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#014 - Pax East VR Coverage Part 2

Virtuality Podcast

Release Date: 05/24/2018

#26 PTC Reality Lab Director Valentin Heun show art #26 PTC Reality Lab Director Valentin Heun

Virtuality Podcast

Valentin Heun is a VP of Innovation Engineering at PTC where he is leading the PTC Reality Lab. His research focuses on new computer interaction methods for the physical space. His work was named by Fast Company as Boldest Ideas in User Interface Design, and has received global recognition.   Powerful ideas are hidden in simple implementations 00’40”: Valentin Heun background and his experience in the MIT Media Lab 02’40”: Graphic design as a human perception problem 05’05”: The potential of Augmented Reality through spatial learning 06’30”: What are the origins of the ptc...

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#25: XR for Education - Lorenzo Vallone - Xennial Digital show art #25: XR for Education - Lorenzo Vallone - Xennial Digital

Virtuality Podcast

XR is changing how we learn. Lorenzo Vallone, from the Award winning studio Xennial Digital, sat down with us at VRX 2019 to share their thirteen STEM education experiences, A Magic leap climate change visualization, and their social impact work in Guatemala and Columbia. Xennial Digital won the award for the 2018 most innovative company by the La Prensa newspaper. The most unique part of Xennial Digital is how they are partnering with schools to make high school students product designers on their educational platform. This results in a product that is made for students by students with...

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#24: - Derek Belch, CEO of Strivr - Enterprise VR Training at Scale  show art #24: - Derek Belch, CEO of Strivr - Enterprise VR Training at Scale

Virtuality Podcast

We sit down with Derek Belch, CEO of Strivr, to discuss enterprise VR training. Strivr is the leader and best known for their product delivered to Walmart installed in each store on over 17,000 Oculus Go's. The conversation begins around the origins of Strivr between Derek Belch and Jeremy Bailenson then moves into the details and challenges of onboarding enterprise clients. After covering the details of custom XR training we move onto the bigger picture of of using AR and VR for training and their use cases from custom training, to sports, and improving soft skills. Lastly, Derek closes out...

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#23: XR for physical therapy with Brian Cohn from Kaspect show art #23: XR for physical therapy with Brian Cohn from Kaspect

Virtuality Podcast

After the reality virtually hackathon, we spoke with Brian Cohn from the winning team move2improve. Others on the team were  The reality virtually hackathon had 450 developers from 35 countries composing 105 teams competing for various prizes. 40% of participants were women/non-binary. This makes the reality Virtually hackathon the largest, most diverse XR hackathon in the world. Brian is the chief data scientist at Kaspect working with fortune 10 companies, hospitals, and biotech companies. Brian's Phd focused on human muscle control patterns as they related to heath, development,...

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#22: Gabe Paez: The Wild XR show art #22: Gabe Paez: The Wild XR

Virtuality Podcast

The wild: A cloud collaboration tool for sharing and desiging ideas. Connected platform to Jason parks was able to connect with Gabe Paez, CEO and co-founder of The Wild, A cloud-based, real-time collaboration platform for designers to create and share immersive experiences. 00'30": Brief overview of the wild 03'00": Creating shared spaces with agency 03'30": How an interetest in Lucid dreams led Gabe to create the wild 05'10": Supported formats for models you can import into the wild 06'55": Target groups are Architechture, Engineering, and Construction: Gabe warns start ups not to shotgun to...

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#21: Charity Everett : Go Back Fetch It show art #21: Charity Everett : Go Back Fetch It

Virtuality Podcast

Charity Everett is an ARTiste who is working on a groundbreaking episodic storytelling project that utilizes AR while exploring the themes of humanity, and evolution of art, technology, and storytelling. Charity cut her teeth in XR while working on a VR musical experience as a part of the inaugural Oculus cohort. She has since completed multiple Artist residencies, spoken at GDC, AR in Action, and ArtTechPsyche IV at Harvard.   Show Notes: 0'00": Charity’s Background and first VR project 4'40": Mobile based AR and real world examples 5'30": Accessibility not just as an experience but as...

