loader from loading.io

PALISADE 41: A Mechanical Whine Pt. 3

Friends at the Table

Release Date: 03/15/2024

PALISADE 48: A Palette of Colors Pt. 3 show art PALISADE 48: A Palette of Colors Pt. 3

Friends at the Table

This episode carries content warnings for discussion of enslavement, torture, death, body horror and eye injuries. Across Palisade, a question begins to weave itself through life. Across everyday kitchen conversations, war room arguments, and salon debates, people wonder what it might mean to be whole. If Delegates to reunited with their Divine sources, would that be totality, or something else? Can the revolution to encompass the whole of the periphery? Where the boundary between the self and the other? And if one finds themelves to be, suddenly and confidently, whole, what responsibility...

info_outline
PALISADE 47: A Palette of Colors Pt. 2 show art PALISADE 47: A Palette of Colors Pt. 2

Friends at the Table

This episode carries content warnings for discussion of death and self sacrifice. Palisade spins and twirls, coming to terms with its fresh orbit. And on its body, the people begin to adjust too. Finding a moment of space, Blue Channel captain Kalvin Brnine reconnects with an uncanny contact, with hopes of developing the tepid relationship into an allegiance. August Righteousness, with the mandate given to him by General Tomorrow Mouring, attempts to route the remaining forces of the Whitestar Fleet. And Coriolis Sunset decides that there is no use in waiting: In matters like these, one must...

info_outline
PALISADE 46: A Palette of Colors Pt. 1 show art PALISADE 46: A Palette of Colors Pt. 1

Friends at the Table

It is the year 1430 of the Perfect Millennium, and in the center of the Milky Way galaxy, Perennial tries to shut out the noise, to focus in on only one place, one voice. But it is too loud on Palisade. This week on PALISADE: A Palette of Colors Pt. 1 It's going to be soon, babe / I've made up my mind Hosted by Austin Walker () Featuring Janine Hawkins () Sylvi Bullet (), Ali Acampora (), Art Martinez-Tebbel (), Jack de Quidt (), Keith J Carberry () and Andrew Lee Swan () Produced by Ali Acampora  Music by Jack de Quidt () Text by Austin Walker Cover Art by by aurahack () With thanks...

info_outline
PALISADE 45: Where They Are Pt. 3 show art PALISADE 45: Where They Are Pt. 3

Friends at the Table

As Palisade eases into its new orbit, the people below face a new marker of evening. Yes, the dual moons of Chimera’s Lantern and Travertine remain above them. But now night brings a new absence: Gone are Gift-3 and Seneschal, Altar and Moonlock, Skein and Crown, Brighton and Thrysus, and of course the new dark sun, Volition. And so, at night, with only the Mirage itself in the sky, the people of Palisade might be able to convince themselves that things have not changed so much. And so, on one such night in the Bontive Valley, it is time for one more—one final?—movie night aboard the...

info_outline
PALISADE 44: Where They Are Pt. 2 show art PALISADE 44: Where They Are Pt. 2

Friends at the Table

With the initial shock of arriving in the Twilight Mirage starting, slowly, to fade, the people of Palisade and the Quire System leap into action. General Tomorrow Mourning turns to the only person she believes can quickly give her the authority to build a net to catch Bilateral Intercession war criminals. Gucci Garantine orders supplies be delivered to the ever-overstretched Blue Channel. And a guest arrives to make parley, along with a gift. This week on PALISADE: Where They Are Pt. 2 Well, I've been here a thousand times /  I don't want to go again / I've been here a thousand...

info_outline
PALISADE 43: Where They Are Pt. 1 show art PALISADE 43: Where They Are Pt. 1

Friends at the Table

So, with one loud sob, the galaxy shifted. But as with all widespread changes, this one was unevenly distributed. Few places changed as totally as Palisade, once just beyond the edge of the Twilight Mirage, now brought into orbit around the pseudo-sun of Volition as the new, ninth planet of the Quire System. And as above, so below: The change in the air is also a change in bodies, in minds, in matters military and social and even culinary. And parked below the newly painted skies of the Bontive Valley, the remaining crew of the Blue Channel ponders the future, reaching out to each other and...

info_outline
PALISADE 42: A Mechanical Whine Pt. 4 show art PALISADE 42: A Mechanical Whine Pt. 4

Friends at the Table

This episode carries content warnings for discussion of death, imprisonment, slavery, medical experimentation, and mind control. In the depths of the Temple of the Threshold, a moment passes, a hero dies, and the world begins to change. But Thisbe, Cori, and Brnine—standing in the heart of Exanceaster March’s most advanced research facility—don’t know that yet. But they do hear it coming. A mechanical whine in the air is about to become something else. Unfinished plans will be pushed into action. Tomorrow will come, faster for some than others. And life on Palisade will change forever....

