Video Game Newsroom Time Machine
Few developers have had as long and prolific a career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 3, we talk about job hunting in the games industry at the end of the 90s and his time at EA's Tiburon subsidiary working on Madden 2001 and 2002 as well as developing the NFL Street franchise. What is life like for a dev living in the crunch of annualized sports games? How are new franchises...
info_outline July 1994 - Part 2Video Game Newsroom Time Machine
Sega's Saturn premiere flops Nintendo goes for cheap VR Commodore bankruptcy gets messy These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:...
info_outline July 1994 - Part 1Video Game Newsroom Time Machine
Sega's Saturn premiere flops, The Game Industry ditches CES for E3 & Nintendo goes for cheap VR These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device:...
info_outline Graeme Bayless - Part 2 - Dynamix, SierraVideo Game Newsroom Time Machine
Few developers have had as long and prolific career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 2, we talk about his time at Dynamix, a Sierra subsidiary. We find out how he met his wife in the early days of online geekdom, finally put down roots in Eugene, OR, ventured into online game development, experienced the gradual fall of Sierra as it changed hands again and again, worked on games such...
info_outline July 1984Video Game Newsroom Time Machine
Jack buys Atari Imagine goes belly up Nintendo's Famicom gets Zapped These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:...
info_outline Graeme Bayless Part 1 - Accolade, SSI, Sega, Hyperbole StudiosVideo Game Newsroom Time Machine
Few developers have had as long and prolific career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 1, we talk about his early years, the evolution of the industry, moving from computers at SSI to consoles with Sega and getting up to the boom of FMV games. Recorded: December 2023 Get us on your mobile device: Android: iOS: And if you like what we are doing here at...
info_outline June 1994Video Game Newsroom Time Machine
Hollywood welcomes Siliwood, Saturn and Playstation begin fight for Japanese consumers & 3DO declared DOA These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in June 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile...
info_outline Raymond Yap - Wong's International, MondexVideo Game Newsroom Time Machine
The boom of home computers and electronics in the 1970s and 1980s was as much a success of entrepreneurial endeavor and technological innovation, as it was of the blossoming worldwide supply chain. One of the company's that made it all possible was WONG's International and our guest today, Raymond Yap was their representative in the UK. He helped make sure that the BBC Micro got into UK schools and traveled the world securing suppliers for all manner of electronics. How did that business work? Where did his career lead after this? Raymond tells us of an amazing journey that includes not only...
info_outline June 1984Video Game Newsroom Time Machine
The home computer market implodes, Atari announces 7800 & Console software dries up. These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in June 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device:...
info_outline Larry J. Dunlap - The Games Network, Imperial WarsVideo Game Newsroom Time Machine
The dawn of the home computer seemed to usher in the death of computing's networked past dominated by dumb terminals connected to mainframes, but a few visionaries foresaw a world in which the microcomputer technology invading millions of homes could be connected and the data networks already in consumer hands, such as cable TV and telephones, could usher in a new way of connecting people and distributing software. Our guest, Larry J. Dunlap, was one such pioneer. The company he cofounded, The Games Network almost brought that dream to the world but tragically came up short. Larry tells us of...
info_outlineSega previews Saturn at CES,
Commodore warns of bankruptcy &
Doom brings corporate networks to their knees
These stories and many more on this episode of the VGNRTM!
This episode we will look back at the biggest stories in and around the video game industry in March 1994.
As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.
Alex Smith of They Create Worlds is our cohost. Check out his podcast here:
https://www.theycreateworlds.com/
and order his book here:
https://www.theycreateworlds.com/book
Get us on your mobile device:
Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz
iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine
And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon!
https://www.patreon.com/VGNRTM
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Links:
If you don't see all the links, find them here:
https://www.patreon.com/posts/105189897
7 Minutes in Heaven: Mega Turrican
Video Version: https://www.patreon.com/posts/104910543
https://www.mobygames.com/game/16645/mega-turrican/
Corrections:
February 1994 Ep - https://www.patreon.com/posts/february-1994-103514526
Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
https://en.wikipedia.org/wiki/Nicktoons
https://en.wikipedia.org/wiki/Famicom_Disk_System
1994:
Coinop goes BIG!
