E105: Your “2-Day” Task Takes 2 Months. Here’s the Fix.
Release Date: 10/28/2025
Building Better Games
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If you’re a leader in game dev who feels stuck, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: 30,000 Layoffs. Solid prototypes can’t get funding. Western Game Dev Is Breaking. In this episode, Rich Vogel explains why Western game development isn’t in a downturn, it’s in a reset. Fresh off fundraising conversations in 2025-2026, Rich breaks down why funding for large-budget games has nearly disappeared, why publishers and VCs are pulling back from North American teams, and how leadership decisions, not...
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If you’re a leader in game dev who feels stuck, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: You're doing the work, fighting for your team, but your ideas stall in meetings and people with less context somehow have more influence than you. It can feel like the only way to win is to become the political operator you hate. In this episode, Ben breaks down the simple, three-part system for influence—the Influence Trifecta—so you can drive change for your team and career without selling your soul....
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info_outlineIf you’re a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6
How much is your bad code costing you, and how much is your team's suffering just a ritual of amateur theatre?
In this episode, Engineering and Agile expert Tim Ottinger and Ben challenge the core belief systems that plague software development, from the focus on individual productivity to the self-inflicted wounds of long release cycles. They break down the shocking truth about what slows software projects down, the high cost of errors in a complex system, and why doing work when it’s easy is the only way to avoid the crushing complexity of doing it when it’s hard.
What you’ll learn in this episode:
● Why teams might refuse to change and improve the way they work
● The importance of finding problems now, rather than waiting till later
● Why “crunch time” is killing your output, not boosting it
● When to be throwing work away and when to be making things real
Bibliography:
https://www.industriallogic.com/blog/faster-and-more-predictable/
Paired Programming Illuminated by Lori Williams and Robert Kessler:
The Goal by Eliyahu Goldratt
More about our guest:
Tim Ottinger is a legendary figure in software development, having programmed since 1979 and been active in the early days of Extreme Programming and Agile. As a Senior Consultant at Industrial Logic, co-author of Agile In A Flash and a contributor to Clean Code, Tim brings decades of practical experience to dissect what goes wrong in most software development and how you can start doing better.
Accolades and Publications:
● Co-Author: Agile In A Flash (with Jeff Langr).
● Contributor: Clean Code.
● Writing Credits: C++ Report, Object Magazine Online, Pragmatic Bookshelf magazine, Software Quality Connection.
● Recognized for: Compassionate and patient approach to working with individuals, sincerely interested in helping people reach their goals.
Social Media and Websites:
● Website (Blog): https://agileotter.blogspot.com/
● Company Blog: https://www.industriallogic.com/blog/
● Twitter/X: @tottinge.
● LinkedIn: https://www.linkedin.com/in/agileotter/
● Email: tottinge@gmail.com
● Other: https://randsinrepose.com/welcome-to-rands-leadership-slack/
Connect with us:
🔗Ben’s LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
🔗BBG’s LinkedIn: https://www.linkedin.com/company/building-better-games/
🔗Instagram: https://www.instagram.com/buildingbettergames/#
🔗Website: https://www.buildingbettergames.gg
🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw
#gamedev #SoftwareEngineering #Agile #GameIndustry #Leadership