Building Better Games
If you’re a leader in game dev who feels stuck, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: Are you leading a team that has plenty of people but can’t seem to get moving? You care deeply about your team and your game, but projects crawl and decisions drag in the. It's almost never just a talent problem. Instead, it's three quiet leadership mistakes that choke momentum. In this episode, you’ll learn what those three mistakes are, how they’re showing up in your studio, and what you can do instead so you...
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If you’re a leader in game dev who feels stuck, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: You can't just test quality into a game at the end. You have to build it in from the start. Ignoring your Quality Assurance team's full value is a fast way to lose millions. The state of game development is at a challenging inflection point, characterized by high-risk live service ambitions and a brain drain of senior talent. Host Ben Carcich sits down with Nathan Tiras, former Game Dev veteran (Riot Games,...
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If you’re a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: Are you inadvertently forcing your team to serve a tool, instead of letting your tools serve your team and game? In a recent conversation with Clinton Keith, Ben asked how Clint would help all of game development. Clint’s response? “Delete Jira” - and Ben laughed to keep from crying. Jira is a powerful tool, but in the hands of uninformed game...
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If you’re a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: How much is your bad code costing you, and how much is your team's suffering just a ritual of amateur theatre? In this episode, Engineering and Agile expert Tim Ottinger and Ben challenge the core belief systems that plague software development, from the focus on individual productivity to the self-inflicted wounds of long release cycles. They break down...
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If you’re a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: How do you save weeks of thrash when your team is busy and perhaps even crunching, but your key goals aren't moving? This solo episode with Ben reveals the hidden cost of avoiding difficult conversations and the simple, 20-minute fix that can unblock your entire game development team. The problem isn't your process, your backlog, or lack of...
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If you’re a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: What happens when doing the right thing could get you fired? Every game dev leader faces this nightmare: being held accountable for results but not empowered to make the decisions needed to achieve them. That tension creates chaos, burns out teams, and kills great games. In this powerful episode, Ben sits down with Clinton Keith, author of Agile Game...
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Stop leaving reality behind and ship better games! If you’re a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: Is your studio living in a delusion that will only end in pain? Seemingly great teams burn millions of dollars only to shut down because they left reality behind. This episode breaks down the five game dev delusions that kill studios, which I've seen in well-funded, 100+ person teams, unfunded indies, and...
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Ready to take your game development career to the next level? Join the Game Dev Leadership Accelerator: https://forms.gle/nqRTUvgFrtdYuCbr6 Do layoffs mean studio leadership is bad? While the popular answer is often "yes," the truth is more complex. Layoffs can reveal many things, from bad times in the market to failures to manage finances to corporate greed. But if you’re a leader, the real test is how you behave when your company’s survival is on the line. Trent Kusters, the co-founder and Studio Head of League of Geeks, joins Ben Carcich for a deeply personal and frank discussion...
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Ready to take your game development career to the next level? Join the Game Dev Leadership Accelerator: In this special Q&A episode for Episode 100, we're answering your most pressing questions from the Game Production Community Discord! Join Ben Carcich as he dives into critical topics that every game development leader faces, from navigating project pivots to building a healthy team culture. We'll explore: ✅ When to scale your team up (or down) ✅ How to prepare for meetings and ensure they are actually valuable ✅ Why "safe" project pivots don't exist and what to do instead ✅ The...
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Stuck in slow loops and broken systems? The Game Dev Leadership Accelerator can help you make lasting change. Sign up to learn more: Why do most teams default to two-week sprints, even when they're wrong? In this episode, Ben Carcich breaks down a simple model with three dials that you should use to tune your iteration length. He explains why iteration length is a product lever, not a calendar convenience for your leadership, and how choosing the right rhythm for your team can reduce thrash, increase learning speed, and improve value delivery. What you’ll learn in this episode: The...
info_outlineWhat if everything you thought about prototyping was wrong? Many teams rush to validate an idea too soon, but what if the real secret to success is building a studio that learns better? In this episode, Leif Johansen breaks down the myths of prototyping and how studios can create a structured approach to experimenting with game ideas.
Key Takeaways:
- Stop Searching for the “Perfect Prototype” – The best teams prioritize many small, fast failures over one high-stakes prototype.
- Prototyping Is a Science and an Art – The most successful studios create intentional experiments that map out their design space before committing to a vision.
- Build a Learning Machine, Not Just a Game – A strong studio isn’t just about good ideas—it’s about a team that knows how to test and refine them.
- Innovation Comes from Small Fixes, Not Big Ideas – World of Warcraft and Apex Legends didn’t just win by reinventing the wheel; they won by refining existing formulas with micro-improvements.
- Hiring Too Fast Can Kill Your Game – Too many studios hire for downstream roles (art, animation) before locking in core mechanics, creating inefficiencies and wasted resources.
👉 Connect with Leif Johansen
- Leif Johansen LinkedIn: https://www.linkedin.com/in/leif-johansen-52139141
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