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October 1984

Video Game Newsroom Time Machine

Release Date: 08/26/2025

October 1984 show art October 1984

Video Game Newsroom Time Machine

Japan goes after arcades, Nintendo's Famicon gets its first licensee & Gamers come together online These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in October 1984.  As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile...

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Richard Bartle - Part 2 - Designing Virtual Worlds show art Richard Bartle - Part 2 - Designing Virtual Worlds

Video Game Newsroom Time Machine

After spending almost 2 decades trying to make MUD a viable commercial project, Richard returns to academia after publishing his seminal book, Designing Virtual Worlds, and begins teaching and researching game worlds and player behavior. We delve deep into the study of games, talk about why it's important and the future of virtual worlds, the morality of being a god, both as a designer and a gamer, and where the industry can go from here. Recorded: February 2025 Get us on your mobile device: Android:...

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Richard Bartle - Part 1 - MUD (Multi User Dungeon) show art Richard Bartle - Part 1 - MUD (Multi User Dungeon)

Video Game Newsroom Time Machine

While there are many founders of the video game industry writ large, the dawn of multiplayer gaming is a much more select group of luminaries and our guest today, Richard Bartle is most definitely one of them.  He cocreated MUD1, the first Multi User Dungeon game as a college student and has gone on to help shape the academic view of gaming ever since. Recorded: January 2025 Video version:   https://www.patreon.com/posts/135579198 Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz ...

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John Wood - Sally Dark Ride show art John Wood - Sally Dark Ride

Video Game Newsroom Time Machine

Mechanical amusements have long been a mainstay of theme parks and travelling fairs.  In the 1980s, this technology entered the realm of the arcade, most notably through Chuck E. Cheese and since then, has merged with the traditional dark ride to become the interactive dark ride, a mixture of animatronics, motion, lightguns and video games.   Our guest today, John Wood is the head of Sally Corporation, a pioneer of animatronic entertainment and especially the interactive darkride.  John tells us how this industry leader got its start Recorded: September 2024 Video version: Get...

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September 1994 show art September 1994

Video Game Newsroom Time Machine

Nintendo owns CES, The future belongs to the internet & EA disses Sega These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in September 1994.  As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:...

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Jeff Johannigman - Part 2 - Origin, Dynamix, Microprose show art Jeff Johannigman - Part 2 - Origin, Dynamix, Microprose

Video Game Newsroom Time Machine

  From a bedroom coder to Game Developer's Conference OG to the creator of one of the greatest one-on-one action strategy games of the 8 bit era, Jeff Johannigman worked for some of the most legendary companies of the 80s, Epyx, Electronic Arts, and Origin and beyond.   In Part 2, we talk about working on Ultima for the Gameboy, porting Dynamix titles to the Amiga, rediscovering his strategy roots at Microprose and finally deciding to exit the industry on moral and personal grounds. Jeff's insight and storytelling skill make this a wonderful chat. Recorded: September 2024 Watch the...

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Jeff Johannigman - Part 1 - Atari PE, Synapse, Epyx, Electronic Arts, Origin, GDC show art Jeff Johannigman - Part 1 - Atari PE, Synapse, Epyx, Electronic Arts, Origin, GDC

Video Game Newsroom Time Machine

From a bedroom coder to Game Developer's Conference OG to the creator of one of the greatest one-on-one action strategy games of the 8 bit era, Jeff Johannigman worked for some of the most legendary companies of the 80s, Epyx, Electronic Arts, and Origin.   In Part 1, we talk about those early days, including the making of games such as G.I. Joe and Savage Empire and working with important figures like Ihor Wolosenko, Dani Bunten, Chris Crawford, Warren Spector, and Richard Garriot. Jeff's insight and storytelling skill make this a wonderful chat. Recorded: September 2024 Video version:...

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September 1984 show art September 1984

Video Game Newsroom Time Machine

PCs get upgraded, MSX comes to Europe & Coinop goes cartridge These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in August 1984.  As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:...

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Graeme Bayless - Part 5 - E-Line Media, Fireforge, Netherrealm Studios show art Graeme Bayless - Part 5 - E-Line Media, Fireforge, Netherrealm Studios

Video Game Newsroom Time Machine

Few developers have had as long and prolific a career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 5, we talk about Graeme's winding up of Fierce Wombat, looking for a new position and being offered a position at NetherRealm Studios, where he worked on Injustice 2, Mortal Kombat 11 and Mortal Kombat 1.  We discuss life in a studio with the most senior staff in the business, gamer-first design...

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August 1994 show art August 1994

Video Game Newsroom Time Machine

30 years ago: Computer industry booms as consoles slump, Nintendo announces Ultra64 & The internet gets scary These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in August 1994.  As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your...

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More Episodes

Japan goes after arcades,
Nintendo's Famicon gets its first licensee &
Gamers come together online

These stories and many more on this episode of the VGNRTM!

This episode we will look back at the biggest stories in and around the video game industry in October 1984. 
As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.

