Friends at the Table
Cenn, City of Chains shakes and rumbles. A threat once only felt through the tremors of the ground emerges, claws long, hide scaled, and sharp… sharp all over. Even whiskers sharp. A master of the earth. A being that digs not only through the earth, but through—or around, or perhaps outside of—time itself! The Draco-Mole appears! This week on Perpetua: A Roar Across Cenn 04 Perpetua Guide [In Progress v.05] NPCs & Monsters [PNMS] Rotten Draco-Mole [NMGNS] Traits: Frenzied, Confused, Furious, Single-Minded Stats: DEX 6, INS 6, MIG 12, WLP 8 Attacks: Stone Cage, Heavy Claw, Plate...
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All across the Elevana League, pilgrims leave their homes and travel over great distances towards the city of Cenn, determined to meet with the only member of the Ennead who deigns to walk amongst their worshippers. As a matter of propriety and faith, what transpires between Castine and his believers is largely kept between the embodiment of metal and his visitors. But it is not uncommon to see echoes of the conversations in the life that follows. Greater confidence. Lesser cruelty. A new found curiosity. When you walk your lap with the Living Metal, it is said, you may find yourself newly...
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After an ominous meeting with Thereus Aegir, leader of the Hexcloaks, Caoimhe Wake regroups with Brontë Adelvys and Antistrophe Landrace, fresh from their victorious Beachminton showdown in Seawalk. Caoimhe shares the ultimatum she received from Aegir: Find out whether the recent earthquakes are tied to Castine, Living Metal. Which raises the question: How does one go about investigating a member of the Ennead while he is surrounded by his most loyal followers? This week on Perpetua: A Roar Across Cenn 02 Perpetua Guide [In Progress v.05] NPCs & Monsters [PNMS] I’ve been waiting...
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Called to Cenn, City of Iron Chains, Caiomhe Wake, Antistrophe Landrace, Brontë Adelvys (and his two attendants), arrive to find crisis rumbling in burg. The Hexcloaks have quietly taken over town governance, while outside, tremors have turned to quakes, even bringing harm to the Ironclad Parade—the statuary whose inhabitants were once devotees to Castine, Living Metal. Perhaps such devotion is earned in part by the curious community that Castine has built here in Cenn since his arrival a century ago. While the archeological dig that gave Cenn its full moniker continues, the city is now...
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After escaping one ambush in their hotel room and a second aboard the Buzzard Black, the crew of the Little Snail is finally preparing themselves for their climactic showdown with the deadly hitman, Genuine Sincere. They’ll need the right location, the right gear, and the right magical protection. And then, of course, they’ll need a little luck. This week on Perpetua: Sizzling Rivalry, Crashing Waves! 04 Perpetua Guide [In Progress v.04] NPCs & Monsters [PNMS] Genuine Sincere [NMGNS] Traits: Cold-Blooded, Bought, Veteran. Eagle-eyed Stats: DEX 10, INS 6, MIG 8, WLP 6 Attacks:...
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After being taken under the wing of Commodore Onyx, the crew of the Little Snail were brought up to date on the situation in Calstega Bay and beyond—learning for the first time details about a larger conflict between light and dark. But soon, they’ll learn just how limited the protection of this “protective custody” is. As Genuine Sincere begins to pull tight his snare, will Elena, Jonathan, Nicky, and Veile escape the hotel, or will they find their destiny cut short? This week on Perpetua: Sizzling Rivalry, Crashing Waves! 03 Perpetua Guide [In Progress v.04] Some Feedback [Page 15 of...
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Many are the questions that run through the heads of the Little Snail’s award-winning chefs as they are paraded through the streets of Calstega Bay. Some are quite philosophical: When is a victory a failure, and when might imprisonment be protection? Others are more mundane in nature: What is wrong with this Commodore, and how much trouble are we in? They will find answers to some of these questions, certainly, but some answers are only doors to new mysteries and new visions of the world… This week on Perpetua: Sizzling Rivalry, Crashing Waves! 02 Perpetua Guide [In Progress v.04] NPCs...
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Elena. Jonathan. Nicky. Veile. Four would-be adventurers, drawn together by circumstance yet bound by fate. At the helm of the Little Snail, they’ve driven full speed towards the glint of an assassin’s scope, believing that sometimes, the safest place to hide from a killer is right under his nose. Whether or not it will work, this tactic has brought them to new sights, and a new city: Calstega Bay. This industrious burg was once ruled by a tyrannical limb of the Adelvys Dynasty, Grand Sonnerian royalty and masters of the Manakin, doll-like beings brought to life by powerful,...