Edge March 1994, pg. 16
Coinop goes small
Edge March 1994, pg. 14
https://www.gamesthatwerent.com/2021/03/zool-arcade/
Daytona gets new name
Play Meter, March 1994, pg. 1
Irem shuts down arcade division
Play Meter, March 1994, pg. 1
Karaoke goes CD
https://archive.org/details/cashbox57unse_22/page/38/mode/1up?view=theater
US Rating System to be in place by Xmas
VIDEO-GAME MAKERS WILL SET UP SYSTEM FOR RATING PRODUCTS, WALL STREET JOURNAL, March 7, 1994, Monday, Section: Section B; Page 7, Column 6
UK Rating system to start in March
https://archive.org/details/AmigaFormatMagazine_201902/Amiga_Format_Issue_057_1994_03_Future_Publishing_GB/page/n21/mode/2up
3DO issues ratings system
https://archive.org/details/Electronic-Games-1994-03/page/n10/mode/1up?view=theater
https://www.mobygames.com/game/1824/hell-a-cyberpunk-thriller/cover/group-13661/cover-30908/
Current NextGen falters at CES
Edge, March 1994, pg. 6
Sega Previews Saturn
https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20056%20%28March%201994%29/page/n57/mode/2up
Edge, March 1994, pg. 6
Nintendo fools no one with SGi demos
Edge, March 1994, pg. 6
Acclaim The Duel demo details
https://archive.org/details/Electronic-Games-1994-03/page/n9/mode/1up?view=theater
Gregory Fischbach Part 2 - Acclaim - https://www.patreon.com/posts/47720122
Gregory Fischbach Part 1 - Activision - Acclaim - https://www.patreon.com/posts/46578120
3D tool makers show wares at CES
https://archive.org/details/powerplaymagazine-1994-03/page/15/mode/1up?view=theater
https://en.wikipedia.org/wiki/Wavefront_Technologies
https://en.wikipedia.org/wiki/Softimage_3D
https://archive.org/details/powerplaymagazine-1994-03/page/17/mode/1up?view=theater
Sega of America announces 32X
MONITOR, The Irish Times, March 15, 1994, CITY EDITION, Section: EDUCATION & LIVING; Pg. Supplement Page 12
SEGA TO ENTER 32-BIT VIDEO GAME MARKET IN FALL WITH PRICE BREAK ON HARDWARE, WALL STREET JOURNAL, March 15, 1994, Tuesday, Section: Section B; Page 6, Column 4, Byline: BY DON CLARK
PSX shown to UK Devs
Edge, March 1994, pg. 13
3DO announces new licensees and PC add-on card
No Headline In Original, WALL STREET JOURNAL, March 11, 1994, Friday, Section: Section B; Page 5, Column 4
https://en.wikipedia.org/wiki/3DO_Interactive_Multiplayer#Licensed_systems
Microsoft WON'T provide an OS for Saturn
Microsoft plays down Sega video game role, Financial Times (London,England), March 10, 1994, Thursday, London, Section: International Company News; Pg. 30, Byline: By LOUISE KEHOE and MICHIYO NAKAMOTO
Crystal Dynamics signs on for Saturn development
https://archive.org/details/Electronic-Games-1994-03/page/n11/mode/1up?view=theater
https://www.mobygames.com/game/company:1281/platform:sega-saturn/sort:-date/page:1/
CD32 haralds CD revolution in UK
MONITOR, The Irish Times, March 15, 1994, CITY EDITION, Section: EDUCATION & LIVING; Pg. Supplement Page 12
Nintendo announces Super Gameboy
NINTENDO UNIT UNVEILS DEVICE, WALL STREET JOURNAL, March 15, 1994, Tuesday, Section: Section C; Page 6, Column 6
Nintendo still smug, despite share price collapse
Nintendo still at the top of its game, Despite sagging shares, firm outscores rivals in efficiency, profitability, The Nikkei Weekly (Japan), March 28, 1994, Section: INDUSTRY; Pg. 9, Byline: BY ASAKO ISHIBASHI Staff writer
Nintendo profits expected to fall by 40%
Nintendo group's pretax profit to fall 40%, daily says, Japan Economic Newswire, MARCH 31, 1994, THURSDAY, Dateline: TOKYO, March 31 Kyodo
Sega Enterprises to raise dividend, skip share split, Japan Economic Newswire, MARCH 10, 1994, THURSDAY, Dateline: TOKYO, March 10 Kyodo
Acclaim reports record earnings!
