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September 1984

Video Game Newsroom Time Machine

Release Date: 04/25/2025

September 1984 show art September 1984

Video Game Newsroom Time Machine

PCs get upgraded, MSX comes to Europe & Coinop goes cartridge These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in August 1984.  As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:...

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Graeme Bayless - Part 5 - E-Line Media, Fireforge, Netherrealm Studios show art Graeme Bayless - Part 5 - E-Line Media, Fireforge, Netherrealm Studios

Video Game Newsroom Time Machine

Few developers have had as long and prolific a career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 5, we talk about Graeme's winding up of Fierce Wombat, looking for a new position and being offered a position at NetherRealm Studios, where he worked on Injustice 2, Mortal Kombat 11 and Mortal Kombat 1.  We discuss life in a studio with the most senior staff in the business, gamer-first design...

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August 1994 show art August 1994

Video Game Newsroom Time Machine

30 years ago: Computer industry booms as consoles slump, Nintendo announces Ultra64 & The internet gets scary These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in August 1994.  As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your...

info_outline
Graeme Bayless - Part 4 - Crystal Dynamics, SCi, Namco, Fierce Wombat show art Graeme Bayless - Part 4 - Crystal Dynamics, SCi, Namco, Fierce Wombat

Video Game Newsroom Time Machine

Few developers have had as long and prolific a career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 4, we talk about the decade that Graeme spent in the wilderness of the game's industry, during which he worked on titles such as Tomb Raider Legend and Anniversary at Crystal Dynamics, tried to salvage projects like Enslaved, Dead to Rights Retribution and Splatterhouse at Namco, returned to sports...

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August 1984 show art August 1984

Video Game Newsroom Time Machine

Commodore buys Amiga Jack Tramiel declares war on  competition Nintendo announces US NES launch plans These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in August 1984.  As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile...

info_outline
Graeme Bayless - Part 3 - EA, Tiburon, Madden show art Graeme Bayless - Part 3 - EA, Tiburon, Madden

Video Game Newsroom Time Machine

Few developers have had as long and prolific a career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 3, we talk about job hunting in the games industry at the end of the 90s and his time at EA's Tiburon subsidiary working on Madden 2001 and 2002 as well as developing the NFL Street franchise. What is life like for a dev living in the crunch of annualized sports games?  How are new franchises...

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July 1994 - Part 2 show art July 1994 - Part 2

Video Game Newsroom Time Machine

Sega's Saturn premiere flops Nintendo goes for cheap VR Commodore bankruptcy gets messy These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1994.  As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:...

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July 1994 - Part 1 show art July 1994 - Part 1

Video Game Newsroom Time Machine

Sega's Saturn premiere flops, The Game Industry ditches CES for E3 & Nintendo goes for cheap VR These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1994.  As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device:...

info_outline
Graeme Bayless - Part 2 - Dynamix, Sierra show art Graeme Bayless - Part 2 - Dynamix, Sierra

Video Game Newsroom Time Machine

Few developers have had as long and prolific career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 2, we talk about his time at Dynamix, a Sierra subsidiary. We find out how he met his wife in the early days of online geekdom, finally put down roots in Eugene, OR, ventured into online game development, experienced the gradual fall of Sierra as it changed hands again and again, worked on games such...

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July 1984 show art July 1984

Video Game Newsroom Time Machine

Jack buys Atari Imagine goes belly up Nintendo's Famicom gets Zapped These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1984.  As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:...

info_outline
 
More Episodes

PCs get upgraded,
MSX comes to Europe &
Coinop goes cartridge

These stories and many more on this episode of the VGNRTM!

This episode we will look back at the biggest stories in and around the video game industry in August 1984. 
As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.

