loader from loading.io

Tempest - 1981 - Atari

Coin Detected

Release Date: 07/18/2025

Qix - 1981 - Taito show art Qix - 1981 - Taito

Coin Detected

Qix, Taito’s abstract strategy-action game from 1981, was built on dual-processor hardware, innovative area-claiming mechanics, and a completely original concept that stood apart from traditional arcade genres. This episode covers how it was developed, the hardware behind it, the strategies expert players used, and how it became a cult favorite that helped launch a new subgenre in arcade gaming.

info_outline
Gorf - 1981 - Bally Midway show art Gorf - 1981 - Bally Midway

Coin Detected

Gorf, Bally Midway’s genre-blending space shooter from 1981, was built on a multi-mission design, synthesized speech, and a talking villain that mocked players in real time. This episode covers how it was developed, the hardware behind it, the strategies expert players used, and how it became a cult favorite of the golden age of arcades.

info_outline
Tempest - 1981 - Atari show art Tempest - 1981 - Atari

Coin Detected

Tempest, Atari’s groundbreaking vector shooter from 1981, was built on color vector graphics, a rotary spinner controller, and wildly original tunnel-based gameplay. This episode covers how it was developed, the hardware behind it, the strategies expert players used, and how it became one of the most unique and influential arcade games of its era.

info_outline
Scramble - 1981 - Konami show art Scramble - 1981 - Konami

Coin Detected

Scramble, Konami’s side-scrolling shooter from 1981, was built on forced scrolling, fuel management, and multi-stage progression that gave players a real mission to complete. This episode covers how it was developed, the hardware behind it, the strategies expert players used, and how it became a foundational title in arcade history and a launching point for Konami’s future classics.

info_outline
Galaga - 1981 - Namco show art Galaga - 1981 - Namco

Coin Detected

Galaga, Namco’s fixed space shooter from 1981, was built on multi-CPU hardware, dual-fighter mechanics, and precise bullet logic that redefined the genre. This episode covers how it was developed, the hardware behind it, the strategies expert players used, and how it became one of the most iconic and widely collected arcade games of all time.

info_outline
Frogger - 1981 - Sega-Gremlin show art Frogger - 1981 - Sega-Gremlin

Coin Detected

Frogger, Sega/Gremlin’s traffic-dodging arcade hit from 1981, was built on deceptively simple joystick controls, grid-based gameplay, and one determined frog. This episode covers how it was developed by Konami, the hardware behind it, the strategies expert players used, and how it became a massive cultural and commercial success in arcades around the world.

info_outline
Donkey Kong - 1981 - Nintendo show art Donkey Kong - 1981 - Nintendo

Coin Detected

Donkey Kong, Nintendo’s genre-defining platformer from 1981, was built on character-driven storytelling, multi-screen level design, and clever hardware limitations. This episode covers how it was developed, the hardware behind it, the strategies expert players used, and how it became one of the most influential and successful arcade games of all time.

info_outline
Rally-X - 1980 - Namco show art Rally-X - 1980 - Namco

Coin Detected

Rally-X, Namco’s innovative maze chase game from 1980, was built on dynamic scrolling, a tactical radar, and fuel management. This episode covers how it was developed, the hardware behind it, the strategies expert players used, and how it became a foundational influence on future arcade titles.

info_outline
Battlezone - 1980 - Atari show art Battlezone - 1980 - Atari

Coin Detected

Battlezone, Atari’s immersive 3D tank combat game from 1980, was built on vector graphics, dual joystick controls, and a pioneering first-person perspective. This episode covers how it was developed, the hardware behind it, the strategies expert players used, and how it became one of the most innovative and influential arcade games of the golden age.

info_outline
Phoenix - 1980 - Amstar Electronics show art Phoenix - 1980 - Amstar Electronics

Coin Detected

info_outline
 
More Episodes

Tempest, Atari’s groundbreaking vector shooter from 1981, was built on color vector graphics, a rotary spinner controller, and wildly original tunnel-based gameplay. This episode covers how it was developed, the hardware behind it, the strategies expert players used, and how it became one of the most unique and influential arcade games of its era.