Video Game Newsroom Time Machine
PCs get upgraded, MSX comes to Europe & Coinop goes cartridge These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in August 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:...
info_outlineVideo Game Newsroom Time Machine
Few developers have had as long and prolific a career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 5, we talk about Graeme's winding up of Fierce Wombat, looking for a new position and being offered a position at NetherRealm Studios, where he worked on Injustice 2, Mortal Kombat 11 and Mortal Kombat 1. We discuss life in a studio with the most senior staff in the business, gamer-first design...
info_outlineVideo Game Newsroom Time Machine
30 years ago: Computer industry booms as consoles slump, Nintendo announces Ultra64 & The internet gets scary These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in August 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your...
info_outlineVideo Game Newsroom Time Machine
Few developers have had as long and prolific a career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 4, we talk about the decade that Graeme spent in the wilderness of the game's industry, during which he worked on titles such as Tomb Raider Legend and Anniversary at Crystal Dynamics, tried to salvage projects like Enslaved, Dead to Rights Retribution and Splatterhouse at Namco, returned to sports...
info_outlineVideo Game Newsroom Time Machine
Commodore buys Amiga Jack Tramiel declares war on competition Nintendo announces US NES launch plans These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in August 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile...
info_outlineVideo Game Newsroom Time Machine
Few developers have had as long and prolific a career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 3, we talk about job hunting in the games industry at the end of the 90s and his time at EA's Tiburon subsidiary working on Madden 2001 and 2002 as well as developing the NFL Street franchise. What is life like for a dev living in the crunch of annualized sports games? How are new franchises...
info_outlineVideo Game Newsroom Time Machine
Sega's Saturn premiere flops Nintendo goes for cheap VR Commodore bankruptcy gets messy These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:...
info_outlineVideo Game Newsroom Time Machine
Sega's Saturn premiere flops, The Game Industry ditches CES for E3 & Nintendo goes for cheap VR These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device:...
info_outlineVideo Game Newsroom Time Machine
Few developers have had as long and prolific career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 2, we talk about his time at Dynamix, a Sierra subsidiary. We find out how he met his wife in the early days of online geekdom, finally put down roots in Eugene, OR, ventured into online game development, experienced the gradual fall of Sierra as it changed hands again and again, worked on games such...
info_outlineVideo Game Newsroom Time Machine
Jack buys Atari Imagine goes belly up Nintendo's Famicom gets Zapped These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:...
info_outline40 years ago:
TI reports huge losses,
Sega gets out of the arcade business in the US &
Nintendo prepares to launch the Family Computer
These stories and many more on this episode of the VGNRTM
This episode we will look back at the biggest stories in and around the video game industry in June 1983.
As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.
Alex Smith of They Create Worlds is our cohost. Check out his podcast here:
https://www.theycreateworlds.com/
and order his book here:
https://www.theycreateworlds.com/book
Get us on your mobile device:
iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine
And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon!
https://www.patreon.com/VGNRTM
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Links:
7 Minutes in Heaven: G.I.Joe Cobra Strike
Video Version: https://www.patreon.com/posts/7-minutes-in-85891299
https://www.mobygames.com/game/9959/gi-joe-cobra-strike/
Corrections:
May 1983 Ep - https://www.patreon.com/posts/may-1983-84598928
Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
https://archive.org/details/19750103Answers/page/n25/
https://ethw.org/Oral-History:Richard_J._Thome
1953
Doriot predicts the automated office
https://www.nytimes.com/1953/06/22/archives/the-business-bookshelf.html?searchResultPosition=1
https://en.wikipedia.org/wiki/Georges_Doriot
https://hollisarchives.lib.harvard.edu/repositories/11/archival_objects/3024708
https://en.wikipedia.org/wiki/American_Research_and_Development_Corporation