Alex Smith of They Create Worlds is our cohost.  Check out his podcast here:
https://www.theycreateworlds.com/
and order his book here:
https://www.theycreateworlds.com/book

Get us on your mobile device:
Android:  https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz
iOS:      https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine

And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon!
https://www.patreon.com/VGNRTM

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Links:
If you don't see all the links, find them here:
    https://www.patreon.com/posts/127470165

7 Minutes in Heaven: Impossible Mission
Video Version: https://www.patreon.com/posts/7-minutes-in-127469932
    https://en.wikipedia.org/wiki/Impossible_Mission
    http://www.mayhem64.co.uk/interview/caswell.htm

Corrections:
August 1984 Ep - https://www.patreon.com/posts/august-1984-121143199
Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
    https://en.wikipedia.org/wiki/Namco
    https://archive.org/details/game_machine_magazine_jp
    https://machinerobo.fandom.com/wiki/Machine_Robo:_Revenge_of_Cronos
    

1964:
Libraries of the future are online
    Popular Electronics Sept. 1964, pg. 28

1974    
Atari buys Kee
     https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-09-21.pdf  pg. 36

Fred introduced in PCC
    https://www.computer.org/csdl/magazine/co/1974/08/020031/13rRUB7a13N   
    https://en.wikipedia.org/wiki/COSMAC_ELF
    https://en.wikipedia.org/wiki/Joyce_Weisbecker
    https://www.youtube.com/watch?v=GSlDY6ZPIvY

1984
Toy stocks rally
    Traditional toys soar as electronic games flash 'Tilt', The San Diego Union-Tribune, September 2, 1984, Section: Business, Pg 1-8, Byline: Don Bauder        
    Plastic robots from Japan changing the shape of the toy market, Christian Science Monitor (Boston, MA), September 21, 1984, Friday, Section: Business; Pg. 19, byline: Francine Kiefer

Nintendo preps for cartridge future
    Replay September 1984, pg. 3
    
Williams enters new production year with caution
    Replay September 1984, pg. 3
    https://www.mobygames.com/game/17500/star-wars-return-of-the-jedi/
    
Coin op revenue hit over drinking age laws
    Replay September 1984, pg. 7
    https://www.wgbh.org/podcasts/the-big-dig
    https://youtu.be/7zr4RBw5un4?si=euu-naPtomBbqME3

Tower of Druaga gets write up in Super Soft
    Super Soft Magazine, September 1984, pg. 2
    https://www.mobygames.com/game/19625/the-tower-of-druaga/
        
Save the 7800 campaign started
    https://archive.org/details/computer-entertainer-3-6/page/93/mode/1up?view=theater
    https://fanlore.org/wiki/History_of_Star_Trek_Fan_Campaigns

Atari renegotiating Lucasfilm deal
    https://archive.org/details/computer-entertainer-3-6/page/88/mode/1up?view=theater
    
Chip maker feels video game fall
    "GOULD'S WOES SPUR STOCK DROP, The New York Times, September 7, 1984, Friday, Late City Final ,Edition, Section: Section D; Page 1, Column 6; Financial Desk, Byline: By ERIC N. BERG
    https://en.wikipedia.org/wiki/Gould_Electronics"

Atari Japan to close
    Atari Inc. planning to pull out of the Japanese market, The Japan Economic Journal, September 25, 1984, Section: SERVICE/LEISURE/FOOD; Pg. 17

No mention of video games in Playthings
    Playthings, September 1984
    
Upgrade your PC
    Creative Computing September 1984 pg. 125

Commodore and Atari target the middle
    Commodore, Atari Spar in Mid-Price Fight, ADWEEK, September 3, 1984, Eastern Edition, Byline: Gail Belsky
    https://archive.org/details/popular-computing-weekly-1984-09-27/page/n4/mode/1up?view=theater

Computer Entertainer doesn't believe Atari can deliver
    https://archive.org/details/computer-entertainer-3-6/mode/1up?view=theater

Sinclair financials dissapoint
    https://archive.org/details/popular-computing-weekly-1984-09-27/mode/1up?view=theater
    https://en.wikipedia.org/wiki/Sinclair_QL

Byte reviews the QL
    https://www.worldradiohistory.com/Archive-Byte/80s/Byte-1984-09.pdf  pg. 415

Amstrad disk drive announced
    https://archive.org/details/popular-computing-weekly-1984-09-27/page/n3/mode/1up?view=theater
    https://en.wikipedia.org/wiki/Amstrad_CPC

Europe to get MSX'd
     MSX home computers to be shipped to Europe, The Japan Economci Journal, September 4, 1984, Section: Information Processing, Pg. 14
    https://archive.org/details/popular-computing-weekly-1984-09-27/mode/1up?view=theater
    https://archive.org/details/popular-computing-weekly-1984-09-20/page/n4/mode/1up?view=theater

