESWare, Radical, Dynamics, Solid State Software show art Jay Balakrishnan - HESWare, Radical, Dynamics, Solid State Software

Video Game Newsroom Time Machine

In the earliest days of the gaming biz, Human Engineered Software was a trailblazer, bringing big names like Jeff Minter to the US.  The company's founder, Jay Balakrishnan, is a serial entrepreneur who not only would help create the mass market for software at retail but would also have a long and storied career in games beyond Hes ware with such companies as Radical Entertainment and Dynamics.   I spoke to Jay in November and December of 2023, and after a few technical hiccups we finally got a connection going and we jump right into that today, so don't worry that I don't start...

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April 1994 show art April 1994

Video Game Newsroom Time Machine

Nintendo bows to Blockbuster, Commodore enters liquidation & Acclaim-Midway divorce gets messy!   These stories and many more on this episode of the VGNRTM!   This episode we will look back at the biggest stories in and around the video game industry in April 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.   Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: ...

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Joneva Barry - Chuck E. Cheese, Kadabrascope show art Joneva Barry - Chuck E. Cheese, Kadabrascope

Video Game Newsroom Time Machine

Nolan Bushnell, the PT Barnum of games, left indellible marks on the industry, some greater than others, and among the big hits like Atari and Chuck E. Cheese, were also many misses and could-have-beens. Our guest, Joneva Barry, was witness to one of them, Kadabrascope, an attempt to use computers to bring down the cost of traditional 2D animation.   An accomplished artist and educator, Joneva tells us of those heady days of high tech, great hopes, the comradery with Sente, the fall of Pizza Time Theater and her career in movies and as a school teacher. Recorded:  July 2023 Get us on...

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April 1984 show art April 1984

Video Game Newsroom Time Machine

Acorn and Commodore soar, as Coleco and Atari falter Software takes center stage in PC clone world UK game prices hit rock bottom   These stories and many more on this episode of the VGNRTM!   This episode we will look back at the biggest stories in and around the video game industry in April 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.   Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: ...

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March 1994 show art March 1994

Video Game Newsroom Time Machine

Sega previews Saturn at CES, Commodore warns of bankruptcy & Doom brings corporate networks to their knees   These stories and many more on this episode of the VGNRTM!   This episode we will look back at the biggest stories in and around the video game industry in March 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.   Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: ...

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More Episodes

Night Trap gets Lieberman's panties in a bunch,
Id unleashes Doom &
Apple II is no more

These stories and many more on this episode of the VGNRTM

This episode we will look back at the biggest stories in and around the video game industry in December 1993. 
As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.

Alex Smith of They Create Worlds is our cohost.  Check out his podcast here:
https://www.theycreateworlds.com/
and order his book here:
https://www.theycreateworlds.com/book

Get us on your mobile device:
Android:  https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz
iOS:      https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine

And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon!
https://www.patreon.com/VGNRTM

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Links:

In case you don't see all the links, please, find them here: https://www.patreon.com/posts/december-1993-99076522

7 Minutes in Heaven: Street Fighter II
Video Version:  https://www.patreon.com/posts/7-minutes-in-ii-99045806
    Nostalgia Nerd's video about the game - https://www.youtube.com/watch?v=haAxGfvCitE&t=447s
    https://www.mobygames.com/game/6239/street-fighter-ii/screenshots/c64/
    https://www.c64-wiki.com/wiki/Street_Fighter_II

Corrections:
November 1993 Ep - https://www.patreon.com/posts/november-1993-97323863
Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
    https://en.wikipedia.org/wiki/Nintendo_64
    https://en.wikipedia.org/wiki/MIPS_Technologies
    https://en.wikipedia.org/wiki/Killer_Instinct_Gold
    https://en.wikipedia.org/wiki/The_3DO_Company
    htps://sites.google.com/view/sources-why-we-hate-each-other/
    https://www.internethistorypodcast.com/

1993:
Capcom sues Data East
    https://archive.org/details/Electronic-Games-1993-12/page/n11/mode/1up?view=theater   
    RePlay Dec. 1993 pg. 32
    https://www.mobygames.com/game/6239/street-fighter-ii/
    https://www.mobygames.com/game/17110/fighters-history/

Tournament Battle brings networking to arcades
    https://archive.org/details/micromania-segunda-epoca-67/page/n41/mode/1up    
    https://en.wikipedia.org/wiki/Super_Street_Fighter_II#Tournament_Battle

Japanese mix video game and parks shows
    RePlay Dec. 1993, pg. 9
    https://segaretro.org/Amusement_Machine_Show_1993

Namco teams up with magic Edge    
    Play Meter Dec. 1993 pg. 3    
    https://www.system16.com/hardware.php?id=832