https://www.chapmanfuneral.com/obituaries/William-L-Alden?obId=20622559
1963
Corporate espionage at IBM
https://en.wikipedia.org/wiki/History_of_IBM_magnetic_disk_drives
1983
Nintendo hunts down pirates
Arcade Express June 8, 1983 p. 3
FTC goes after Liesure Time
Play Meter June 15, 1983 pg. 10
Sega gets out of arcade biz
Play Meter June 1, 1983, pg. 20
Bally profits plunge
Replay June 1983, pg. 21
Williams offsets coinop losses
Replay June 1983, pg. 24
Konami opens US office
Play Meter June 1, 1983, pg. 20
Atari gets Sente rights
Pizza Times June 1983, pg. 2
https://www.ataricompendium.com/archives/newsletters/video_game_update/video_game_update_jun83.pdf pg.. 36
Atari debuts Star Wars
Replay June 1983, pg 28
Dave and Busters profiled
Replay June 1983, pg. 64
https://en.wikipedia.org/wiki/Dave_%26_Buster%27s
Pacman land coming to Six Flags
Replay June 1983, pg 138
https://sixflags.fandom.com/wiki/Pac-Man_Land
Kiddie rides' Video Car image reveals what its all about
Play Meter June 15, 1983, pg. 14
Study sees convergence of video games and simulators
Play Meter June 15, 1983, pg. 132
Casio, Bandai, and Nintendo all prepare console launches
The Japan Economic Journal June 21, 1983, pg. 18
Casio Computer will enter home video game market
Atari to fix 5200 joysticks
https://www.ataricompendium.com/archives/newsletters/video_game_update/video_game_update_jun83.pdf pg. 40
https://www.atari-computermuseum.de/5200peri.htm#52pj
Vectrex to show off 3D Imager at CES
https://vectrex.fandom.com/wiki/3D_Imager
https://www.ataricompendium.com/archives/newsletters/video_game_update/video_game_update_jun83.pdf pg. 41
Vectrex drops below $100
https://archive.org/details/arcade_express_v1n23
Colecovision sells big post-Xmas
Arcade Express June 8, 1983 p. 8
Atari to consolidate console and home computer divisions
https://archive.org/details/arcade_express_v1n23/page/n1/mode/2up
Brazil to get 2600
https://grupogradiente.com.br/noticias/gradiente-nao-saiu-do-coracao-dos-usuarios/
3rd party controller market booms
Toy and Hobby World June 1983
North American Philips goes multiplatform
https://www.ataricompendium.com/archives/newsletters/video_game_update/video_game_update_jun83.pdf pg. 42
https://www.mobygames.com/company/9446/north-american-philips-consumer-electronics-corp/
https://en.wikipedia.org/wiki/Power_Lords
Atari gets Mario
Jiji Press Ticker Service, June 16, 1983, Atari Signs License Contract with Nintendo
Starpath prepares to SWEAT
https://www.ataricompendium. com/archives/newsletters/video_game_update/video_game_update_jun83.pdf pg. 35
http://www.atariprotos.com/2600/software/sweat/sweat.htm
Activision announces Decathalon
https://www.ataricompendium.com/archives/newsletters/video_game_update/video_game_update_jun83.pdf pg. 39
Disney license to Atari
Toy and Hobby World June 1983
AT&T may be mulling over online gaming
https://archive.org/details/arcade_express_v1n23
TI's losses are massive
https://www.nytimes.com/1983/06/19/business/the-coming-crisis-in-home-computers.html
Commodore pushes price in C64 ads
https://archive.org/details/CreativeComputing198306/page/n54/mode/1up
Atari offers 800 rebate Toy and Hobby World June 1983
https://archive.org/details/PersonalComputerNews/PersonalComputerNews012-02Jun1983/page/n6/mode/1up
https://archive.org/details/PersonalComputerNews/PersonalComputerNews014-15Jun1983/page/n7/mode/1up
Atari 1200 has a problem with slots
https://de.wikipedia.org/wiki/Atari_1200XL
MSX standard announced
https://www.newspapers.com/article/the-san-francisco-examiner-msx-standard/62352975/
https://archive.org/details/PersonalComputerNews/PersonalComputerNews016-29Jun1983/page/n3/mode/1up
https://www.newspapers.com/article/the-san-francisco-examiner-msx-standard/62353041/
https://en.wikipedia.org/wiki/MSX
Adam debuts at CES
https://archive.org/details/PersonalComputerNews/PersonalComputerNews015-22Jun1983/page/n3/mode/1up
https://en.wikipedia.org/wiki/Coleco_Adam
Unitronics' Sonic is everything to everyone
https://www.ataricompendium.com/archives/newsletters/video_game_update/video_game_update_jun83.pdf pg. 44
https://books.google.de/books?id=4S8EAAAAMBAJ&pg=PA6&lpg=PA6&dq=unitronics+sonic+computer+1983&source=bl&ots=y7jMIoc6lm&sig=ACfU3U2sW9AZXaimorOQRQRkeAC3sxZO6Q&hl=en&sa=X&ved=2ahUKEwiM9cC18eb_AhWsRvEDHck-CgkQ6AF6BAghEAM#v=onepage&q=unitronics%20sonic%20computer%201983&f=false
Move over mice, the Koala is here
https://www.ataricompendium.com/archives/newsletters/video_game_update/video_game_update_jun83.pdf pg. 47
https://en.wikipedia.org/wiki/KoalaPad
Romox bets on rewritability
Arcade Express June 8, 1983 p. 1
Bye bye carts, hello cassettes!
