Video Game Newsroom Time Machine
Few developers have had as long and prolific a career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 3, we talk about job hunting in the games industry at the end of the 90s and his time at EA's Tiburon subsidiary working on Madden 2001 and 2002 as well as developing the NFL Street franchise. What is life like for a dev living in the crunch of annualized sports games? How are new franchises...
info_outline July 1994 - Part 2Video Game Newsroom Time Machine
Sega's Saturn premiere flops Nintendo goes for cheap VR Commodore bankruptcy gets messy These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:...
info_outline July 1994 - Part 1Video Game Newsroom Time Machine
Sega's Saturn premiere flops, The Game Industry ditches CES for E3 & Nintendo goes for cheap VR These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device:...
info_outline Graeme Bayless - Part 2 - Dynamix, SierraVideo Game Newsroom Time Machine
Few developers have had as long and prolific career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 2, we talk about his time at Dynamix, a Sierra subsidiary. We find out how he met his wife in the early days of online geekdom, finally put down roots in Eugene, OR, ventured into online game development, experienced the gradual fall of Sierra as it changed hands again and again, worked on games such...
info_outline July 1984Video Game Newsroom Time Machine
Jack buys Atari Imagine goes belly up Nintendo's Famicom gets Zapped These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:...
info_outline Graeme Bayless Part 1 - Accolade, SSI, Sega, Hyperbole StudiosVideo Game Newsroom Time Machine
Few developers have had as long and prolific career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 1, we talk about his early years, the evolution of the industry, moving from computers at SSI to consoles with Sega and getting up to the boom of FMV games. Recorded: December 2023 Get us on your mobile device: Android: iOS: And if you like what we are doing here at...
info_outline June 1994Video Game Newsroom Time Machine
Hollywood welcomes Siliwood, Saturn and Playstation begin fight for Japanese consumers & 3DO declared DOA These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in June 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile...
info_outline Raymond Yap - Wong's International, MondexVideo Game Newsroom Time Machine
The boom of home computers and electronics in the 1970s and 1980s was as much a success of entrepreneurial endeavor and technological innovation, as it was of the blossoming worldwide supply chain. One of the company's that made it all possible was WONG's International and our guest today, Raymond Yap was their representative in the UK. He helped make sure that the BBC Micro got into UK schools and traveled the world securing suppliers for all manner of electronics. How did that business work? Where did his career lead after this? Raymond tells us of an amazing journey that includes not only...
info_outline June 1984Video Game Newsroom Time Machine
The home computer market implodes, Atari announces 7800 & Console software dries up. These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in June 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device:...
info_outline Larry J. Dunlap - The Games Network, Imperial WarsVideo Game Newsroom Time Machine
The dawn of the home computer seemed to usher in the death of computing's networked past dominated by dumb terminals connected to mainframes, but a few visionaries foresaw a world in which the microcomputer technology invading millions of homes could be connected and the data networks already in consumer hands, such as cable TV and telephones, could usher in a new way of connecting people and distributing software. Our guest, Larry J. Dunlap, was one such pioneer. The company he cofounded, The Games Network almost brought that dream to the world but tragically came up short. Larry tells us of...
info_outlineCommodore hits the skids,
Sega bets big on entertainment centers &
The emulation revolution is born!
These stories and many more on this episode of the VGNRTM
This episode we will look back at the biggest stories in and around the video game industry in January 1994.
As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.
Alex Smith of They Create Worlds is our cohost. Check out his podcast here:
https://www.theycreateworlds.com/
and order his book here:
https://www.theycreateworlds.com/book
Get us on your mobile device:
Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz
iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine
And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon!
https://www.patreon.com/VGNRTM
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Links:
If you don't see all the links, find them here:
https://www.patreon.com/posts/100523595
7 Minutes in Heaven: Cliffhanger
Video Version: https://www.patreon.com/posts/100523418
TV ad: https://www.youtube.com/watch?v=0EAfkdgcxb4
https://www.mobygames.com/game/23868/cliffhanger/
Corrections:
December 1993 Ep - https://www.patreon.com/posts/december-1993-99076522
Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
https://www.imdb.com/title/tt0108255/?ref_=nv_sr_srsg_3_tt_8_nm_0_q_super%2520mario%2520bro
https://en.wikipedia.org/wiki/Nintendo_64_Game_Pak
https://en.wikipedia.org/wiki/RedOctane
https://patents.google.com/patent/US20070232374A1/
https://www.mobygames.com/game/15033/donkey-konga/
1993:
Sega goes all in on big arcades
"(January 17, 1994). Sega plans amusement parks for ASEAN countries. Report From Japan. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SKM-Y8R0-004C-929W-00000-00&context=1516831.