Playthings, March 1994, pg. 10
NBA Jam launch to match Mortal Kombat
NBA Jams' Wins Acclaim; TriStar's New Cover Girl, Billboard, March 19, 1994, Section: HOME VIDEO; Shelf Talk; Pg. 68, Byline: by Elleen Fitzpatrick
Midway dumps Acclaim
https://www.nytimes.com/1994/03/31/business/company-news-nintendo-licensing-deal-rocks-acclaim-s-stock.html https://www.nytimes.com/1994/03/18/business/stocks-advance-on-good-inflation-news.html
NINTENDO'S PROJECT REALITY GAME SYSTEM GETS LIFT IN ACCORD WITH WMS INDUSTRIES, WALL STREET JOURNAL, March 31, 1994, Thursday, Section: Section B; Page 7, Column 1, Byline: BY JIM CARLTON
Sega shows off Virtua Racing on Genesis
https://archive.org/details/Electronic-Games-1994-03/page/n87/mode/1up?view=theater
Playmates Toys gets into games
https://archive.org/details/Electronic-Games-1994-03/page/n13/mode/1up?view=theater
https://www.mobygames.com/company/1481/playmates-interactive-entertainment-inc/games/
Playmates revenue drops
Playmates sales fall 10pc to $ 1.42b in saturated market, South China Morning Post (Hong Kong), March 22, 1994, Section: Business; Pg. 3, Byline: By CARRIE LEE
EA signs Shaq and Jordan
https://archive.org/details/Electronic-Games-1994-03/page/n25/mode/1up?view=theater
Commodore Australia closes down
IT'S NOT ALL DOOM AND GLOOM FOR COMMODORE; COMPUTER VISION, Sydney Morning Herald (Australia), March 21, 1994 Monday, Late Edition, Section: COMPUTERS; Pg. 50
Commodore warns of imminent bankruptcy
https://www.nytimes.com/1994/03/26/business/company-news-computer-pioneer-signals-bankruptcy-near.html?searchResultPosition=1
https://archive.org/details/amiga-computing-magazine-071/page/n11/mode/2up https://archive.org/details/amazing-computing-magazine-1994-03/page/n81/mode/2up
VFX1 brings VR home
https://archive.org/details/Electronic-Games-1994-03/page/n13/mode/1up?view=theater
https://archive.org/details/powerplaymagazine-1994-03/page/12/mode/1up?view=theater
https://en.wikipedia.org/wiki/VFX1_Headgear https://archive.org/details/PC-Player-German-Magazine-1994-03/page/n19/mode/2up
New World bought by NTN
https://archive.org/details/Computer_Gaming_World_Issue_116/page/n13/mode/1up?view=theater
MCA announces game studio
https://www.mobygames.com/company/1982/universal-interactive-inc/
https://archive.org/details/Electronic-Games-1994-03/page/n13/mode/1up?view=theater
Broderbund signs up affiliates
https://archive.org/details/Electronic-Games-1994-03/page/n9/mode/1up?view=theater
Rocket Science goes full Siliwood
https://archive.org/details/Computer_Gaming_World_Issue_116/page/n14/mode/1up?view=theater
Microsoft's got game
https://archive.org/details/Electronic-Games-1994-03/page/n10/mode/1up?view=theater
Newton gets games
https://archive.org/details/Electronic-Games-1994-03/page/n9/mode/1up?view=theater
Sierra goes big on CGI
https://archive.org/details/Electronic-Games-1994-03/page/n13/mode/1up?view=theater
Tsunami wants to inject you into a game
https://www.mobygames.com/game/1478/blue-force/trivia/
https://archive.org/details/Electronic-Games-1994-03/page/n11/mode/1up?view=theater
Dragon's Lair comes to CDRom
https://archive.org/details/Electronic-Games-1994-03/page/n18/mode/1up?view=theater
Shareware confusion rises
https://archive.org/details/PC-Player-German-Magazine-1994-03/page/n25/mode/2up?q=shareware
https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1994.03/page/n5/mode/2up
Company networks get Doom-ed!