Philips ready to launch MSX machine
    https://archive.org/details/popular-computing-weekly-1984-09-06/mode/2up?view=theater
    https://en.wikipedia.org/wiki/Philips_VG_8000

Plus 4 delays will limit supply
    https://archive.org/details/popular-computing-weekly-1984-09-13/mode/2up?view=theater  
    https://archive.org/details/popular-computing-weekly-1984-09-20/page/n21/mode/1up?view=theater

The C16 kills the Vic20 in Europe
    https://archive.org/details/popular-computing-weekly-1984-09-13/mode/2up?view=theater

Currys gives up on PC market
    Company Briefing: Currys cuts its Micro-C losses / Micro computer shops closed, The Guardian (London), September 4, 1984

Elite released
    https://archive.org/details/popular-computing-weekly-1984-09-27/page/n67/mode/1up?view=theater

Deus Ex Machina brings multimedia home
    https://archive.org/details/popular-computing-weekly-1984-09-06/mode/2up?view=theater  
    https://archive.org/details/popular-computing-weekly-1984-09-13/page/n59/mode/2up?view=theater
    Complete Playthrough: https://youtu.be/WhtI3BEgZwE?si=18V8aCTW6H6ek52l

The Mimi travels to the Apple II
    'Voyage of the Mimi'' Beckons Youngsters to Science Careers, The Associated Press, September 10, 1984, Monday, PM cycle, Byline: By LEE MITGANG, AP Education Writer
    https://en.wikipedia.org/wiki/The_Voyage_of_the_Mimi  
    https://archive.org/details/VoyageOfTheMimi4amCrack/Voyage%20of%20the%20Mimi%20-%20Rescue%20Mission%20title%20screen.png

Find the treasure... using your computer!
    Paperback Picks, United Press International, September 4, 1984, Tuesday, BC cycle, Section: Lifestyle
    https://en.wikipedia.org/wiki/Treasure:_In_Search_of_the_Golden_Horse

Melbourne returns to Middle Earth
    https://archive.org/details/Computer_Video_Games_Issue_035_1984-09_EMAP_Publishing_GB/page/n21/mode/2up?view=theater      
    https://www.mobygames.com/group/7319/the-tolkien-software-adventure-series/

Ultimate announces "the first step in a new generation of computer adventure simulation developments."    
    https://archive.org/details/popular-computing-weekly-1984-09-27/page/n4/mode/1up?view=theater

Beach Head to get Speccy port
    https://archive.org/details/Computer_Video_Games_Issue_035_1984-09_EMAP_Publishing_GB/page/n23/mode/2up?view=theater    
    https://archive.org/details/Computer_Video_Games_Issue_035_1984-09_EMAP_Publishing_GB/page/n25/mode/2up?view=theater

Activision licenses to Japan
    https://archive.org/details/popular-computing-weekly-1984-09-27/page/n4/mode/1up?view=theater  
    https://archive.org/details/popular-computing-weekly-1984-09-20/page/n11/mode/1up?view=theater

Synapse sues Atari
    https://archive.org/details/popular-computing-weekly-1984-09-06/mode/2up?view=theater

IBM enters office suite market and shoots down Kmart. p Jr rumor
    IBM in Merger Talks With Rolm / Unveils New Software, The Associated Press, September 25, 1984, Section: Business News, Byline: James F. Peltz
    
Software Toolworks cooking book
    No Headline in Original, PR Newswire, September 25, 1984

PC Paintbrush announced
    https://www.worldradiohistory.com/Archive-Byte/80s/Byte-1984-09.pdf  pg. 9
    
SEC goes digital
    S.E.C. inaugurates computer filing system,  The New York Times, September 25, 1984, Section D, Page 1, Column 1, byline: Kenneth B. Noble    
    https://www.nytimes.com/1984/09/25/business/sec-inaugurates-computer-filing-system.html

NABU on the ropes
    In Danger of Folding, The Associated Press, September 19, 1984, Section: Business News, Byline: Norman Black

Viewdata still not catching on..
    Futures (Micro Guardian): How the Post Office failed to deliver / Prestel, The Guardian (London), September 13, 1984
    https://archive.org/details/popular-computing-weekly-1984-09-20/page/n4/mode/1up?view=theater   
    https://en.wikipedia.org/wiki/Compunet