info_outline
PALISADE 41: A Mechanical Whine Pt. 3 show art PALISADE 41: A Mechanical Whine Pt. 3

Friends at the Table

This episode carries content warnings for discussion of death, imprisonment, and slavery. At the center of the Lone Marble Group's main campus stands a corkscrew-shaped building with no name. A sphere slides down its long external groove, serving as sentry and, perhaps, more. Behind it: The secrets of Exanceaster March. At the center of Palisade's main continent stands a coliseum-shaped city that has been named a temple. Thousands flock to it in pilgrimage daily, a mocking replication of a different pilgrimage. Today, thousands extra make the walk, faith-eager. Inside: The future, and perhaps...

info_outline
PALISADE 40: A Mechanical Whine Pt. 2 show art PALISADE 40: A Mechanical Whine Pt. 2

Friends at the Table

As the tournament to determine the next era of the Altar continues at the Lone Marble Group's headquarters, the Blue Channel's infiltration team finds itself backed into a corner. As they try to push their way forward, their allies in the Temple of the Threshold find themselves up against a different sort of wall. In just a few hours, this would all seem so insignificant.  This week on PALISADE: A Mechanical Whine Pt. 2 Hey wildflower / You're in the weather Dossier People Telford Stare (he/they): One of several foremen tied to the Lone Marble Group's contractor operations...

info_outline
PALISADE 39: A Mechanical Whine Pt. 1 show art PALISADE 39: A Mechanical Whine Pt. 1

Friends at the Table

Across Palisade, Millennium Break and its allies launch into action. One after another, the Frontier Syndicate’s egg-like power plants came under direct attack. With enough of them brought offline, the group’s ploy to revive Motion would be halted—at least temporarily. That is where the Blue Channel would do their work: Infiltrate the campus of the Lone Marble Group; locate a kill switch for the terrible project; bring it all to a permanent end.  This week on PALISADE: A Mechanical Whine Pt. 1 Blood on the horizon Dossier People Telford Stare (he/they): One of several foremen tied...

info_outline
 
More Episodes

This episode carries content warnings for discussion of death, imprisonment, and slavery.

At the center of the Lone Marble Group's main campus stands a corkscrew-shaped building with no name. A sphere slides down its long external groove, serving as sentry and, perhaps, more. Behind it: The secrets of Exanceaster March.

At the center of Palisade's main continent stands a coliseum-shaped city that has been named a temple. Thousands flock to it in pilgrimage daily, a mocking replication of a different pilgrimage. Today, thousands extra make the walk, faith-eager. Inside: The future, and perhaps more.   

This week on PALISADE: A Mechanical Whine Pt. 2

What about foxgloves? / Is that a flower you liked?

Dossier

People

Telford Stare (he/they): One of several foremen tied to the Lone Marble Group's contractor operations division. 

Crysanth Kesh (she/her): Mother of Clementine (a.k.a. The Witch in Glass). Once, third in line to the throne of Kesh and de facto leader of the Curtain of Divinity, the predecessor to the Bilateral Intelligence Service.  Now dead.

Organizations

The Frontier Syndicate: A powerful conglomerate with a broad purview, including technology, heavy industry, entertainment, telecommunications, and transportation. Led by Exenceaster March (he/him), the Syndicate betrayed the Pact of Free States and joined the Bilats in order to be part of their colonization efforts on Palisade. Developed the Altar, the predominant war machine of the current era.

The Lone Marble Group: Built around a single artifact recovered from an Advent facility, this Frontier Syndicate subsidiary develops the future of Bilat war machinery.

The Church of Received Asterism: The most widely practiced faith in the galaxy, and one of the earliest major organizations in the Divine Principality, created at the beginning of the Miraculous Millenium, over 3000 years ago. Teaches that Divines, the immortal machines and mechs that helped establish the Principality's hold on the galaxy, reflect the best aspects of the state itself. The divine Strength, in other words, is like a living flag of the Principality's own strength. Organized as a central church, led by a religious leader named a “Cycle,” whose will is enacted across the Principality by their many “Songs,” who rule worlds, star systems, or sometimes entire constellations.

The Church of Progressive Asterism: Created as the teachings of the prophet Logos Kantel grew in popularity 1000 years ago, and made a secondary state religion in order to prevent a large schism. Teaches that Divines are true embodiments of their names, and that the citizens and states of the Principality should look to them as guiding stars. The Divine Strength, in other words, is a reflection of strength itself, or maybe "god's strength," and we should aspire to make our strength look like the divine's. Unlike Received Asterism, there is no single central church, but hundreds of smaller sects, schools, and cults, each devoted to individual Divines, grouped sub-pantheons, or otherwise adjusted beliefs.

