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PF2E CLERICS 2 - The Real Villains Were Season Eight Writers

The RPGBOT.Podcast

Release Date: 06/15/2026

UNEARTHED ARCANA - EVEN MORE VILLAINOUS OPTIONS: Evil Gets a Second Draft show art UNEARTHED ARCANA - EVEN MORE VILLAINOUS OPTIONS: Evil Gets a Second Draft

The RPGBOT.Podcast

We return to Wizards of the Coast’s Villainous Options, now revised after the first round was lovingly pushed down the stairs by public feedback. Some subclasses survived untouched. Some got a makeover. Some were taken behind the shed, especially the Primordial Patron, which had one great idea and the mechanical confidence of a wet napkin. Good news, though: the demon sorcerer finally feels demonic, the Titan Druid is now a proper kaiju tank, and the Hell Knight has upgraded from flaming disappointment to legally playable infernal gambling problem. Show Notes This episode revisits Wizards of...

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2014 DnD 5e MONKS Levels 5 - 20 (Remastered) - Beyond the Flurry of Blows: Strategic Tips for Mastering the Class show art 2014 DnD 5e MONKS Levels 5 - 20 (Remastered) - Beyond the Flurry of Blows: Strategic Tips for Mastering the Class

The RPGBOT.Podcast

At levels 1 through 4, the 2014 Monk is a beautiful dream: you punch, you kick, you spend ki like a raccoon with a stolen credit card. Then levels 5 through 20 arrive, and suddenly the class asks, “Would you like to stun a dragon, run across a lake, catch a missile, become immune to poison, astral project emotionally, and still somehow worry about running out of ki before lunch?” This episode dives into the Monk’s awkward, glorious, high-speed middle and late game, where every turn is a choice between tactical brilliance and blowing your entire budget on Flurry of Blows because punching...

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CASTING MISSILES - Adapting DnD to Other Levels of Technology show art CASTING MISSILES - Adapting DnD to Other Levels of Technology

The RPGBOT.Podcast

This week on the RPGBOT.Podcast, the hosts ask the eternal tabletop question: what happens when your beloved fantasy RPG grows up, gets a driver’s license, discovers firearms, and immediately becomes everyone’s problem? We begin with PishPash My Memory is Trash merch, accidental mug design crimes, Pride, wizard bazookas, and Ash’s long-simmering legal case against the movie Bright. Then we get to the real issue: how do you let someone fight Tiamat with an Uzi without turning your campaign into a spreadsheet, a war crime, or Shadowrun with the serial numbers filed off? Show Notes In this...

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PF2 ROGUE Part 2 - Scoundrels, Ruffians, and Weaponized Gaslighting show art PF2 ROGUE Part 2 - Scoundrels, Ruffians, and Weaponized Gaslighting

The RPGBOT.Podcast

Before the rogues can reach legendary proficiency, the episode must first survive the real high-level threats: Producer Dan being sleepy, Tyler’s aggressively early bedtime policy, Ash explaining the freedom of having no kids, a Starfinder boss who walks through space walls, and the devastating possibility that a spider might disrupt Tyler’s routine. Once everyone finally remembers this is supposed to be a Pathfinder 2e rogue episode, the party returns to levels 11 through 20, where rogues stop being “sneaky knife people” and become invisible, paralyzing, truth-proof, pants-stealing...

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2014 DnD 5e MONKS Levels 1 - 4 (Remastered) - Ascend to Greatness or Stumble in the Shadows show art 2014 DnD 5e MONKS Levels 1 - 4 (Remastered) - Ascend to Greatness or Stumble in the Shadows

The RPGBOT.Podcast

Monks are supposed to be serene masters of body, mind, and spirit, which is adorable because in 2014 DnD 5e they mostly begin life as a lightly dressed Dex-Wis-Con spreadsheet sprinting toward danger with 10 hit points and a dream. This week, the RPGBOT crew enters the monastery to ask the big questions. Can you punch your way to enlightenment? Is ki a precious spiritual resource or just a tiny battery labeled please do not waste on disappointment? And at levels 1 through 4, are Monks ascending to greatness, or are they simply discovering that inner peace does not count as armor? Show Notes...

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PF2 ROGUE Part 1 - Accurate, exhausted, and one step from an infomercial show art PF2 ROGUE Part 1 - Accurate, exhausted, and one step from an infomercial

The RPGBOT.Podcast

Once the table finally escapes the opening chaos and cat crimes, Tyler, Randall, and Ash dive into Pathfinder 2e rogues, proving that the class is not just a sneaky knife gremlin. It is also a walking toolbox, a social menace, a battlefield problem, and so much more Show Notes This episode begins the RPGBOT.Podcast breakdown of Pathfinder 2e rogues, covering levels 1 through 10 and exploring how the class develops from nimble opportunist into a precision-damage nightmare with more skills than common sense. Tyler, Randall, and Ash each bring a different rogue racket to the table, with Tyler...

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ADAM BRADFORD'S FORGOTTEN ODDYSEYS: BadEye Adam built a Greek nightmare and we brought snacks show art ADAM BRADFORD'S FORGOTTEN ODDYSEYS: BadEye Adam built a Greek nightmare and we brought snacks

The RPGBOT.Podcast

Welcome to Forgotten Odysseys, the game where surviving the Trojan War is apparently the easy part. Adam Bradford, also known as BadEye Adam, has created a MÖRK BORG-compatible Greek fantasy nightmare where the gods hate you, the sea hates you, the dice hate you, and sometimes your own party decides that prophecy is just a polite suggestion to commit murder. In this episode, the crew sets sail for home, immediately gets distracted by pork, insults a goddess, and proves that if Odysseus had access to a live Twitch chat, he probably would have died even faster. Show Notes This week on the...

