Video Game Newsroom Time Machine
Few developers have had as long and prolific a career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 3, we talk about job hunting in the games industry at the end of the 90s and his time at EA's Tiburon subsidiary working on Madden 2001 and 2002 as well as developing the NFL Street franchise. What is life like for a dev living in the crunch of annualized sports games? How are new franchises...
info_outline July 1994 - Part 2Video Game Newsroom Time Machine
Sega's Saturn premiere flops Nintendo goes for cheap VR Commodore bankruptcy gets messy These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:...
info_outline July 1994 - Part 1Video Game Newsroom Time Machine
Sega's Saturn premiere flops, The Game Industry ditches CES for E3 & Nintendo goes for cheap VR These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device:...
info_outline Graeme Bayless - Part 2 - Dynamix, SierraVideo Game Newsroom Time Machine
Few developers have had as long and prolific career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 2, we talk about his time at Dynamix, a Sierra subsidiary. We find out how he met his wife in the early days of online geekdom, finally put down roots in Eugene, OR, ventured into online game development, experienced the gradual fall of Sierra as it changed hands again and again, worked on games such...
info_outline July 1984Video Game Newsroom Time Machine
Jack buys Atari Imagine goes belly up Nintendo's Famicom gets Zapped These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:...
info_outline Graeme Bayless Part 1 - Accolade, SSI, Sega, Hyperbole StudiosVideo Game Newsroom Time Machine
Few developers have had as long and prolific career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 1, we talk about his early years, the evolution of the industry, moving from computers at SSI to consoles with Sega and getting up to the boom of FMV games. Recorded: December 2023 Get us on your mobile device: Android: iOS: And if you like what we are doing here at...
info_outline June 1994Video Game Newsroom Time Machine
Hollywood welcomes Siliwood, Saturn and Playstation begin fight for Japanese consumers & 3DO declared DOA These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in June 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile...
info_outline Raymond Yap - Wong's International, MondexVideo Game Newsroom Time Machine
The boom of home computers and electronics in the 1970s and 1980s was as much a success of entrepreneurial endeavor and technological innovation, as it was of the blossoming worldwide supply chain. One of the company's that made it all possible was WONG's International and our guest today, Raymond Yap was their representative in the UK. He helped make sure that the BBC Micro got into UK schools and traveled the world securing suppliers for all manner of electronics. How did that business work? Where did his career lead after this? Raymond tells us of an amazing journey that includes not only...
info_outline June 1984Video Game Newsroom Time Machine
The home computer market implodes, Atari announces 7800 & Console software dries up. These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in June 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device:...
info_outline Larry J. Dunlap - The Games Network, Imperial WarsVideo Game Newsroom Time Machine
The dawn of the home computer seemed to usher in the death of computing's networked past dominated by dumb terminals connected to mainframes, but a few visionaries foresaw a world in which the microcomputer technology invading millions of homes could be connected and the data networks already in consumer hands, such as cable TV and telephones, could usher in a new way of connecting people and distributing software. Our guest, Larry J. Dunlap, was one such pioneer. The company he cofounded, The Games Network almost brought that dream to the world but tragically came up short. Larry tells us of...
info_outlineNight Trap gets Lieberman's panties in a bunch,
Id unleashes Doom &
Apple II is no more
These stories and many more on this episode of the VGNRTM
This episode we will look back at the biggest stories in and around the video game industry in December 1993.
As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.
Alex Smith of They Create Worlds is our cohost. Check out his podcast here:
https://www.theycreateworlds.com/
and order his book here:
https://www.theycreateworlds.com/book
Get us on your mobile device:
Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz
iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine
And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon!
