loader from loading.io

ILM's Rachel Rose on the R&D side of visual effects

befores & afters

Release Date: 03/31/2026

How the artistic innovations behind the 'Spider-Verse' films led to a Scientific and Technical Award show art How the artistic innovations behind the 'Spider-Verse' films led to a Scientific and Technical Award

befores & afters

Ian Failes from befores & afters talks to the Sony Pictures Imageworks recipients about their Scientific and Technical Award stemming from stylized and artistic innovations on the 'Spider-Verse' films.

info_outline
ILM’s Ben Morris reflects on ‘The Last Jedi’ and ‘ABBA Voyage’ show art ILM’s Ben Morris reflects on ‘The Last Jedi’ and ‘ABBA Voyage’

befores & afters

Ian Failes from befores & afters chats to Ben Morris, creative director at ILM London. Here we jump into two of the large projects he helped oversee at ILM, which were Star Wars: The Last Jedi, and ABBA Voyage. We go into the innovations required on those projects, and we explore ILM’s move into things like immersive concert and other experiences.

info_outline
ILM's Rachel Rose on the R&D side of visual effects show art ILM's Rachel Rose on the R&D side of visual effects

befores & afters

Ian Failes from befores & afters chats to Rachel Rose, Director of R&D at ILM, about the development of virtual production and real-time tools, like StageCraft, and her work on the tools Block Party for rigging and Fez for facial animation.

info_outline
ILM's Jeff White breaks down that incredible oner from 'The Avengers' show art ILM's Jeff White breaks down that incredible oner from 'The Avengers'

befores & afters

Ian Failes from befores & afters chats to visual effects supervisor Jeff White, now creative director at ILM Vancouver, on his roles on the Transformers films, the development of BlockParty, that New York oner in The Avengers and the creature work in Kong: Skull Island.

info_outline
Rob Bredow shares 'Solo' stories, and how ILM inspired him before he was even at ILM show art Rob Bredow shares 'Solo' stories, and how ILM inspired him before he was even at ILM

befores & afters

Ian Failes from befores & afters chats to Rob Bredow, Senior Vice President, Creative Innovation at Lucasfilm, about his time at ILM.

info_outline
A deep dive into Wētā FX's visual effects for 'A Minecraft Movie' show art A deep dive into Wētā FX's visual effects for 'A Minecraft Movie'

befores & afters

Ian Failes from befores & afters chats to Wētā FX visual effects supervisor Sheldon Stopsack and animation supervisor Kevin Estey about 'A Minecraft Movie', including the character Malgosha.

info_outline
ILM's Janet Lewin reflects on more than three decades with the studio show art ILM's Janet Lewin reflects on more than three decades with the studio

befores & afters

Ian Failes from befores & afters chats to Janet Lewin, senior vice president, general manager and head of ILM, on her 30 year-plus history with the studio.

info_outline
The creatures of 'Keeper' show art The creatures of 'Keeper'

befores & afters

Ian Failes from befores & afters chats to 'Keeper' production visual effects supervisor Edward Douglas and to Jenn Taylor, Image Engine’s visual effects supervisor on the film, about taking the practical creatures further.

info_outline
Our new ILM podcast series starts with Dennis Muren! show art Our new ILM podcast series starts with Dennis Muren!

befores & afters

Today at befores & afters, we’re launching into a special 10 episode series with Industrial Light & Magic as part of the release of the new book. For the first episode, Ian Failes sits down with senior visual effects supervisor Dennis Muren, a multiple VFX Oscar winner and someone who has worked on some of the most influential visual effects films in history - from the original Star Wars saga, to E.T., Terminator 2 and Jurassic Park.

info_outline
Alec Gillis on the practical effects design process for 'Predator: Badlands' show art Alec Gillis on the practical effects design process for 'Predator: Badlands'

befores & afters

Ian Failes from befores & afters talks to creature effects legend Alec Gillis from Studio Gillis about his work on 'Predator: Badlands.'

info_outline
 
More Episodes

Ian Failes from befores & afters chats to Rachel Rose, Director of R&D at ILM, about the development of virtual production and real-time tools, like StageCraft, and her work on the tools Block Party for rigging and Fez for facial animation.