Yomiuri Shimbun. (January 1, 1994, Saturday). Sega, French superhero; open amusement centers. The Daily Yomiuri. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SC6-V1K0-001X-J1FP-00000-00&context=1516831."
Play Meter Jan. 1994, pg. 2
https://www.facebook.com/sega.megapolis/
Blockbuster gets in on FEC biz
Replay Jan. 1994 pg. 2
https://parkrovers.com/home/2020/10/18/blockbusters-failed-indoor-theme-park
VR, meet redemption, redemption, meet VR
Play Meter Jan. 1994, pg. 2
Karaoke wars heat up in Japan
(January 19, 1994). 'Karaoke wars' intensifies. Report From Japan. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SKM-Y8P0-004C-9293-00000-00&context=1516831.
NBA Jam beats records
Play Meter Jan. 1994, pg. 2
Japanese recession hitting video game makers
Play Meter Jan. 1994, pg. 18
SF2 Turbo ships a million units
https://archive.org/details/GamePro_Issue_054_January_1994 p. 259
Acclaim numbers skyrocket
https://archive.org/details/GamePro_Issue_054_January_1994 p. 259
Microsoft signs deal with Sega
https://www.nytimes.com/1994/01/18/business/company-news-microsoft-will-supply-software-for-sega.html
https://microsoft.fandom.com/wiki/Sega_Saturn#Microsoft_technology
https://archive.org/details/NEXT_Generation_08/page/n25/mode/2up
https://segaretro.org/Windows_CE
Namco signs on to Playstation
Play Meter Jan. 1994, pg. 20
https://www.mobygames.com/game/company:1043/platform:playstation/sort:-date/page:1/
Sony reveals PSX stats
https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20054%20%28January%201994%29/page/n67/mode/2up
NEC reveals PCFX stats
https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20054%20%28January%201994%29/page/n67/mode/2up
https://www.pcengine-fx.com/forums/index.php?PHPSESSID=cv914932bsf7di7a8k17n7oqoj&topic=1420.0
https://retrocdn.net/images/6/60/Edge_UK_004.pdf pg. 54
NeoGeo enters CDRom race
https://retrocdn.net/images/6/60/Edge_UK_004.pdf pg. 9
Konix Multisystem is back!!
https://retrocdn.net/images/6/60/Edge_UK_004.pdf pg. 7
Sega "delays" SegaVR
https://archive.org/details/GamePro_Issue_054_January_1994 p. 259
Video Game monopoly inquiry begun in the UK
https://www.newspapers.com/article/the-guardian-video-games-under-monopoly/77456435/
https://www.newspapers.com/article/daily-news-video-game-monopoly-accusatio/92066281/
CDi finally gets Digital Video
https://retrocdn.net/images/6/60/Edge_UK_004.pdf pg. 8
Atari test markets expanded
https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1994.01/page/n113/mode/2up
Edge fawns over Cybermorph
https://retrocdn.net/images/6/60/Edge_UK_004.pdf pg. 60
Atari sues Sega
https://archive.org/details/GamePro_Issue_054_January_1994 pg. 258
Lieberman bill a hidden threat during Senate hearings
Play Meter Jan. 1994, pg. 2
https://en.wikipedia.org/wiki/1993%E2%80%9394_United_States_Senate_hearings_on_video_games#Video_Game_Rating_Act_of_1994
ELSPA agrees on ratings system
https://archive.org/details/amiga-computing-magazine-069/page/n13/mode/2up
https://en.wikipedia.org/wiki/The_Association_for_UK_Interactive_Entertainment
https://en.wikipedia.org/wiki/PEGI
X marks the spot for CDRom drives
https://archive.org/details/eu_BYTE-1994-01_OCR/page/n41/mode/1up?view=theater
Sony launches CDR
https://archive.org/details/64er_1994_01/page/n8/mode/1up?view=theater
PCI becomes the new standard
https://archive.org/details/Power.Play.N70.1994.01 pg. 112
Tandy expands retail presence
https://www.nytimes.com/1994/01/13/business/company-news-tandy-will-hire-3600-adding-30-superstores.html
Apple adds DOS board
https://wiki.preterhuman.net/Apple_Now_Ships_Macintosh_Quadra_With_MS-DOS_and_Windows_Compatibility
https://en.wikipedia.org/wiki/Macintosh_Quadra_610
