Virtuality Podcast
Valentin Heun is a VP of Innovation Engineering at PTC where he is leading the PTC Reality Lab. His research focuses on new computer interaction methods for the physical space. His work was named by Fast Company as Boldest Ideas in User Interface Design, and has received global recognition. Powerful ideas are hidden in simple implementations 00’40”: Valentin Heun background and his experience in the MIT Media Lab 02’40”: Graphic design as a human perception problem 05’05”: The potential of Augmented Reality through spatial learning 06’30”: What are the origins of the ptc...
info_outline #25: XR for Education - Lorenzo Vallone - Xennial DigitalVirtuality Podcast
XR is changing how we learn. Lorenzo Vallone, from the Award winning studio Xennial Digital, sat down with us at VRX 2019 to share their thirteen STEM education experiences, A Magic leap climate change visualization, and their social impact work in Guatemala and Columbia. Xennial Digital won the award for the 2018 most innovative company by the La Prensa newspaper. The most unique part of Xennial Digital is how they are partnering with schools to make high school students product designers on their educational platform. This results in a product that is made for students by students with...
info_outline #24: - Derek Belch, CEO of Strivr - Enterprise VR Training at ScaleVirtuality Podcast
We sit down with Derek Belch, CEO of Strivr, to discuss enterprise VR training. Strivr is the leader and best known for their product delivered to Walmart installed in each store on over 17,000 Oculus Go's. The conversation begins around the origins of Strivr between Derek Belch and Jeremy Bailenson then moves into the details and challenges of onboarding enterprise clients. After covering the details of custom XR training we move onto the bigger picture of of using AR and VR for training and their use cases from custom training, to sports, and improving soft skills. Lastly, Derek closes out...
info_outline #23: XR for physical therapy with Brian Cohn from KaspectVirtuality Podcast
After the reality virtually hackathon, we spoke with Brian Cohn from the winning team move2improve. Others on the team were The reality virtually hackathon had 450 developers from 35 countries composing 105 teams competing for various prizes. 40% of participants were women/non-binary. This makes the reality Virtually hackathon the largest, most diverse XR hackathon in the world. Brian is the chief data scientist at Kaspect working with fortune 10 companies, hospitals, and biotech companies. Brian's Phd focused on human muscle control patterns as they related to heath, development,...
info_outline #22: Gabe Paez: The Wild XRVirtuality Podcast
The wild: A cloud collaboration tool for sharing and desiging ideas. Connected platform to Jason parks was able to connect with Gabe Paez, CEO and co-founder of The Wild, A cloud-based, real-time collaboration platform for designers to create and share immersive experiences. 00'30": Brief overview of the wild 03'00": Creating shared spaces with agency 03'30": How an interetest in Lucid dreams led Gabe to create the wild 05'10": Supported formats for models you can import into the wild 06'55": Target groups are Architechture, Engineering, and Construction: Gabe warns start ups not to shotgun to...
info_outline #21: Charity Everett : Go Back Fetch ItVirtuality Podcast
Charity Everett is an ARTiste who is working on a groundbreaking episodic storytelling project that utilizes AR while exploring the themes of humanity, and evolution of art, technology, and storytelling. Charity cut her teeth in XR while working on a VR musical experience as a part of the inaugural Oculus cohort. She has since completed multiple Artist residencies, spoken at GDC, AR in Action, and ArtTechPsyche IV at Harvard. Show Notes: 0'00": Charity’s Background and first VR project 4'40": Mobile based AR and real world examples 5'30": Accessibility not just as an experience but as...
info_outline #20 Project Daredevil bringing immersive media to the Visually Impaired - Matthew Shifrin, Daniel LevineVirtuality Podcast
Matthew Shifrin has been visually impaired his entire life and is working with Daniel Levine on Project Daredevil to make comics available in a more inclusive and accessible format than what currently exists. They are doing this with an experimental headset that allows for new sensations such as the feeling of flipping, falling through a portal and utilize that to immerse users into the scene. The core focus on the project is to make Daredevil, the only blind super hero, acessible to the visually impaired. You contact Matt and Daniel via email at: [email protected]...