https://www.patreon.com/VGNRTM
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Links:
In case you don't see all the links, please, find them here: https://www.patreon.com/posts/december-1993-99076522
7 Minutes in Heaven: Street Fighter II
Video Version: https://www.patreon.com/posts/7-minutes-in-ii-99045806
Nostalgia Nerd's video about the game - https://www.youtube.com/watch?v=haAxGfvCitE&t=447s
https://www.mobygames.com/game/6239/street-fighter-ii/screenshots/c64/
https://www.c64-wiki.com/wiki/Street_Fighter_II
Corrections:
November 1993 Ep - https://www.patreon.com/posts/november-1993-97323863
Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
https://en.wikipedia.org/wiki/Nintendo_64
https://en.wikipedia.org/wiki/MIPS_Technologies
https://en.wikipedia.org/wiki/Killer_Instinct_Gold
https://en.wikipedia.org/wiki/The_3DO_Company
htps://sites.google.com/view/sources-why-we-hate-each-other/
https://www.internethistorypodcast.com/
1993:
Capcom sues Data East
https://archive.org/details/Electronic-Games-1993-12/page/n11/mode/1up?view=theater
RePlay Dec. 1993 pg. 32
https://www.mobygames.com/game/6239/street-fighter-ii/
https://www.mobygames.com/game/17110/fighters-history/
Tournament Battle brings networking to arcades
https://archive.org/details/micromania-segunda-epoca-67/page/n41/mode/1up
https://en.wikipedia.org/wiki/Super_Street_Fighter_II#Tournament_Battle
Japanese mix video game and parks shows
RePlay Dec. 1993, pg. 9
https://segaretro.org/Amusement_Machine_Show_1993
Namco teams up with magic Edge
Play Meter Dec. 1993 pg. 3
https://www.system16.com/hardware.php?id=832
WMS suspected of stock market shenanigans
https://www.nytimes.com/1993/12/07/business/redstone-tied-concern-invested-in-viacom.html
https://wondery.com/shows/business-wars/season/73/
Al Stone defects to Sega
Play Meter Dec. 1993 pg. 18
https://segaretro.org/Alan_Stone
Sega set for world domination
RePlay Dec. 1993. pg. 52
http://podcast.theycreateworlds.com/e/dreams-of-sega/
Sonic tops Q survey
https://archive.org/details/Electronic-Games-1993-12/page/n11/mode/1up?view=theater
https://archive.org/details/Electronic-Games-1993-12/page/n53/mode/1up?view=theater
Bill Kunkel calls it for Say-Guh!
https://archive.org/details/Electronic-Games-1993-12/page/n147/mode/1up?view=theater
3DO launch a dud
https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20053%20%28December%201993%29/page/n16/mode/1up?view=theater
Atari announces Jaguar devs
https://archive.org/details/Electronic-Games-1993-12/page/n11/mode/1up?view=theater
Atari launches Jaguar ad campaign
https://archive.org/details/video-games-december-1993/page/n19/mode/2up?view=theater
Bit Hype forces Sega's hand
https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20053%20%28December%201993%29/page/n6/mode/1up?view=theater
https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20053%20%28December%201993%29/page/n70/mode/1up?view=theater
Nintendo announces Project Reality chip makers
(December 20, 1993). NINTENDO PICKS 64-BIT CHIP SUPPLIERS. The Nikkei Weekly (Japan). https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8H-4KR0-000H-H3WP-00000-00&context=1516831.
Nintendo disses CDs
Edge Dec. 1993, pg. 15
https://en.wikipedia.org/wiki/Bleem!
Lieberman attacks video game violence
https://www.nytimes.com/1993/12/17/nyregion/toys-r-us-stops-selling-a-violent-video-game.html
Our Commentary of the hearings - https://youtu.be/-dWCFp_hmNU?si=7dC4UG9X2VOEkiaF
Lethal Enforcers is on Genesis... and maybe coming to SNES
https://www.mobygames.com/game/15901/lethal-enforcers/cover/group-103113/cover-279819/
https://archive.org/details/Electronic-Games-1993-12/page/n47/mode/2up?view=theater
Toys R Us stops selling Night Trap
https://www.nytimes.com/1993/12/17/nyregion/toys-r-us-stops-selling-a-violent-video-game.html
MK gets cut for Japan
https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20053%20%28December%201993%29/page/n92/mode/1up?view=theater
Nintendo is only after kids...
https://archive.org/details/Electronic-Games-1993-12/page/n37/mode/1up?view=theater
https://archive.org/details/Electronic-Games-1993-12/page/n34/mode/1up?view=theater
Nintendo releases game content guidelines
Gamepro Dec. 1993, pg. 267
Video Game industry agrees on a rating system
https://www.nytimes.com/1993/12/09/business/industry-set-to-issue-video-game-ratings-as-complaints-rise.html
Gregory Fischbach Part 2 - Acclaim - https://www.patreon.com/posts/47720122
Gregory Fischbach Part 1 - Activision - Acclaim - https://www.patreon.com/posts/46578120
MPAA threatened to sue video game makers
https://archive.org/details/Electronic-Games-1993-12/page/n34/mode/1up?view=theater
VictorMaxx Stuntmaster VR headset reviewed
https://archive.org/details/Electronic-Games-1993-12/page/n153/mode/1up?view=theater
Movies and games should stay in their own lanes
https://www.nytimes.com/1993/12/10/arts/home-video-290893.html
https://www.nytimes.com/1993/12/28/business/market-place-home-software-s-treasure-hunt.html
William Volk - Activision, Avalon Hill, Lightspan, PlayScreen - https://www.patreon.com/posts/william-volk-95625819
https://www.mobygames.com/game/6142/the-horde/
Interactivity is the new hype word.
