loader from loading.io

E105: Your “2-Day” Task Takes 2 Months. Here’s the Fix.

Building Better Games

Release Date: 10/28/2025

E118: The Truth About “Culture Fit” in Game Dev show art E118: The Truth About “Culture Fit” in Game Dev

Building Better Games

If you’re a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: Is your "culture fit" interview actually just a trap for hiring clones? We tackle the paradox of culture in game development. While many studios are abandoning "culture fit" to avoid echo chambers and bias, ignoring it entirely can lead to toxic hires that destroy trust and decision-making. Ben breaks down the two distinct types of culture—Taste vs....

info_outline
E117: The Real Reason Estimates Fail In Game Dev show art E117: The Real Reason Estimates Fail In Game Dev

Building Better Games

If you’re a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: Stop treating your game dev estimates like a prophecy; you aren't a prophet. If your estimates keep failing, it’s not because your team is bad at math; it’s because you’re using estimation as a fortune-telling machine instead of a decision-making tool. In this episode, Ben breaks down why "perfect" plans are a trap in the high-uncertainty world of...

info_outline
E116: The Real Reason Your Game Isn’t Fun (It’s Not Effort) show art E116: The Real Reason Your Game Isn’t Fun (It’s Not Effort)

Building Better Games

If you’re a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: If your team keeps promising that the game will be "fun later," you aren't suffering from a lack of effort—you're suffering from a lack of prioritization. Shipping a mountain of features means nothing if you haven't validated the experience with real players. In this episode, we break down why hiding behind a massive backlog or a 100-page GDD is a "red...

info_outline
E115: The Culture Mistake Killing Game Development Teams - 4 Leadership Lessons show art E115: The Culture Mistake Killing Game Development Teams - 4 Leadership Lessons

Building Better Games

If you’re a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: The game industry is undergoing a massive shift. Between the rise of "black hole games" that consume all player attention and the skyrocketing costs of AAA development, the old playbooks for leadership are breaking. In this episode, Ben is joined by Andrew Brownell, a veteran Game Director at Netflix Games. Andrew brings over 20 years of experience from...

info_outline
E114: What Employees Actually Hear When You Say “Raising Expectations” show art E114: What Employees Actually Hear When You Say “Raising Expectations”

Building Better Games

If you’re a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: When leaders say they’re “raising expectations,” teams often hear one thing: work more. That gap between intent and impact is why so many game dev organizations feel terrible to work at—and why “raise the bar” messages often land as threat, not motivation. In this solo episode, Ben unpacks the tragedy of perspective between senior leaders who...

info_outline
E113: Why More Meetings Won't Fix Your Game Team show art E113: Why More Meetings Won't Fix Your Game Team

Building Better Games

If you’re a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: Stop adding meetings to fix your game. In this episode, Ben Carcich sits down with Glenn Paul Gray, Production Director at PeopleFun, to dismantle the "more syncs = more alignment" myth. They explore how piling on well-attended meetings often creates overhead rather than clarity and why your work system must adapt to the specific stage of development...

info_outline
E112: The Game Producer Trap: Busy, Helpful, Useless show art E112: The Game Producer Trap: Busy, Helpful, Useless

Building Better Games

If you’re a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: If you disappeared for a week, would your team lose their momentum—or just their note-taker? Most game producers are stuck in a "checklist trap"—spending their days managing tickets, booking meetings, and taking notes without ever understanding the actual goal. In this episode, Ben breaks down why production is fundamentally a leadership role...

info_outline
E111: Why Western Game Dev Is Breaking — What Leaders Do Next show art E111: Why Western Game Dev Is Breaking — What Leaders Do Next

Building Better Games

If you’re a leader in game dev who feels stuck, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: 30,000 Layoffs. Solid prototypes can’t get funding. Western Game Dev Is Breaking. In this episode, Rich Vogel explains why Western game development isn’t in a downturn, it’s in a reset. Fresh off fundraising conversations in 2025-2026, Rich breaks down why funding for large-budget games has nearly disappeared, why publishers and VCs are pulling back from North American teams, and how leadership decisions, not...

info_outline
E110: The Truth About Game Studio Politics (And How to Win Without Becoming a Monster) show art E110: The Truth About Game Studio Politics (And How to Win Without Becoming a Monster)

Building Better Games

If you’re a leader in game dev who feels stuck, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: You're doing the work, fighting for your team, but your ideas stall in meetings and people with less context somehow have more influence than you. It can feel like the only way to win is to become the political operator you hate. In this episode, Ben breaks down the simple, three-part system for influence—the Influence Trifecta—so you can drive change for your team and career without selling your soul....

info_outline
E109: Is Ethical AI in Game Dev Even Possible? show art E109: Is Ethical AI in Game Dev Even Possible?

Building Better Games

If you’re a leader in game dev who feels stuck, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: Leadership in game dev is hard, but choosing to ignore the biggest technological shift of our generation is a high-stakes gamble. In this episode, we talk with Benjamin Chevalier, Chief AI Officer at Mighty Bear Games, who has a uniquely informed perspective as an Art Director turned tech leader who has spent two decades building games for Ubisoft, Disney, LucasArts, and King. Ben Chevalier outlines his pragmatic,...

info_outline
 
More Episodes

If you’re a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

How much is your bad code costing you, and how much is your team's suffering just a ritual of amateur theatre?

In this episode, Engineering and Agile expert Tim Ottinger and Ben challenge the core belief systems that plague software development, from the focus on individual productivity to the self-inflicted wounds of long release cycles. They break down the shocking truth about what slows software projects down, the high cost of errors in a complex system, and why doing work when it’s easy is the only way to avoid the crushing complexity of doing it when it’s hard.

What you’ll learn in this episode:

● Why teams might refuse to change and improve the way they work

● The importance of finding problems now, rather than waiting till later

● Why “crunch time” is killing your output, not boosting it

● When to be throwing work away and when to be making things real

Bibliography:
https://www.industriallogic.com/blog/faster-and-more-predictable/

Paired Programming Illuminated by  Lori Williams and Robert Kessler:
The Goal by Eliyahu Goldratt

More about our guest:

Tim Ottinger is a legendary figure in software development, having programmed since 1979 and been active in the early days of Extreme Programming and Agile. As a Senior Consultant at Industrial Logic, co-author of Agile In A Flash and a contributor to Clean Code, Tim brings decades of practical experience to dissect what goes wrong in most software development and how you can start doing better.

Accolades and Publications:

● Co-Author: Agile In A Flash (with Jeff Langr).

● Contributor: Clean Code.

● Writing Credits: C++ Report, Object Magazine Online, Pragmatic Bookshelf magazine, Software Quality Connection.

● Recognized for: Compassionate and patient approach to working with individuals, sincerely interested in helping people reach their goals.

Social Media and Websites:

● Website (Blog): https://agileotter.blogspot.com/

● Company Blog: https://www.industriallogic.com/blog/

● Twitter/X: @tottinge.

● LinkedIn: https://www.linkedin.com/in/agileotter/

● Email: tottinge@gmail.com

● Other: https://randsinrepose.com/welcome-to-rands-leadership-slack/

Connect with us:

🔗Ben’s LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

🔗BBG’s LinkedIn: https://www.linkedin.com/company/building-better-games/

🔗Instagram: https://www.instagram.com/buildingbettergames/#

🔗Website: https://www.buildingbettergames.gg

🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

#gamedev  #SoftwareEngineering #Agile #GameIndustry #Leadership