info_outline #019 ART Advanced Realtime Tracking - Andreas WernerVirtuality Podcast
The automotive and manufacturing industries have huge incentives to simulate their parts and how the manufacturing process due to the high cost of the machinery. Another concern is for worker comfort and associated healthcare ergonomics involved in the manufacturing process. We speak with Andreas Werner of Advanced Realtime Tracking to learn how his tracking research is used in the R&D process for a variety of verticals. Bookmarks: 0'00": 19 years of Advanced Realtime Tracking 2'00": What type of tracking markers are used? 2'30": 6 degrees of freedom headset attachment for 3 DOF headset...
info_outline #018 Kaon Interactive at VRX 2018Virtuality Podcast
We try to understand how Virtual and Augmented Reality Visualizations are used to sell industrial products.We spoke with Joshua Smith from Kaon interactive at VRX 2018 in Boston to learn more. 0’00": Who is Kaon Interactive? 2’07": Using AR to show how medical equipment fits and works within a medical environment. 3’17”: Telling stories helps create an emotional connection to a product. 4’20": The more immersive and relatable context the stronger the emotional connection 5’20”: All our clients are asking about VR and AR. 5’55": “They don’t have an AR problem they have...
info_outline #017 Ubimax - Hendrik WittVirtuality Podcast
How is AR affecting manufacturing and logistics? Ubimax has an answer. We speak with Hendrik Witt CEO of Ubimax. Their premier product Frontline has won the Accenture: German Innovation Award and an Auggie in 2017 for Best Enterprise solution. 00'00":Background 02'30": What sets frontline apart? 03'05": Frontline Command Center 04'00": Making the process hand free 05'00": Without any preexisting knowledge of order picking we can go into a DHL or Amazon facility and understand the process. 07'10": Reducing factory downtime with remote support 08'10": The frontline suite - instantly get...
info_outlineWe chat with Ross Shain about his Sci-Tech Award from the Academy of Motion Picture Arts given to the Mocha team in 2013.
Mocha has been used for the Harry Potter films, latest Marvel Movies such as Black Panther, and other known films such as Black Swan and Birdman. In short, In the Oscars for VFX the artist most likely used Mocha at some point in the workflow.
Mocha VR has won multiple awards across the industry. Below is a sampling of the more recent awards.
2018 Advanced Imaging Society Technology Award -Mocha VR
2018 Studio Prim "Bleeding Edge Award" -Mocha VR
2017 Multiple "Best of Show Awards" at NAB (Post magazine, Digital Video Magazine)
In addition to Mocha, the parent company, Boris FX sells multiple editing tools. We talk with Ross about his experience and how these tools are being used for VR and 360 content.
Bookmarks:
1'35": Ross explains how Mocha was used in Harry Potter films
3'00": Academy Sci-Tech Award and Plan Tracking Discussion
4'45": Black Swan Natalie Portman
6'00": Birdman - Michael Keaton
7'00": common editing issues object removal, stabilization, “invisible effects”
7'50": Ross’s favorite scenes, Harry Potter, Marvel films such as Black Panther
9'45": Are movies ruined for Ross?
11'15": History of visual effects in film such as Star Wars, King Kong, and other films that came before green screens.
14'20": What gaps is editing software does Boris FX and Mocha fill?
17'00": What challenges does Stereo bring to editing versus monoscopic?
20'50": stereographer
21'25": How did mocha get into 360 video
25'25": What’s the mocha team like?
26'50": Specific use cases that mocha 360 solves
30'35": types of 360 cameras in the market
32'12":Visual Effects arms race for 360 content
34'30":Common 360 video mistakes and how Mocha can solve them.
37'10": importance of reference shots and thinking about the set to avoid post production problems
38'40": Parent company BorisFx plug-ins for Adobe and Avid
39'10": Continuum VR unit by Boris Fx and features
40'57": How have creatives used mocha in ways that Ross did not expect? Stephen King IT.
43'00": Horror In VR , Speak of the Devil
44'35": Interactive 360 content
47'00": What is Ross’s favorite 360 content he has experienced?
47'50": Felix and Paul Isle of Dogs Experience
50'10": How Stephen Spielberg used VR while filming Ready Player One
52'05":What are the hard to reach problems that everyone would love solved via software but isn’t done yet?
53'50":Beat Saber
56'00": Speeding up the processing time per frame
57'50":Is the team looking to grow?
LINKS
BorisFx.com
Training Tools for 360/VR Content
Light sail VR : Speak of the devil
Wes Anderson : Fantastic Mr Fox
Check out the Felix and Paul: Isle of Dogs : Behind the Scenes in Google Spotlight Stories