https://archive.org/details/Electronic-Games-1993-12/page/n5/mode/1up?view=theater
https://archive.org/details/Electronic-Games-1993-12/page/n9/mode/1up?view=theater
Gary Carlston- Broderbund - https://www.patreon.com/posts/50036733
Edge sees the future in 3D
Edge Dec. 1993, pg. 3
Id to make modding Doom easy
https://archive.org/details/Electronic-Games-1993-12/page/n57/mode/1up?view=theater
American McGee - id - spicy horse - ea - https://www.patreon.com/posts/45549970
Origin announces Interactive Movie
https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1993.12/page/n11/mode/1up ' https://archive.org/details/bioforge
Sierra sees stars
https://archive.org/details/Electronic-Games-1993-12/page/n93/mode/1up?view=theater
https://archive.org/details/Electronic-Games-1993-12/page/n95/mode/1up?view=theater
https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1993.12/page/n11/mode/1up
Standardization is the future
https://archive.org/details/eu_BYTE-1993-12_OCR/page/n45/mode/1up?view=theater
https://archive.org/details/eu_BYTE-1993-12_OCR/page/n41/mode/1up?view=theater
https://archive.org/details/eu_BYTE-1993-12_OCR/page/n35/mode/1up?view=theater
Bill Gates wants Little Johnny to learn to be an office drone
https://www.nytimes.com/1993/12/07/business/microsoft-aims-for-younger-market.html
https://en.wikipedia.org/wiki/Microsoft_Home#Kids
https://timesmachine.nytimes.com/timesmachine/1993/12/14/495893.html?pageNumber=58
https://www.nytimes.com/1993/12/12/business/sound-bytes-a-glimpse-into-the-future-as-seen-by-chairman-gates.html
Ahead Inc readies virtual guitar
https://www.nytimes.com/1993/12/26/business/interface-people-and-technology-are-virtual-groupies-included.html
https://archive.org/details/virtual-guitar/PXL_20211230_050908168.jpg
https://www.mobygames.com/game/20009/quest-for-fame/ https://www.ebay.com/itm/173062395733
https://archive.seattletimes.com/archive/?date=19941120&slug=1942916
https://www.linkedin.com/in/alexdonnini/details/experience/
Michael Dornbrook Part 2 - Infocom - Guitar Hero - https://www.patreon.com/posts/44632017
Sierra buys Coktel Vision
Amiga Joker Dec. 1993, pg. 10
https://archive.org/details/powerplaymagazine-1993-12/page/28/mode/1up
https://archive.org/details/Computer_Gaming_World_Issue_113/page/n11/mode/1up
Ken Williams - Sierra https://www.patreon.com/posts/42700706
https://www.mobygames.com/company/1127/coktel-vision/
Maxis breaks free from Broderbund
https://www.nytimes.com/1993/12/24/business/company-reports-broderbund-stock-tumbles-on-growth-concerns.html
Sinclair gets into software retailing
https://archive.org/details/PCZone009 pg. 55
https://archive.org/details/PC_Zone_11_February_1994/page/n7/mode/2up?view=theater
RIP Apple II
https://en.wikipedia.org/wiki/Apple_IIe
https://www.nytimes.com/1993/12/26/business/the-executive-computer-from-novelty-to-necessity-reminiscences-of-a-pc-fanatic.html
Amiga dead? Not at the World of Commodore show in Cologne it ain't
https://archive.org/details/CommodoreUserIssue1231993Dec/page/n9/mode/1up
Brian Moriarty leaves The Dig
https://archive.org/details/Electronic-Games-1993-12/page/n15/mode/1up?view=theater
3DO goes online in Omaha
https://archive.org/details/Computer_Gaming_World_Issue_113/page/n13/mode/1up
https://en.wikipedia.org/wiki/US_West
Businesses see the future of commerce in Mosaic
https://www.nytimes.com/1993/12/08/business/business-technology-a-free-and-simple-computer-link.html
https://www.nytimes.com/1993/12/09/garden/interactive-video-armchair-activities.html
Fantastic Four movie pushed back
https://archive.org/details/video-games-december-1993/page/n14/mode/1up?view=theater
https://archive.org/details/video-games-december-1993/page/n14/mode/1up?view=theater
https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20053%20%28December%201993%29/page/n27/mode/1up?view=theater
Quotes of the Month:
Edge Dec. 1993 pg. 43
https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20053%20%28December%201993%29/page/n53/mode/1up?view=theater
Recommended Links:
The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
Gaming Alexandria: https://www.gamingalexandria.com/wp/
They Create Worlds: https://tcwpodcast.podbean.com/
Digital Antiquarian: https://www.filfre.net/
The Arcade Blogger: https://arcadeblogger.com/
Retro Asylum: http://retroasylum.com/category/all-posts/
Retro Game Squad: http://retrogamesquad.libsyn.com/
Playthrough Podcast: https://playthroughpod.com/
Retromags.com: https://www.retromags.com/
Games That Weren't - https://www.gamesthatwerent.com/
Sound Effects by Ethan Johnson of History of How We Play.
Copyright Karl Kuras