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Perpetua 12: On Track to Iron Chains Pt. 01

Friends at the Table

Release Date: 07/31/2025

Perpetua 14: On Track to Iron Chains Pt. 03 show art Perpetua 14: On Track to Iron Chains Pt. 03

Friends at the Table

Aboard the Argent Wind, Caoimhe Wake, Antistrophe Landrace, and Brontë Adelvys settle in for a peaceful journey east. But to live the life of the traveler is to dare fate, as all journeys are invitations to encounter the forgotten and the unexpected both. And for this group of adventurers, they find themselves faced with one and then the other: First, the sudden appearance of a childhood friend. Next, a rumbling of what might be amiss in the City of Iron Chains… This week on Perpetua: On Track to Iron Chains Pt. 03 Perpetua Guide [In Progress v.03] Town Maps [TNMP] Cenn, City of Iron Chains...

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Perpetua 13: On Track to Iron Chains 02 show art Perpetua 13: On Track to Iron Chains 02

Friends at the Table

From the roof of the restricted Hexcloak train station, Caoimhe Wake, Antistrophe Landrace, and Brontë Adelvys can hear the approach of a train. It is a train that will take them east, towards the coastline, towards Cenn, City of Iron Chains, and towards a brush with deity and destiny both. But if they are to board this train, they must first overcome a foe equal parts cryptic and cunning: The Fleggus! This week on Perpetua: On Track to Iron Chains Pt. 02 Perpetua Guide [In Progress v.03] NPCs & Monsters [PNMS] Fleggus [NMFG] Typical Traits: Territorial, Cackling, Experimental Stats:...

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Perpetua 12: On Track to Iron Chains Pt. 01 show art Perpetua 12: On Track to Iron Chains Pt. 01

Friends at the Table

Drawn together by mystery, circumstance, and burgeoning camaraderie, the trio of Caoimhe Wake, Antristrophe Landrace, and Brontë Adelvys (plus the young prince’s loyal servants) have already made their mark on Perpetua. The fires of Burzin have been quenched, and the town glows again under sacred light. Now they are called east, towards new mystery, old friends, and a city of Iron. To get there, they must decide: Travel the long, but safe path by foot out of the desert and into the savannah, where the high grass teems with charming life? Or rush north, across dangerous terrain, towards a...

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Perpetua 11: Journey to the Bay Pt. 03 show art Perpetua 11: Journey to the Bay Pt. 03

Friends at the Table

With Redolencia behind them and a new friend on board, the crew of the Little Snail powers forward towards Calstega Bay. Unfortunately, as a familiar crack sounds in the distance, they find that the home of the Manakin is less welcoming than they’d hoped! Now, the ad hoc adventurers must find their way past the blockades and between the sniper’s bullets if they hope to make it into the seaside town. This week on Perpetua: Journey to the Bay Pt. 03 Perpetua Guide [In Progress v.03] Town Maps [TNMP] Calstega Bay [CBMP] While smaller towns and villages are set up in a single, scrolling...

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Perpetua 10: Journey to the Bay Pt. 02 show art Perpetua 10: Journey to the Bay Pt. 02

Friends at the Table

  Led by the cries of someone in danger, the crew of the Little Snail have charged into the Celestial Echo of Redolencia, an otherworldly swampland where magic works differently and shadowy creatures flit between trees. The source of those screams was a Manakin scholar who’d wandered too far into the Echo and who now found himself face-to-face with a maneating orchid. Can these humble adventurers, still recovering from their own recent stumbles into danger, save this wandering researcher before he becomes plantfood?,  This week on Perpetua: Perpetua 09: Journey to the Bay Pt. 01...

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Perpetua 09: Journey to the Bay Pt, 01 show art Perpetua 09: Journey to the Bay Pt, 01

Friends at the Table

The humble crew of the LIttle Snail could not have known what they were getting into.  A simple, kindness had led them towards danger and mystery unknwon. A fallen tower. Undead dragon cultists descending on them in the dark. An ancient prophecy written by the light.  And a sanctimonious solivagant stolen into shadow Yet faced with this chaos, they continued. Making their way north, first to the bridge they’d rebuilt only days ago and then turning towards the seaside city of Calstega Bay in search fo answers. All around them, Perpetua awed with its beauty. The sea breeze...

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Perpetua 08: The Flames of Burzin Pt. 4 show art Perpetua 08: The Flames of Burzin Pt. 4

Friends at the Table

Why has Burzin been burning? All the clues point back to one place: Lady Teribald’s House of Chance. If they’re going to solve this mystery—and find out if it’s connected to the greater afflictions of the continent—the investigation team must find their way past the gambling hall’s many distractions and to Teribald’s office in search of answers. And then there will simply be the matter of a final confrontation… This week on Perpetua: The Flames of Burzin Pt. 4 Perpetua Guide [In Progress v.02] NPCs & Monsters [PNMS] Kalsi’s Lantern [NMKLN] Typical Traits: Glowing,...

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Friends at the Table

Caoimhe, Antistrophe, Brontë arrived to Burzin with a clear goal: Find out whether the catastrophe in Burzin is tied to the mysterious malediction known only as Sourcerot. But seeing the town in ashes makes another objective clear: Stopping the fires from continuing, no matter what is causing them. Now, they seek answers that will lead them to investigate not only into the town’s history, but into the lives of some of its oldest residents… This week on Perpetua: The Flames of Burzin Pt. 03 Perpetua Guide [In Progress v.02] Town Maps [TNMP] Burzin Main Scenario Teribald’s House of Chance...