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THE ABYSS (Remastered): A Guide to Surviving the Demonic Hordes show art THE ABYSS (Remastered): A Guide to Surviving the Demonic Hordes

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Welcome to the Abyss, the multiverse’s least relaxing vacation destination, where every layer is somehow worse than the last, the locals are made of teeth and bad decisions, and the gift shop only sells trauma. This week on the RPGBOT.Podcast, we descend into the infinite chaos of demonic nonsense to ask the important questions: how do you survive a plane that actively hates zoning laws, why are demon lords like this, and at what point does a heroic expedition become an HR violation with initiative rolls? Show Notes This week, the RPGBOT.Podcast heads screaming into the Abyss, home of...

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RAVENLOFT - THE HORRORS WITHIN: The Best Ravenloft Book Since Ravenloft show art RAVENLOFT - THE HORRORS WITHIN: The Best Ravenloft Book Since Ravenloft

The RPGBOT.Podcast

Welcome to Part 4 of our Ravenloft: The Horrors Within review, where the real horror isn't Strahd. It's Ash's campaign. In the span of ten minutes, his players accidentally created Baba Yaga, nearly invented a magical nuclear weapon, tried to break the multiverse "just to see what happens," and immediately asked if they could automate it with a Rube Goldberg machine. At this point, the Dark Powers aren't tormenting the players. They're trying to survive them. Show Notes We wrap up our four-part review of Ravenloft: The Horrors Within by touring the remaining Domains of Dread, digging into...

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RAVENLOFT - THE HORRORS WITHIN: The Dark Powers Finally Updated Their Monster Manual show art RAVENLOFT - THE HORRORS WITHIN: The Dark Powers Finally Updated Their Monster Manual

The RPGBOT.Podcast

Ravenloft is a setting built on fear, tragedy, and impossible choices. Naturally, we spent the first ten minutes arguing about whether Florida is its own Domain of Dread, listening to Ash tell a story about getting magically demoted from noble to peasant, and debating whether "lofting ravens" is a real phrase. Honestly, the Dark Powers couldn't have written a better introduction. Show Notes In Part 3 of our review of Ravenloft: The Horrors Within, we finally leave the player options behind and dive into the heart of the setting itself. Wizards of the Coast dramatically expands the Domains of...

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More Episodes

Nobody expected the second half of the cleric episode to begin with a discussion about wolves conducting hate crimes against coyotes, crows acting as aerial bounty hunters, and the lasting trauma of Game of Thrones season eight. Somehow this naturally transitioned into Pathfinder clerics, giant dragon towers, vampire bat transformations, and a godless revolutionary whose greatest enemy remains organized religion. In hindsight, this was probably the only possible outcome.

Show Notes

In the second half of our Pathfinder 2e Cleric build series, we advanced our morally questionable holy figures from level 11 all the way to 20. Before we even reached the introduction, however, we somehow found ourselves discussing wolf vendettas, crow conspiracies, Game of Thrones, British pronunciation crimes, and Pulp Fiction-inspired monologues. Naturally, this was exactly the kind of preparation required for high-level clerics.

Randall returned with his godless anti-religious war priest, continuing his crusade to dismantle divine authority while simultaneously benefiting from divine magic. The contradictions only made the character stronger. Ash continued building a dragon-obsessed kobold servant of Dahak, leaning heavily into domains, summoning magic, and draconic heritage feats. Tyler doubled down on his undead survival machine, creating a cleric who would rather become increasingly horrifying than ever experience death again.

As the builds progressed, the characters became increasingly absurd. Randall evolved into a social revolutionary capable of literally preaching atheism to enemies. Ash transformed into a majestic kobold empowered by dragons and armed with enough fire to solve nearly any problem. Tyler embraced his inner vampire, eventually turning into a bat, draining enemies, and becoming nearly impossible to kill.

High-level spells stole much of the spotlight. Summoning dragons, collapsing enemies with Implosion, unleashing Massacre, and transforming into avatars of divine power all showcased just how spectacular Pathfinder's spellcasters become in the late game. Meanwhile, Randall's philosophy remained unchanged: peace is important, and anyone who disagrees can discuss it with the business end of a glaive.

By the time we reached level 20, our collection of short kings had somehow become terrifying demigods. None of them were remotely good people, but they were certainly memorable clerics.

Key Takeaways

  • Levels 11 through 20 dramatically increase a cleric's power through doctrines, master spellcasting, and powerful class feats.
  • High-rank divine spells provide some of the most cinematic effects in Pathfinder 2e.
  • Harm-focused builds can become incredibly durable through self-healing and defensive feats.
  • Domain spells continue to scale well into the highest levels of play.
  • Heritage feats can dramatically shape a character's identity and capabilities.
  • Avatar provides one of the most flavorful capstone spells available to divine casters.
  • Additional 10th-rank spell slots are difficult to pass up at level 20.
  • Warpriests gain survivability but still lag behind dedicated martial classes in weapon proficiency.
  • Pathfinder 2e offers many ways to support unusual character concepts, including technically illegal godless clerics.
  • Team Fun Size successfully evolved from weird clerics into full-blown nightmares for any GM.

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Meet the Hosts

  • Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.

  • Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.

  • Ash Ely – Resident cynic, chaos agent, and AI’s worst nightmare, bringing pure table-flipping RPG podcast energy.

Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

Ash Ely

Randall James

Producer Dan