WMS suspected of stock market shenanigans
    https://www.nytimes.com/1993/12/07/business/redstone-tied-concern-invested-in-viacom.html  
    https://wondery.com/shows/business-wars/season/73/

Al Stone defects to Sega
    Play Meter Dec. 1993 pg. 18
    https://segaretro.org/Alan_Stone

Sega set for world domination
    RePlay Dec. 1993.  pg. 52
    http://podcast.theycreateworlds.com/e/dreams-of-sega/

Sonic tops Q survey
    https://archive.org/details/Electronic-Games-1993-12/page/n11/mode/1up?view=theater
    https://archive.org/details/Electronic-Games-1993-12/page/n53/mode/1up?view=theater

Bill Kunkel calls it for Say-Guh!
    https://archive.org/details/Electronic-Games-1993-12/page/n147/mode/1up?view=theater

3DO launch a dud
    https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20053%20%28December%201993%29/page/n16/mode/1up?view=theater

Atari announces Jaguar devs
    https://archive.org/details/Electronic-Games-1993-12/page/n11/mode/1up?view=theater
    
Atari launches Jaguar ad campaign
    https://archive.org/details/video-games-december-1993/page/n19/mode/2up?view=theater

Bit Hype forces Sega's hand
    https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20053%20%28December%201993%29/page/n6/mode/1up?view=theater   
    https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20053%20%28December%201993%29/page/n70/mode/1up?view=theater
    
Nintendo announces Project Reality chip makers
    (December 20, 1993). NINTENDO PICKS 64-BIT CHIP SUPPLIERS. The Nikkei Weekly (Japan). https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8H-4KR0-000H-H3WP-00000-00&context=1516831.

Nintendo disses CDs
    Edge Dec. 1993, pg. 15
    https://en.wikipedia.org/wiki/Bleem!

Lieberman attacks video game violence
    https://www.nytimes.com/1993/12/17/nyregion/toys-r-us-stops-selling-a-violent-video-game.html
    Our Commentary of the hearings - https://youtu.be/-dWCFp_hmNU?si=7dC4UG9X2VOEkiaF

Lethal Enforcers is on Genesis... and maybe coming to SNES
    https://www.mobygames.com/game/15901/lethal-enforcers/cover/group-103113/cover-279819/   
    https://archive.org/details/Electronic-Games-1993-12/page/n47/mode/2up?view=theater

Toys R Us stops selling Night Trap
    https://www.nytimes.com/1993/12/17/nyregion/toys-r-us-stops-selling-a-violent-video-game.html

MK gets cut for Japan
    https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20053%20%28December%201993%29/page/n92/mode/1up?view=theater
    
Nintendo is only after kids...
    https://archive.org/details/Electronic-Games-1993-12/page/n37/mode/1up?view=theater    
    https://archive.org/details/Electronic-Games-1993-12/page/n34/mode/1up?view=theater

Nintendo releases game content guidelines
    Gamepro Dec. 1993, pg. 267

Video Game industry agrees on a rating system
    https://www.nytimes.com/1993/12/09/business/industry-set-to-issue-video-game-ratings-as-complaints-rise.html
    Gregory Fischbach Part 2 - Acclaim - https://www.patreon.com/posts/47720122
    Gregory Fischbach Part 1 - Activision - Acclaim - https://www.patreon.com/posts/46578120

MPAA threatened to sue video game makers
    https://archive.org/details/Electronic-Games-1993-12/page/n34/mode/1up?view=theater

VictorMaxx Stuntmaster VR headset reviewed
    https://archive.org/details/Electronic-Games-1993-12/page/n153/mode/1up?view=theater

Movies and games should stay in their own lanes
    https://www.nytimes.com/1993/12/10/arts/home-video-290893.html    
    https://www.nytimes.com/1993/12/28/business/market-place-home-software-s-treasure-hunt.html
    William Volk - Activision, Avalon Hill, Lightspan, PlayScreen - https://www.patreon.com/posts/william-volk-95625819
    https://www.mobygames.com/game/6142/the-horde/

Interactivity is the new hype word.
    https://archive.org/details/Electronic-Games-1993-12/page/n5/mode/1up?view=theater  
    https://archive.org/details/Electronic-Games-1993-12/page/n9/mode/1up?view=theater
    Gary Carlston- Broderbund - https://www.patreon.com/posts/50036733
    
Edge sees the future in 3D
    Edge Dec. 1993, pg. 3

Id to make modding Doom easy
    https://archive.org/details/Electronic-Games-1993-12/page/n57/mode/1up?view=theater
    American McGee - id - spicy horse - ea - https://www.patreon.com/posts/45549970