Viewtron user profile
    No Headline in original, PR Newswire, September 14, 1984, Dateline: Miami, Sept. 14
Publishing    

Computer Magazine boom busts
    Bloom Fades in Computer Magazine Market, The Associated Press, September 30, 1984, Sunday, BC cycle, Section: Business News, Byline: By SKIP WOLLENBERG, AP Business Writer

Computer makers prep for Xmas ad blitz
    Dreaming of a Byte Christmas, ADWEEK, September 3, 1984, All Editions, Section: Special Report; Fall Preview 1984; Computers, Byline, Gail Belsky

Scott Cohen's Zap! released
    Business Today; Will Atari be brought back with needed combination of creativity and
pragmatism, September 27, 1984, Thursday, BC cycle, Section: Financial, Byline: By GAIL COLLINS, UPI Business Writer
       https://archive.org/details/zaprisefall00cohe
    
FCC helps fight coinop piracy
    Play Meter, September 1. 1984, pg. 12

Electronic smuggling on the rise in Brazil
    Contraband of Electronic Components Grows in Brazil, The Associated Press, September 22, 1984, Saturday, BC cycle, Section: Business News, Byline: By STAN LEHMAN, Associated Press Writer

Activision sues Revco
    Activision; Amending lawsuit against Revco, Business Wire, September 26, 1984

Psychics didn't see crash coming...
    No Headline In Original, United Press International, September 13, 1984, Thursday, PM cycle, Section: Domestic News   
    https://www.upi.com/Archives/1984/09/13/The-psychic-consulting-firm-Delphi-Associates-must-not-have/1212463896000/   
    https://psi-encyclopedia.spr.ac.uk/articles/russell-targ

Video Games go ART!
    HORIZONS-Art; Nuclear disarmament art exhibit premieres, United Press International, September 30, 1984, Sunday, BC cycle, Section: Domestic News, Byline: By DAN SUSSMAN
    https://www.vdb.org/titles/mike-builds-shelter   
    https://www.mobygames.com/game/73468/mike-builds-a-shelter/   
    https://rhizome.org/editorial/2015/jun/16/mike-builds-shelter/

CAD CAM computervision
     Market Outlook; All agree CAD/CAM sales will soar, Industry Week, September 17, 1984, Section: INFORMATION, Management; Pg. 111, Byline: John Teresko
    1981: How COMPUTER GRAPHICS Will Change the World | Horizon | Retro Tech | BBC Archive  https://youtu.be/W8-54-9J9ns?si=uB01CAs8znTVmZfx
    
Senior's test their skills on Crystal Castle
    ELDERLY TEST COORDINATION WITH VIDEO GAME, The New York Times, September 9, 1984, Sunday, Late City Final Edition, Section: Section 1; Part 2; Page 56, Column 2; Metropolitan Desk, Byline: AP, Dateline: PARSIPPANY, N.J., Sept. 8

Nolan is back!
    "AXLON-GAMES; Nolan Bushnell returns to game business with new firm, Business Wire, September 24, 1984, Monday
    https://boardgamegeek.com/boardgamepublisher/2242/axlon   
    https://gdri.smspower.org/wiki/index.php/Axlon

Dragon's Lair debuts on Saturday morning
    https://en.wikipedia.org/wiki/Dragon%27s_Lair_(TV_series)

Mylstar RIP
    Coke unit to close video game maker, United Press International, September 24, 1984, Monday, BC cycle, Section: Financial
    https://en.wikipedia.org/wiki/Gottlieb


Recommended Links:

The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
Gaming Alexandria: https://www.gamingalexandria.com/wp/
They Create Worlds: https://tcwpodcast.podbean.com/
Digital Antiquarian: https://www.filfre.net/
The Arcade Blogger: https://arcadeblogger.com/
Retro Asylum: http://retroasylum.com/category/all-posts/
Retro Game Squad: http://retrogamesquad.libsyn.com/
Playthrough Podcast: https://playthroughpod.com/
Retromags.com: https://www.retromags.com/
Games That Weren't - https://www.gamesthatwerent.com/


Sound Effects by Ethan Johnson of History of How We Play.


Copyright Karl Kuras