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Aboard the Argent Wind, Caoimhe Wake, Antistrophe Landrace, and Brontë Adelvys settle in for a peaceful journey east. But to live the life of the traveler is to dare fate, as all journeys are invitations to encounter the forgotten and the unexpected both. And for this group of adventurers, they find themselves faced with one and then the other: First, the sudden appearance of a childhood friend. Next, a rumbling of what might be amiss in the City of Iron Chains… This week on Perpetua: On Track to Iron Chains Pt. 03 Perpetua Guide [In Progress v.03] Town Maps [TNMP] Cenn, City of Iron Chains...
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From the roof of the restricted Hexcloak train station, Caoimhe Wake, Antistrophe Landrace, and Brontë Adelvys can hear the approach of a train. It is a train that will take them east, towards the coastline, towards Cenn, City of Iron Chains, and towards a brush with deity and destiny both. But if they are to board this train, they must first overcome a foe equal parts cryptic and cunning: The Fleggus! This week on Perpetua: On Track to Iron Chains Pt. 02 Perpetua Guide [In Progress v.03] NPCs & Monsters [PNMS] Fleggus [NMFG] Typical Traits: Territorial, Cackling, Experimental Stats:...
info_outlineDrawn together by mystery, circumstance, and burgeoning camaraderie, the trio of Caoimhe Wake, Antristrophe Landrace, and Brontë Adelvys (plus the young prince’s loyal servants) have already made their mark on Perpetua. The fires of Burzin have been quenched, and the town glows again under sacred light. Now they are called east, towards new mystery, old friends, and a city of Iron.
To get there, they must decide: Travel the long, but safe path by foot out of the desert and into the savannah, where the high grass teems with charming life? Or rush north, across dangerous terrain, towards a restricted, Hexcloak-only train station, in hopes of catching a ride by rail to their destination: Cenn, the City of Iron Chains, whose inhabitants have spent millennia digging for clues about Perpetua’s past.
But they aren’t the only ones traveling to Cenn: Every day, devotees of Castine, Living Metal, make their way towards the Ironclad Parade, hearts beating with emotion. Curiosity. Faith. Compassion. Awe. Anger. Fear. Pride. Love.
One day, our heroes may think back on this journey to Cenn, and realize it was their last normal week, the final days before their lives changed forever, one more simple quest before they’d need to face new truths, before fated confrontations with hated rivals, eternal beings, and the only member of the Ennead who chooses to walk amongst his people.
So gather round, and listen, as they step out beyond the little town where you first met them and, if they can catch their train on time, take their first strides… towards destiny.
This week on Perpetua:
Perpetua Guide [In Progress v.03] - Some Feedback [Page 08 of 11]
TheUnforgivenIII
GO BACK AND REREAD MY POST, UNLESS THAT’S TOO HARD FOR YOU. BECAUSE THAT ISN’T WHAT I SAID AT ALL. HERE, I’LL QUOTE THE SIXTH PARAGRAPH, SO THAT YOUR LAZY ASS DOENS’T NEED TO HIT THE FCKNGI BACK BUTTON!
> And like I said before, that’s because you took too long to get there. If you actually take it seriously and get there quickly, you don’t get into any fights and you just get all the loot for free. Definitely the best way to do it.
GET IT NOW?
Alukard83
No I don’t “get it’ because there’s nothing to be “gotten.” Maybe YOU should go back and re-read the Walkthrough, because FoN lays it all out in the loot table. Don’t worry, I’ll wait, I’m patient.
CarlsSr
l o l appeal to authority much?
Alukard83
That’s not an appeal to authority! I’m telling you where you can go get the answer for yourself! If you had read the guide, you would know what the guide said!
CarlSr
begging the question XD
WolfOConner
Is this forum always like this or did I just come on a bad day?
Anyway, I'm saved right before leaving Burzin, so what exactly should I do?
XxZelgadyskXx
Wolf, don't leave! We need more good posters! (Love your StarFox guide by the way!)
Anyway, I’m not up to date on the guide, but my little brother lost my save file so i had to personally replay the whole game through this point over the weekend, and I think I can give some insight. Unforgiven is right that if you get to Springsong fast enough, there’s no fight at all, and all the environmental loot is just there waiting for you to find it. But that’s only the ENVIRONMENTAL LOOT, the chests, the fishing point, and the little interactable points. What you lose out on getting is anything from the enemies that would be here if you took too long. You can steal from them, and the boss has something that is (so far) totally unique in the game. So yes, you CAN get loot without any risk by going fast, but you miss out on the rewards from the fight (plus anything you can steal from the boss, if you took the Soul Steal ability from Rogue.)
FriendofNei
Haha whoops, didn’t mean to cause all this chaos guys! Zel is totally right, and I thought I was making that clear with the loot tables attached to the fights. I’ll be sure to make a note in the area description if this happens again!
Btw, does anyone understand why the fight only happens if you take a longer time to get there? Shouldn’t getting there first mean that it’s still an unpurified echo or whatever?
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