Origin announces Interactive Movie
    https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1993.12/page/n11/mode/1up    '    https://archive.org/details/bioforge
    
Sierra sees stars
    https://archive.org/details/Electronic-Games-1993-12/page/n93/mode/1up?view=theater
    https://archive.org/details/Electronic-Games-1993-12/page/n95/mode/1up?view=theater  
    https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1993.12/page/n11/mode/1up

Standardization is the future
    https://archive.org/details/eu_BYTE-1993-12_OCR/page/n45/mode/1up?view=theater    
    https://archive.org/details/eu_BYTE-1993-12_OCR/page/n41/mode/1up?view=theater   
    https://archive.org/details/eu_BYTE-1993-12_OCR/page/n35/mode/1up?view=theater

Bill Gates wants Little Johnny to learn to be an office drone
    https://www.nytimes.com/1993/12/07/business/microsoft-aims-for-younger-market.html   
    https://en.wikipedia.org/wiki/Microsoft_Home#Kids   
    https://timesmachine.nytimes.com/timesmachine/1993/12/14/495893.html?pageNumber=58
    https://www.nytimes.com/1993/12/12/business/sound-bytes-a-glimpse-into-the-future-as-seen-by-chairman-gates.html

Ahead Inc readies virtual guitar
    https://www.nytimes.com/1993/12/26/business/interface-people-and-technology-are-virtual-groupies-included.html    
    https://archive.org/details/virtual-guitar/PXL_20211230_050908168.jpg   
    https://www.mobygames.com/game/20009/quest-for-fame/    https://www.ebay.com/itm/173062395733   
    https://archive.seattletimes.com/archive/?date=19941120&slug=1942916   
    https://www.linkedin.com/in/alexdonnini/details/experience/
    Michael Dornbrook Part 2 - Infocom - Guitar Hero - https://www.patreon.com/posts/44632017

Sierra buys Coktel Vision
    Amiga Joker Dec. 1993, pg. 10    
    https://archive.org/details/powerplaymagazine-1993-12/page/28/mode/1up   
    https://archive.org/details/Computer_Gaming_World_Issue_113/page/n11/mode/1up
    Ken Williams - Sierra https://www.patreon.com/posts/42700706
    https://www.mobygames.com/company/1127/coktel-vision/

Maxis breaks free from Broderbund    
    https://www.nytimes.com/1993/12/24/business/company-reports-broderbund-stock-tumbles-on-growth-concerns.html

Sinclair gets into software retailing
    https://archive.org/details/PCZone009   pg. 55     
    https://archive.org/details/PC_Zone_11_February_1994/page/n7/mode/2up?view=theater

RIP Apple II
    https://en.wikipedia.org/wiki/Apple_IIe   
    https://www.nytimes.com/1993/12/26/business/the-executive-computer-from-novelty-to-necessity-reminiscences-of-a-pc-fanatic.html

Amiga dead?  Not at the World of Commodore show in Cologne it ain't
    https://archive.org/details/CommodoreUserIssue1231993Dec/page/n9/mode/1up

Brian Moriarty leaves The Dig
    https://archive.org/details/Electronic-Games-1993-12/page/n15/mode/1up?view=theater
    
3DO goes online in Omaha
    https://archive.org/details/Computer_Gaming_World_Issue_113/page/n13/mode/1up   
    https://en.wikipedia.org/wiki/US_West   

Businesses see the future of commerce in Mosaic
    https://www.nytimes.com/1993/12/08/business/business-technology-a-free-and-simple-computer-link.html
    https://www.nytimes.com/1993/12/09/garden/interactive-video-armchair-activities.html
    
Fantastic Four movie pushed back
    https://archive.org/details/video-games-december-1993/page/n14/mode/1up?view=theater
    https://archive.org/details/video-games-december-1993/page/n14/mode/1up?view=theater
    https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20053%20%28December%201993%29/page/n27/mode/1up?view=theater


Quotes of the Month:
    Edge Dec. 1993 pg. 43
    https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20053%20%28December%201993%29/page/n53/mode/1up?view=theater


Recommended Links:

The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
Gaming Alexandria: https://www.gamingalexandria.com/wp/
They Create Worlds: https://tcwpodcast.podbean.com/
Digital Antiquarian: https://www.filfre.net/
The Arcade Blogger: https://arcadeblogger.com/
Retro Asylum: http://retroasylum.com/category/all-posts/
Retro Game Squad: http://retrogamesquad.libsyn.com/
Playthrough Podcast: https://playthroughpod.com/
Retromags.com: https://www.retromags.com/
Games That Weren't - https://www.gamesthatwerent.com/


Sound Effects by Ethan Johnson of History of How We Play.


Copyright Karl Kuras