https://archive.org/details/Computer_Gaming_World_Issue_116/page/n13/mode/1up?view=theater
Microsoft announces Microsoft Network
Microsoft to test PC network, Financial Times (London,England), March 14, 1994, Monday, London, Section: International Company News; Pg. 19
IBM and Videotron team up
https://www.nytimes.com/1994/03/12/business/company-news-videotron-and-ibm-to-explore-interactive-technology.html
https://techmonitor.ai/technology/ibm_previews_its_powerpc_403ga_emebedded_microcontroller_chip
https://en.wikipedia.org/wiki/PowerPC_400#PowerPC_403
https://www.youtube.com/watch?app=desktop&v=gJaSV-oulLE
https://books.google.ca/books?id=aeQDAAAAMBAJ&pg=PA62&dq=videoway+popular+mechanics&hl=en&sa=X&ved=0ahUKEwixn-r1wrTpAhWPbs0KHbhTC6AQ6AEIKDAA#v=onepage&q=videoway%20popular%20mechanics&f=false
https://www.encyclopedia.com/books/politics-and-business-magazines/groupe-videotron-lte
Japanese recession hits Akihabara
https://www.nytimes.com/1994/03/05/world/tokyo-journal-electronics-district-hits-hard-times.html?searchResultPosition=1
Survey reveals some winners amid chilly business climate, The Daily Yomiuri, March 28, 1994, Monday
https://www.triptojapan.com/blog/akihabara-exploring-tokyo-s-electric-town
Discounting takes Japanese retail by storm
Cheap and cheerful: Changing patterns of Japanese retailing, Financial Times (London,England), March 15, 1994, Tuesday, London, Section: Pg. 24, Byline: By EMIKO TERAZONO
Rhino Group grows
Enlarged Rhino advances to Pounds 2m, Financial Times (London,England). March 4, 1994, Friday, London, Section: UK Company News; Pg. 24, Byline: By PAUL TAYLOR
UK mag publisher Impact calls it quits
THE GAMES OF CHANCE; You don't need to live in the metropolis to make a million from mags, The Guardian (London), March 10, 1994, Section: THE GUARDIAN FEATURES PAGE; Pg. 17
https://archive.org/details/zzap64-magazine-106
https://archive.org/details/amiga-force-16/page/n11/mode/2up?view=theater
https://segaretro.org/Impact_Magazines
Dark Horse Comics gets into games mag business
https://archive.org/details/max-overload-01/mode/2up
https://archive.org/details/AmigaFormatMagazine_201902/Amiga_Format_Issue_057_1994_03_Future_Publishing_GB/page/n19/mode/2up
Move over cover disks...CDs are here!
https://archive.org/details/powerplaymagazine-1994-03/page/9/mode/1up?view=theater
Multimedia Porn becomes harder to ignore
https://archive.org/details/AcornUser140-Mar94/page/n21/mode/2up
https://archive.org/details/Computer_Gaming_World_Issue_116/page/n9/mode/2up
https://archive.org/details/amiga-computing-magazine-071/page/n29/mode/2up
https://archive.org/details/PC-Player-German-Magazine-1994-03/page/n17/mode/2up
McGraw Hill publishes Best of Byte
https://www.nytimes.com/1994/03/01/science/peripherals-the-bytes-of-the-past-emerge-as-a-book.html?searchResultPosition=1
https://archive.org/details/bestofbyte0000rana
Japan buys more chips abroad
Japan, U.S. emphasize 3 sectors for foreign chips Tokyo Relieved No Guarantee Sought, The Nikkei Weekly (Japan), March 28, 1994, Section: ECONOMY; Pg. 2, Byline: BY HIROSHI NAKAMAE Staff writer
Girls need to get into games
A TOOL FOR WOMEN, A TOY FOR MEN: VIDEO GAMES HELP BOYS GET A HEAD START, WALL STREET JOURNAL, March 16, 1994, Wednesday, Section: Section B; Page 1, Column 6, Byline: BY WILLIAM M BULKELEY
Carmen Sandiego goes around the world
https://archive.org/details/powerplaymagazine-1994-03/page/8/mode/1up?view=theater
https://en.wikipedia.org/wiki/Where_in_the_World_Is_Carmen_Sandiego%3F_(game_show)#International_versions
Magic the Gathering takes gaming market by storm
Playthings, March 1994, pg. 18
Linux launched
https://twitter.com/WeAreRSGroup/status/1768186561227538885/photo/1
RIP John Candy
https://www.nytimes.com/1994/03/05/obituaries/john-candy-comedic-film-star-is-dead-of-a-heart-attack-at-43.html?searchResultPosition=7
Recommended Links:
The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
Gaming Alexandria: https://www.gamingalexandria.com/wp/
They Create Worlds: https://tcwpodcast.podbean.com/
Digital Antiquarian: https://www.filfre.net/
The Arcade Blogger: https://arcadeblogger.com/
Retro Asylum: http://retroasylum.com/category/all-posts/
Retro Game Squad: http://retrogamesquad.libsyn.com/
Playthrough Podcast: https://playthroughpod.com/
Retromags.com: https://www.retromags.com/
Games That Weren't - https://www.gamesthatwerent.com/
Sound Effects by Ethan Johnson of History of How We Play.
Copyright Karl Kuras