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#20 Project Daredevil bringing immersive media to the Visually Impaired - Matthew Shifrin, Daniel Levine show art #20 Project Daredevil bringing immersive media to the Visually Impaired - Matthew Shifrin, Daniel Levine

Virtuality Podcast

Matthew Shifrin has been visually impaired his entire life and is working with Daniel Levine on Project Daredevil to make comics available in a more inclusive and accessible format than what currently exists. They are doing this with an experimental headset that allows for new sensations such as the feeling of flipping, falling through a portal and utilize that to immerse users into the scene. The core focus on the project is to make Daredevil, the only blind super hero, acessible to the visually impaired.   You contact Matt and Daniel via email at:  [email protected]...

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#019 ART Advanced Realtime Tracking - Andreas Werner show art #019 ART Advanced Realtime Tracking - Andreas Werner

Virtuality Podcast

The automotive and manufacturing industries have huge incentives to simulate their parts and how the manufacturing process due to the high cost of the machinery. Another concern is for worker comfort and associated healthcare ergonomics involved in the manufacturing process. We speak with Andreas Werner of Advanced Realtime Tracking to learn how his tracking research is used in the R&D process for a variety of verticals. Bookmarks: 0'00": 19 years of Advanced Realtime Tracking 2'00": What type of tracking markers are used? 2'30": 6 degrees of freedom headset attachment for 3 DOF headset...

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#018 Kaon Interactive at VRX 2018 show art #018 Kaon Interactive at VRX 2018

Virtuality Podcast

We try to understand how Virtual and Augmented Reality Visualizations are used to sell industrial products.We spoke with Joshua Smith from Kaon interactive at VRX 2018 in Boston to learn more. 0’00": Who is Kaon Interactive? 2’07": Using AR to show how medical equipment fits and works within a medical environment. 3’17”: Telling stories helps create an emotional connection to a product. 4’20": The more immersive and relatable context the stronger the emotional connection 5’20”: All our clients are asking about VR and AR. 5’55": “They don’t have an AR problem they have...

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#017 Ubimax - Hendrik Witt show art #017 Ubimax - Hendrik Witt

Virtuality Podcast

How is AR affecting manufacturing and logistics? Ubimax has an answer. We speak with Hendrik Witt CEO of Ubimax. Their premier product Frontline has won the Accenture: German Innovation Award and an Auggie in 2017 for Best Enterprise solution.  00'00":Background 02'30": What sets frontline apart? 03'05": Frontline Command Center 04'00": Making the process hand free 05'00": Without any preexisting knowledge of order picking we can go into a DHL or Amazon facility and understand the process. 07'10": Reducing factory downtime with remote support 08'10": The frontline suite - instantly get...

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More Episodes

Welcome to part two of our Pax East Coverage! In this episode we talk with developers from Turin Italy and Melbourne Australia.

In the first Interview we explored the VR experience "Blind" and speak with Matteo Lana from Tiny Bull studios to understand the inspiration and thought process behind the design choices.

In the second interview(14'30") we went into a paper town in "Paperville Panic". Then chatted with the Master of Mache Meredith Hall from Ultimerse.

 

Featured Content:

Paperville Panic - Ultimerse

Blind - Tiny Bull Studios

First Interview
2’55”: Puzzle design Process
4’50”: consulting with sight impaired and blind people for inspiration
11’39”: Surprise Attack Games (publisher)
12’18”: Blind is a narrative driven puzzle solving experience
13’28: The Warden

Second Interview
14’30: Paperville Panic Interview with Merideth Hall
15’48: Budget Cuts
17:00: Paperville Panic Art style
17:55: Locomotion: free roam and locking the player in.
18:55: A paper town with paper rules and quirks.
22:20: Melbourne development community
23’50”: VR isn’t going anywhere

27:00 “Sometimes you get home from work and you don’t feel like having the weight of the world on your shoulders. But the weight of a papertown? That you can do!”
27’06”: influences from other games
27:55”- alternating mechanics

 

Studio shout outs:

Opaque Media Group Earthlight


Samurai Punk: American Dream


Tin man studios