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Perpetua 06: The Flames of Burzin Pt 02 show art Perpetua 06: The Flames of Burzin Pt 02

Friends at the Table

Hexcloak justiciar Caoimhe Wake and her two ad hoc assistant investigators, Antistrophe Landrace and Brontë Adelvys, have their work cut out for them. First and foremost, there’s the matter of these strange, flaming creatures attacking a traveling Lobble and his stagecoach full of supplies. And then there’s there’s the matter of Burzin, the small desert township on the horizon. After generations of simplicity and stability, the town has faced a sudden wave of inexplicable destruction as a phenomenon that can only be described as “invisible fire” has razed much of the town to ash....

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Friends at the Table

For millennia, the eastern continent of Perpetua was ruled by a sprawling empire centered on the capital city of Milsource, where a living river sprung from nothing, and flowed to all the edges of the land. The empire’s reach followed the running water, stretching north across the territory of the clannish Elevana and south, where the empire put leash to the fractious burroughs. It was a time of Tyranny..  But one day, a thousand years ago, the river was mysteriously pulled away into the sea, leaving the empire as dry and cracked as the riverbeds it left behind. Soon, it passed into...

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More Episodes

Drawn together by mystery, circumstance, and burgeoning camaraderie, the trio of Caoimhe Wake, Antristrophe Landrace, and Brontë Adelvys (plus the young prince’s loyal servants) have already made their mark on Perpetua. The fires of Burzin have been quenched, and the town glows again under sacred light. Now they are called east, towards new mystery, old friends, and a city of Iron.

To get there, they must decide: Travel the long, but safe path by foot out of the desert and into the savannah, where the high grass teems with charming life? Or rush north, across dangerous terrain, towards a restricted, Hexcloak-only train station, in hopes of catching a ride by rail to their destination: Cenn, the City of Iron Chains, whose inhabitants have spent millennia digging for clues about Perpetua’s past.

But they aren’t the only ones traveling to Cenn: Every day, devotees of Castine, Living Metal, make their way towards the Ironclad Parade, hearts beating with emotion. Curiosity. Faith. Compassion. Awe. Anger. Fear. Pride. Love.

One day, our heroes may think back on this journey to Cenn, and realize it was their last normal week, the final days before their lives changed forever, one more simple quest before they’d need to face new truths, before fated confrontations with hated rivals, eternal beings, and the only member of the Ennead who chooses to walk amongst his people.

So gather round, and listen, as they step out beyond the little town where you first met them and, if they can catch their train on time, take their first strides… towards destiny.

This week on Perpetua: 

Perpetua Guide [In Progress v.03] - Some Feedback [Page 08 of 11]

TheUnforgivenIII

GO BACK AND REREAD MY POST, UNLESS THAT’S TOO HARD FOR YOU. BECAUSE THAT ISN’T WHAT I SAID AT ALL. HERE, I’LL QUOTE THE SIXTH PARAGRAPH, SO THAT YOUR LAZY ASS DOENS’T NEED TO HIT THE FCKNGI BACK BUTTON!

> And like I said before, that’s because you took too long to get there. If you actually take it seriously and get there quickly, you don’t get into any fights and you just get all the loot for free. Definitely the best way to do it.

GET IT NOW?

Alukard83

No I don’t “get it’ because there’s nothing to be “gotten.” Maybe YOU should go back and re-read the Walkthrough, because FoN lays it all out in the loot table. Don’t worry, I’ll wait, I’m patient. 

CarlsSr

l o l appeal to authority much?

Alukard83

That’s not an appeal to authority! I’m telling you where you can go get the answer for yourself! If you had read the guide, you would know what the guide said!

CarlSr 

begging the question XD

WolfOConner

Is this forum always like this or did I just come on a bad day? 

Anyway, I'm saved right before leaving Burzin, so what exactly should I do? 

XxZelgadyskXx 

Wolf, don't leave! We need more good posters! (Love your StarFox guide by the way!) 

Anyway, I’m not up to date on the guide, but my little brother lost my save file so i had to personally replay the whole game through this point over the weekend, and I think I can give some insight. Unforgiven is right that if you get to Springsong fast enough, there’s no fight at all, and all the environmental loot is just there waiting for you to find it. But that’s only the ENVIRONMENTAL LOOT, the chests, the fishing point, and the little interactable points. What you lose out on getting is anything from the enemies that would be here if you took too long. You can steal from them, and the boss has something that is (so far) totally unique in the game. So yes, you CAN get loot without any risk by going fast, but you miss out on the rewards from the fight (plus anything you can steal from the boss, if you took the Soul Steal ability from Rogue.)

FriendofNei

Haha whoops, didn’t mean to cause all this chaos guys! Zel is totally right, and I thought I was making that clear with the loot tables attached to the fights. I’ll be sure to make a note in the area description if this happens again!

Btw, does anyone understand why the fight only happens if you take a longer time to get there? Shouldn’t getting there first mean that it’s still an unpurified echo or whatever?

Hosted by Austin Walker (austinwalker.bsky.social)

Featuring Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), and Keith J Carberry (@keithjcarberry)

Produced by Ali Acampora

Music by Jack de Quidt (available on bandcamp)

Cover Art by Ben McEntee (https://linktr.ee/benmce.art)

With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint

This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.