The New Asterism: What was once a schism between Received and Progressive Asterism has now been healed by the false prophet Gur Sevraq (he/they), or at least someone in his name and face. The New Asterism claims that to be a citizen of the Principality is to have an obligation to "better the world," in the sense that one invests in property or in the way that a settler “rehabilitates” or “improves” the places they claim by violence. If Received Asterism places virtue in the state and Progressive Asterism places it in the Divines, the New Asterism places it in the Principality's mythologized point of origin: The Twilight Mirage.

Fabreal Duchy: When the Divine Principality left Palisade nearly 5,000 years ago, they left behind a Duke and his barons as caretakers. In the generations that followed, they ruled as petty tyrants, creating Delegates as their slaves, remaking their bodies into glass and oil, and extending their reach across Palisade’s continents. Though they officially report to their handlers in Stel Kesh, recently they have begun to wonder if things were better before the Principality's return to Palisade.

Places

Bontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain.

Temple of the Threshold: Built at the center of a massive bridge that crosses the Diadem, this serves as the home of New Asterism and its false prophet,

The Twilight Mirage: Created over 5000 years ago by what was then the Divine Empyrean in an effort to protect the Divine Fleet, of which they were a member. The Mirage is a false nebula that obscures the position of its inhabitants both visually and by distorting time and space. Inside, there is now a vibrant and peaceful culture that spans eight planets, orbiting a dark and living Divine sun. 

Objects

FS-N Dais: One of the Altars competing in the tournament, piltoed by Zjenta Zjarule (she/they).  Utilizes a special glass originally from the Twilight Mirage.

AdArm Jury: The Jury is the future of AdArm machines. As the first design which fully moves beyond the platforms of the previous generation, it’s a startling diversion from the bulky and boxy designs that the company is known for. In fact, the actual “unit” is only the cockpit, around which the rest of the Jury forms using concentrated Perennial Wave Material (PWM). Gone is the old LCD “eye,” replaced by a full pixel “face” that can send complex, laser-based communications silently to any other AdArm unit that can see it, as well as display iconographic messages to anyone nearby. A close study of the machine’s curved and ovaline elements suggests that it has much in common with the Motion’s Demiurgos design that AdArm salvaged as it does with the company’s previous designs… 

AdArm Cast: This surveillance hollow, mostly used by Stel Nideo in the pre-Kalmeria Era, features angelic (and grotesque) features and focuses on observation, surveilliance, and communications. 

Divines

The Divine Future (they/them, it/its): An ancient divine, dating back to the second major war in the Golden Branch star sector. Exists in the form of golden orb slightly larger than a softball or bocce ball, which can either be carried by or hover around its Elect. Historically, it has been bidden to share its unparalleled perspective on the hopes and dreams of its chosen (and the endless vigor with which to pursue those goals).

The Divine Resonance (it/its): The watchful guardian, doting caregiver, and ardent supporter of Nideo's colonial efforts on Palisade.

The Divine Integrity (it/its): Sometimes appearing as an articulated staff or a metallic spine, Integrity integrates itself into its chosen user. Once the two are connected, Integrity becomes a powerful exoskeleton, and supports its user in matters of military and morale. Until being assassinated by Brnine, Dahlia, the Glorious Princept, was the elect of Integrity. Now, it has found a new home in Thisbe.

The Divine Motion (she/her): One of the founding members of the Pact, the necromantic Apostolosian divine once led its infamous retinue, the Black Century, on Partizan. They were defeated and dispersed, turned into part of Kalmeria, during Operation Shackled Sun. 

The Divine Opposition: One of many divines detained and experimented on by the nascent Divine Principality thousands of years ago, eventually becoming a source for the Fabreal Duchy's Delegates. 

Mysteries

Axioms: Once, these beings were made by a so-called "Post-Divine" as embodiments of particular ideals, supposedly detached from mortal perspective or subjectivity. Today, the vast majority of them are the emanation of one woman's ideals, given perfect, violent form.

Ebullience (it/its): An axiom retrieved by the Lone Marble Group. It holds a rounded, liquid metal form and moves with impossible to exhaust energy.  

Perennial (she/her):  The Principality's so-called 'adversary,' who lives at the center of the galaxy and whose chaotic whims spread through her "Perennial Wave," an ever-present nanoparticle that has bonded with elements of Autonomy Itself and the Divine Motion to create Kalmeria.

Hosted by Austin Walker (@austin_walker)

Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000)

Produced by Ali Acampora 

Music by Jack de Quidt (available on bandcamp)

Text by Austin Walker

Cover Art by by aurahack (aurahack.jp)

With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, chocoube, Daniel Laloggia, DB, deepFlaw, Edwin Adelsberger, Emrys, fen, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Mike & Ruby, Muna A, Nich Maragos, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, and weakmint for their support

We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG. 

This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.