loader from loading.io

Julian 'Jaz' Rignall - ZZAP!64, Virgin, IGN, Mean Machines, Future Publishing

Video Game Newsroom Time Machine

Release Date: 04/08/2024

Graeme Bayless - Part 3 - EA, Tiburon, Madden show art Graeme Bayless - Part 3 - EA, Tiburon, Madden

Video Game Newsroom Time Machine

Few developers have had as long and prolific a career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 3, we talk about job hunting in the games industry at the end of the 90s and his time at EA's Tiburon subsidiary working on Madden 2001 and 2002 as well as developing the NFL Street franchise. What is life like for a dev living in the crunch of annualized sports games?  How are new franchises...

info_outline
July 1994 - Part 2 show art July 1994 - Part 2

Video Game Newsroom Time Machine

Sega's Saturn premiere flops Nintendo goes for cheap VR Commodore bankruptcy gets messy These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1994.  As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:...

info_outline
July 1994 - Part 1 show art July 1994 - Part 1

Video Game Newsroom Time Machine

Sega's Saturn premiere flops, The Game Industry ditches CES for E3 & Nintendo goes for cheap VR These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1994.  As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device:...

info_outline
Graeme Bayless - Part 2 - Dynamix, Sierra show art Graeme Bayless - Part 2 - Dynamix, Sierra

Video Game Newsroom Time Machine

Few developers have had as long and prolific career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 2, we talk about his time at Dynamix, a Sierra subsidiary. We find out how he met his wife in the early days of online geekdom, finally put down roots in Eugene, OR, ventured into online game development, experienced the gradual fall of Sierra as it changed hands again and again, worked on games such...

info_outline
July 1984 show art July 1984

Video Game Newsroom Time Machine

Jack buys Atari Imagine goes belly up Nintendo's Famicom gets Zapped These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1984.  As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:...

info_outline
Graeme Bayless Part 1 - Accolade, SSI, Sega, Hyperbole Studios show art Graeme Bayless Part 1 - Accolade, SSI, Sega, Hyperbole Studios

Video Game Newsroom Time Machine

Few developers have had as long and prolific career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios.   In Part 1, we talk about his early years, the evolution of the industry, moving from computers at SSI to consoles with Sega and getting up to the boom of FMV games.   Recorded: December 2023   Get us on your mobile device: Android: iOS:   And if you like what we are doing here at...

info_outline
June 1994 show art June 1994

Video Game Newsroom Time Machine

Hollywood welcomes Siliwood, Saturn and Playstation begin fight for Japanese consumers & 3DO declared DOA These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in June 1994.  As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile...

info_outline
Raymond Yap - Wong's International, Mondex show art Raymond Yap - Wong's International, Mondex

Video Game Newsroom Time Machine

The boom of home computers and electronics in the 1970s and 1980s was as much a success of entrepreneurial endeavor and technological innovation, as it was of the blossoming worldwide supply chain. One of the company's that made it all possible was WONG's International and our guest today, Raymond Yap was their representative in the UK. He helped make sure that the BBC Micro got into UK schools and traveled the world securing suppliers for all manner of electronics. How did that business work? Where did his career lead after this? Raymond tells us of an amazing journey that includes not only...

info_outline
June 1984 show art June 1984

Video Game Newsroom Time Machine

The home computer market implodes,  Atari announces 7800 & Console software dries up. These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in June 1984.  As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device:...

info_outline
Larry J. Dunlap - The Games Network, Imperial Wars show art Larry J. Dunlap - The Games Network, Imperial Wars

Video Game Newsroom Time Machine

The dawn of the home computer seemed to usher in the death of computing's networked past dominated by dumb terminals connected to mainframes, but a few visionaries foresaw a world in which the microcomputer technology invading millions of homes could be connected and the data networks already in consumer hands, such as cable TV and telephones, could usher in a new way of connecting people and distributing software. Our guest, Larry J. Dunlap, was one such pioneer. The company he cofounded, The Games Network almost brought that dream to the world but tragically came up short. Larry tells us of...

info_outline
 
More Episodes

In the early 80s, glory could be won in the arcades by those intrepid youths capable of garnering high scores.  One such teen, Julian 'Jaz' Rignall, turned that skillset into a career, first as a strategy tip writer for UK mags like Personal Computing and Computer and Video Games, before becoming a founding writer for ZZAP!64, Mean Machines, Mean Machines Sega, and Nintendo Magazine System.  His career then brought him to America where he worked for Virgin on titles such as Toonstruck and Jungle Book before becoming a pioneer in online games journalism at IGN.  Today, he helps game devs test their wares before they hit our screens at VGM.

Jaz has seen every aspect of the games biz, from how the games are made, to how they are presented to the public, to how the press informs us about them.  His insights are truly invaluable!

Recorded: August 2023

Watch the video version as a Patron at: https://www.patreon.com/posts/julian-jaz-and-97565043

Get us on your mobile device:
Android:  https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz
iOS:      https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine

And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon!
https://www.patreon.com/VGNRTM

Send comments on twitter @videogamenewsr2
Or
Instagram https://www.instagram.com/vgnrtm
Or
[email protected]

Links:
https://en.wikipedia.org/wiki/Zzap!64
https://en.wikipedia.org/wiki/Chris_Anderson_(entrepreneur)
https://en.wikipedia.org/wiki/How_to_Master_the_Video_Games
https://en.wikipedia.org/wiki/Personal_Computer_Games
https://en.wikipedia.org/wiki/Crash_(magazine)
https://www.mobygames.com/game/191/bruce-lee/
https://en.wikipedia.org/wiki/Ascential
https://en.wikipedia.org/wiki/Computer_and_Video_Games
https://en.wikipedia.org/wiki/Mean_Machines
https://en.wikipedia.org/wiki/Official_Nintendo_Magazine
https://en.wikipedia.org/wiki/Neal_Adams
https://www.mobygames.com/company/51/virgin-interactive-entertainment-inc/
https://www.mobygames.com/game/518/toonstruck/
https://www.mobygames.com/company/3300/ea-pacific/
https://en.wikipedia.org/wiki/IGN
https://en.wikipedia.org/wiki/OnLive
https://en.wikipedia.org/wiki/Walmart
https://vgm.co/index.htm


Copyright Karl Kuras