https://archive.org/details/eu_BYTE-1994-01_OCR/page/n24/mode/1up?view=theater
Mac gamers get Y2K preview
https://archive.org/details/Electronic-Games-1994-01/page/n13/mode/2up
Chicago enters beta
https://archive.org/details/eu_BYTE-1994-01_OCR/page/n23/mode/1up?view=theater
Novell gives up UNIX trademark
https://archive.org/details/eu_BYTE-1994-01_OCR/page/n41/mode/1up?view=theater
Commodore numbers are bad
https://archive.org/details/commodoreproxystatement1994/page/n4/mode/1up?view=theater
https://archive.org/details/amiga-computing-magazine-069/page/n9/mode/2up
C64 emulator beta released
https://archive.org/details/64er_1994_01/page/n1/mode/2up
https://archive.org/details/64er_1994_01/page/n11/mode/1up?view=theater
Activision gets reboot fever
https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1994.01/page/n113/mode/2up
CES dominated by computers and games
https://www.nytimes.com/1994/01/10/business/for-consumers-multimedia-shines.html
Compton announces patent grant
https://archive.org/details/Computer_Gaming_World_Issue_114/page/n9/mode/2up
https://www.nytimes.com/1994/10/31/business/patent-barred-for-compton-s.html
Race for digital distribution is on!
https://www.nytimes.com/1994/01/19/business/company-news-in-terms-of-technology-viacom-might-have-an-edge.html
https://archive.org/details/Computer_Gaming_World_Issue_114/page/n9/mode/2up
https://www.nytimes.com/1994/01/18/business/company-news-gte-to-test-tv-services.html
https://www.nytimes.com/1994/01/14/nyregion/data-highway-accelerating-in-connecticut.html
https://www.nytimes.com/1994/01/13/business/company-news-digital-and-usa-video-in-market-test-of-new-technology.html
https://www.nytimes.com/1994/01/11/business/company-news-u-s-west-adds-to-voice-and-video-network-plan.html
https://www.nytimes.com/1994/01/24/business/the-media-business-hewlett-packard-to-get-big-pacific-bell-order.html
Other People's Money - https://youtu.be/62kxPyNZF3Q?si=Ez5F8ZTi_j4dneQx
US government pushes for open super highway
Play Meter Jan. 1994, pg. 2
Cable TV enters Internet age
Infoworld January 10, 1994 pg. 3
Multimedia boom doesn't lead to hiring boom
https://www.nytimes.com/1994/01/09/business/the-multimedia-job-mirage.html
Babylon 5 premieres
https://twitter.com/straczynski/status/1751061515875348865
Mighty Morphin' Power Rangers are all the rage
Playthings, January 1994
https://en.wikipedia.org/wiki/Mighty_Morphin_Power_Rangers
Anime is on the rise
https://www.nytimes.com/1994/01/14/arts/home-video-868930.html
EC bans imperial measurements
https://archive.org/details/PC-Player-German-Magazine-1994-01/page/n5/mode/2up
X-Men movie casting rumor is awesome
https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1994.01/page/n113/mode/2up
Worst Ad of the Month:
Wolfenstein 3D - SNES
https://retrogamingaus.com/4326/video-game-ad-of-the-day-wolfenstein-3d-2
Quotes of the Month:
Virtual reality won't merely replace TV, it will eat it alive" Arthur C. Clarke
https://archive.org/details/amiga-computing-magazine-069/page/n31/mode/2up
Recommended Links:
The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
Gaming Alexandria: https://www.gamingalexandria.com/wp/
They Create Worlds: https://tcwpodcast.podbean.com/
Digital Antiquarian: https://www.filfre.net/
The Arcade Blogger: https://arcadeblogger.com/
Retro Asylum: http://retroasylum.com/category/all-posts/
Retro Game Squad: http://retrogamesquad.libsyn.com/
Playthrough Podcast: https://playthroughpod.com/
Retromags.com: https://www.retromags.com/
Games That Weren't - https://www.gamesthatwerent.com/
Sound Effects by Ethan Johnson of History of How We Play.
Copyright Karl Kuras