Friends at the Table
At the highest point of the Castle Eschatonica, the crew of the Little Snail and Team ABC finally find some answers to their most desperate questions. And yet, many mysteries remain, perhaps most of all: How can they escape this castle and return to the paths from which they were pulled away? For that, the answer is simple: Walk on… and beware the True Beckonings. This week on Perpetua: The Castle Eschatonica 08 Perpetua Guide [In Progress v.0599] Some Feedback [Page 59 of 60] Alukard83 So does anyone know what happens if you don’t resist the beckonings? TheUnforgivenIII That...
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After exploring the branching wings of a multi-dimensional dungeon the ad-hoc mega party joined back up. The lost keys have been retrieved. Their missing photographer has been recalled. The door to the central tower of the Castle Eschatonica will open. Will they find answers inside, or only more riddles from the mysterious and cosmic being known as Gnova? This week on on Perpetua: The Castle Eschatonica 07 Perpetua Guide [In Progress v.0584] Hey Everyone… [Page 01 of 01] FriendOfNei First of all, I just want to say sorry. I know how much I let everyone down when I left suddenly. I know that...
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With the Wicked Weaver defeated, the trio of Antistrophe, Caoimhe, and Nicky return to their hunt for the crest of the western hall, and their search will lead them into places unlike any they’ve ever seen. Meanwhile, in the High Masque, tensions grow as the newest members of House Deadwind continue to make new connections among rival clans of Alteros. Will they find the masks they need to open the door before suspicions solidify into peril? This week on Perpetua: The Castle Eschatonica 06 Perpetua Guide [Community Addendum Part 04] I’m Alukard83, and I thought it would be nice to get...
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It moved towards Antistrophe, Caoimhe, and Nicky through the dark as something other than itself. A creature of guile and hunger, whose taste for life is well developed and whose limbs are the limbs of others. Meanwhile, amidst the revelers of the High Masque, the moonlit wing’s adventurers mix and mingle. Will they try to puzzle their way through the rhyming door, or sate themselves on delicacies and dances instead of dungeoneering… This week on Perpetua: The Castle Eschatonica 05 Perpetua Guide [Community Addendum Part 03] What’s up every-freakin-body. It’s THEUNFORGIVENIII and I...
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Hello everyone! If you don't use Spotify to listen to our podcast, you can skip this one! If you do listen on Spotify, we have decided to remove our show from the platform. Althrough many of the Friends at the Table cast were users of the service in the past, recent changes to Spotify and actions of it employees means our desire to remove ourselves from the platform now outweight the convenience of using it and letting our show remain on the service. These include , running ads we have no control over (), and . In this recording, Jack and Austin do a better job of explaining the...
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The Castle Eschatonica has provided as sharp a contrast as one may imagine. In its sunlit west wing, Antistrophe, Caoimhe, and Nicky skulk through the shadows and face down foul creatures. In the eastern wing, dripping with moonlight’s majesty, the rest of our adventurers find themselves in a fete and the end of the world. But first impressions can be deceiving. Sometimes what is challenging may turn out facile in the end, and some respites may be more puzzling than preferred. This week on Perpetua: The Castle Eschatonica 04 Perpetua Guide [Community Addendum Part 02] Hey everyone, this is...
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Perpetua 35 WIth the entryway of Castle Eschatonica behind them, the two newly shuffled groups of adventurers head into the dungeon’s perplexing (and perilous) hallways. Antistrophe Landrace, Uncle Nicky, and Caoimhe Wake find themselves amongst grime and dirt, with the sounds of explosions echoing in the distance. The rest of the group—Jonathan, Maebela, Elena Millefiori, Veile Lynndel, Brontë Adelvys, and his bodyguards Efta and Zolfta—are drawn by the sound of the winds towards something altogether more noble… This week on Perpetua: The Castle Eschatonica 03 ...
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By a quirk of fate (and the meddling of a peculiar being named Gnova), two bands of adventurers came crashing into each other in the middle of the Dragon Path. After greeting each other and gaining an invitation to the mysterious Castle Eschatonica, they crossed the debris of echoed worlds, dodged the hungry eyes of a dragon-owl, and made their way into the castle. Now they face challenges like they’ve never yet seen… This week on Perpetua: The Castle Eschatonica 02 Perpetua Guide [Temporarily On Hold - v.0599] Some Feedback [Page 56 of 56] TheUnforgivenIII So I guess Nei is never coming...
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HELLO! Let's see how rapid fire I can communicate this info after spending 20 minutes babbling about it: PERPETUA: This week's episode is delayed, but will be released this upcoming Monday or Tuesday with next week's episode to follow on Thursday! Double Perpetua for patient podcast listeners!! BLUFF CITY SEASON 2: Because of generous donations to our fundraiser, BLUFF CITY SEASON 2 is now free on our patreon! You can simply scroll through and listen to all of the episodes or through patreon's app. Bluff City S2 episodes will be streamed over our twitch with the VODs uploaded to our...