https://archive.org/details/PersonalComputerNews/PersonalComputerNews014-15Jun1983/page/n3/mode/1up
IBM tries to break free from MSDOS
https://archive.org/details/eu_BYTE-1983-06_OCR/page/n8/mode/1up?view=theater
https://archive.org/details/PersonalComputerNews/PersonalComputerNews014-15Jun1983/page/n22/mode/1up
Microsoft expands Multi-Tool with Word
https://archive.org/details/eu_BYTE-1983-06_OCR/page/n8/mode/1up?view=theater
https://en.wikipedia.org/wiki/Microsoft_Mouse
https://classictech.wordpress.com/2021/09/30/microsoft-multi-tool-word/
https://archive.org/details/eu_BYTE-1983-06_OCR/page/n9/mode/1up?view=theater
https://archive.org/details/eu_BYTE-1983-06_OCR/page/n257/mode/1up?view=theater
Commodore forms software division
Toy and Hobby World June 1983
Epyx launches Thinker logo
Playthings June 1983, pg. 39
Michael Katz Part 1 - Coleco - Epyx - Mattel https://www.patreon.com/posts/35169258
The learning company unveils Discovery Tool line
Toy and Hobby World June 1983
https://www.mobygames.com/game/42318/rockys-boots/
Imagic shifts to computers
Arcade Express June 8, 1983
https://www.mobygames.com/company/56/imagic/
Ultimate Play the Game ads debut
https://archive.org/details/Personal_Computer_Games_Issue01/page/n89/mode/1up
https://www.mobygames.com/company/41150/ashby-computers-and-graphics-limited/
EA wonders, can a computer make you cry
https://archive.org/details/CreativeComputing198306/page/n167/mode/1up
Midway beats Artic
Replay June 1983, pg. 18, 12, 15
https://en.wikipedia.org/wiki/Midway_Manufacturing_Co._v._Artic_International,_Inc.
Cross media licensing is the new name of the game
Toy and Hobby World June 1983
video game cereal is coming
Arcade Express June 8, 1983 p. 3
https://movieweb.com/video-game-cereals-1980s-1990s-2000s/
Commodore User debuts
https://archive.org/details/CommodoreUserIssue001983Jun
Newsroom artist gets comics published in Creative Computing
https://archive.org/details/CreativeComputing198306/page/n19/mode/1up
Wargames premieres
https://en.wikipedia.org/wiki/WarGames
Blade Runner premieres
https://en.wikipedia.org/wiki/Blade_Runner
Clive becomes Sir Clive
https://archive.org/details/PersonalComputerNews/PersonalComputerNews015-22Jun1983/page/n3/mode/1up
Zimag RIP
https://www.ataricompendium.com/archives/newsletters/video_game_update/video_game_update_jun83.pdf pg. 35 Toy and Hobby World June 1983
Recommended Links:
The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
Gaming Alexandria: https://www.gamingalexandria.com/wp/
They Create Worlds: https://tcwpodcast.podbean.com/
Digital Antiquarian: https://www.filfre.net/
The Arcade Blogger: https://arcadeblogger.com/
Retro Asylum: http://retroasylum.com/category/all-posts/
Retro Game Squad: http://retrogamesquad.libsyn.com/
Playthrough Podcast: https://playthroughpod.com/
Retromags.com: https://www.retromags.com/
Games That Weren't - https://www.gamesthatwerent.com/
Sound Effects by Ethan Johnson of History of How We Play.
Copyright Karl Kuras