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The year is 397 BE—Before the End. And in the wide and colorful abyss known as the Dragon Path, fate spins two disparate threads together… This week on Perpetua: Castle Eschatonica 01 IRC Log started Dec 21 20:37 Channel: #perpetuaSpoilers 20:37 <Zelgadysk>: It’s not a big deal Nei, just wish I had thought to message you about it on the forums! 20:37 <FriendXofXNei>: It IS a big deal. I feel like I really F***d everything up with everyone relying on me and the faq. Plus, the same thing happened to me when I tried to do the Imago walkthrough at launch without knowing...
info_outlineIt moved towards Antistrophe, Caoimhe, and Nicky through the dark as something other than itself. A creature of guile and hunger, whose taste for life is well developed and whose limbs are the limbs of others. Meanwhile, amidst the revelers of the High Masque, the moonlit wing’s adventurers mix and mingle. Will they try to puzzle their way through the rhyming door, or sate themselves on delicacies and dances instead of dungeoneering…
This week on Perpetua: The Castle Eschatonica 05
Perpetua Guide [Community Addendum Part 03]
What’s up every-freakin-body. It’s THEUNFORGIVENIII and I decided to pick up on Nei’s slack. Maybe he’ll see what a good job I’m doing and come back to try to one up me. Then the real rivalry will begin…
Anyway, it’s boss fight time. I made a few updates to Nei’s format. I KNOW that he says he doesn’t wanna get some specific spoilers in these enemy rundowns but I think that’s pretty fuggin lazy. Maybe you can learn a few things from a real gamer, Nei. (bcuz i KNOW you’re secretly reading along)
Strange Hornet [NMSH]
LEVEL: 10
RANK: SOLDIER
TYPE: BRUTE
TRAITS: CORPSE, PUPPETTED, UNDEAD
STATS: DEX 8, INS 6, MIG 10, WLP 8
DEF: 8
MAGDEF: 6
HP: 70
MP: 45
INITIATIVE: 7
ATTACKS
Buzzing Bash: Melee, [MIG + MIG], [HR + 10] PHYSICAL DAMAGE
Stinger Shot: Ranged, [DEX + MIG], [HR + 5] PHYSICAL DAMAGE
SPECIAL ABILITIES
Brute: +1 to all accuracy and magical accuracy rolls
Just a Puppet: “When the strange Hornet is reduced to 0 Hit Points for the first time, it is instead reduced to exactly 1 Hit Point and Malathornia, Wicked Weaver is revealed.”
ELEMENTAL INFO: Vulnerable to Fire and Light
IN-GAME DESCRIPTION: It’s moving weird…
EXPERT INFO: If you think “we’re really kicking this guy’s ass, this must be a fakeout,” then you’re at least a class B Gamer. Because the second you beat this guy into the ground, the real boss shows up!
PROTIP: REMEMBER: BECAUSE THIS GUY COUNTS AS UNDEAD, YOU CAN HURT HIM WITH HEALING SPELLS! (BUT BE CAREFUL, BECAUSE ALL SPELLS ONLY HEAL HALF DAMAGE INSIDE OF REDOLENCIA CELESTIAL ECHOES)
Malathornia, Wicked Weaver [NMML]
LEVEL: 10
RANK: CHAMPION (3)
TYPE: SABOTEUR
TRAITS: CONNIVING, MANIPULATIVE, CRAVEN, AMBITIOUS (SOUNDS LIKE MY STEP-DAD ROFL)
STATS: DEX 8, INS 8, MIG 8, WLP 8 (BORING)
DEF: 10
MAGDEF: 9
HP: 180
MP: 100
INITIATIVE: 11
ATTACKS
Thieving Webs: Ranged, [DEX + WLP] + 4, [HR + 5] PHYSICAL DAMAGE - MULTI 2 - EACH TARGET HIT BY THIS ATTACK LOSES 1 IP
Enervating Claws: Melee, [DEX + WLP] +4, [HR + 5] DARK DAMAGE - EACH TARGET HIT BY THIS ATTACK IS WEAKENED. TARGETS MAGICAL DEFENSE.
SPECIAL ABILITIES
Catch Me If You Can: Malathornia enters the conflict accompanied by a Pursuit Clock with 10 sections. Enemies cannot see Malathornia unless half or more of the Pursuit Clock’s sections are filled.
Back to the Shadows: Malathornia skitters back into the shadows of the Ruined Hive. Remove up to 2 marks from the pursuit clock.
Malathornia’s Marionette: Malathornia spends 20 MP and chooses a target suffering from Weakened. Malathornia's webs puppet the target, forcing them to immediately perform a free attack with an equipped weapon or basic attack against a target chosen by this NPC.
ELEMENTAL INFO: Resistant to Physical (YIKES) and Dark. Vulnerable to Light.
IN-GAME DESCRIPTION: Ruiner of the Old Hive. Master of the Shadows.
EXPERT INFO: This is the only “real” boss you can fight in this first part of the dungeon, but personally, I think he’s a chump. Just use Caoimhe’s light attacks to demolish this freak. (if you didn’t Give Caoimhe light spells yet, then that’s on you!)
PROTIP: REMEMBER THAT YOU CAN USE ITEMS FOR EXTRA HEALING IF YOU NEED IT (LIKE IF YOU’RE A NOOB).