Alex Smith of They Create Worlds is our cohost.  Check out his podcast here:
https://www.theycreateworlds.com/
and order his book here:
https://www.theycreateworlds.com/book

Get us on your mobile device:
Android:  https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz
iOS:      https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine

And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon!
https://www.patreon.com/VGNRTM

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Links:
If you don't see all the links, find them here:
    https://www.patreon.com/posts/137421899

7 Minutes in Heaven: Lazy Jones
Video Version: https://www.patreon.com/posts/7-minutes-in-137421447
    https://en.wikipedia.org/wiki/Lazy_Jones

Corrections:
September 1984 Ep - https://www.patreon.com/posts/september-1984-127470165
Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
    https://archive.org/details/atariincbusiness0000gold
    http://jerrymomoda.com/universal-vs-nintendo-part-i-2/
    https://www.patreon.com/posts/83174490/
    https://www.filfre.net/2016/05/kit-williamss-golden-hare-part-1-the-contest/page_1big/
    https://www.youtube.com/watch?v=1-Uz0LMbWpI    
    https://archive.org/details/zaprisefall00cohe/mode/2up
    

1944    
Coinmen looking forward to VE Day
    https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/40s/44/CB-1944-10-03.pdf  pg. 1   
    https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/40s/44/CB-1944-10-10.pdf pg. 3   
    https://www.ipdb.org/machine.cgi?id=2735    
    https://www.ipdb.org/machine.cgi?id=2736
    https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/40s/44/CB-1944-10-31.pdf   pg. 2
    https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/40s/44/CB-1944-10-10.pdf  pg. 2     
    https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/40s/44/CB-1944-10-17.pdf   pg. 5

First National Electronics Conference held
    https://www.nytimes.com/1944/10/06/archives/electronics-holds-postwar-promise-war-expansion-of-uses-aids-in.html?searchResultPosition=2


1954    
Popular Electronics debuts
    https://www.worldradiohistory.com/Archive-Poptronics/50s/54/Pop-1954-10.pdf    pg. 52

Von Neumann joins Atomic Energy Commission
    https://www.nytimes.com/1954/10/24/archives/oppenheimer-friend-named-to-the-aec-von-neumann-gets-vacancy-on-aec.html?searchResultPosition=3   
    https://www.nytimes.com/1954/10/24/archives/von-neumann-had-key-hbomb-role-princeton-scientist-created.html?searchResultPosition=5

New York Magistrate resigns to head Comics Code Authority
     https://www.nytimes.com/1954/10/02/archives/magistrate-resigns-murphy-to-draft-a-code-for-comic-magazine.html?searchResultPosition=4


1964    
UNIVAC experiments with airflow computing
    https://www.nytimes.com/1964/10/18/archives/new-digital-computer-introduced-by-univac.html?searchResultPosition=2

Big Tech hit by defense spending cuts
    https://www.nytimes.com/1964/10/13/archives/watson-announces-ibm-profits-mark-for-third-quarter.html?searchResultPosition=65

Bowling gets computerized
    https://www.worldradiohistory.com/Archive-Poptronics/60s/64/Pop-1964-10.pdf   pg. 46


1974    
ASCII code extensions proposed
    https://www.worldradiohistory.com/Archive-Poptronics/70s/1974/Poptronics-1974-10.pdf   pg. 26  
    https://www.aivosto.com/articles/charsets-7bit.html#body 
    
Atari Debuts Touch Me
    https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-10-19.pdf   pg. 31

Sega sponsors video game tournament
    https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-10-26.pdf  pg. 45    
    https://segaretro.org/Sega_TV_Game-ki_Zenkoku_Contest    


1984:
Hasbro buys Milton Bradley
    Toys Hobbies & Crafts, October 1984

Warner returns to profitability
    "Posts $24.4 Million Profit Compared With Loss a Year Ago, The Associated Press October 23, 1984, Tuesday, AM cycle, Section: Business News"

Atari Games Inc. established
    Replay, October 1984, pg. 15
    
Jack is looking for cash
    The second time around, Forbes, October 8, 1984, Section: COMPANIES; Pg. 42, Byline: By Anne Bagamery
    Electronic Games, October 1984, pg. 12
    Gerard Leaves as Warner Co-President, The Associated Press, October 16, 1984, Tuesday, AM cycle, Section: Business News

Commodore financials break records
    https://archive.org/details/popular-computing-weekly-1984-10-18/page/n4/mode/1up?view=theater
    
Apple numbers soar
    Apple earnings soar six-fold in quarter, Financial Times (London,England), October 19, 1984, Friday, Section: SECTION II; International Companies; Pg. 21

TI settles investor suit
    Suit costs TI $12 million, Computerworld, October 15, 1984, Section: COMPUTER INDUSTRY; Pg. 116

Ocean buys Imagine
    https://archive.org/details/popular-computing-weekly-1984-10-18/mode/1up?view=theater

Sinclair buys rights to bandersnatch
    https://archive.org/details/popular-computing-weekly-1984-10-11/mode/1up?view=theater
    https://archive.org/details/popular-computing-weekly-1984-10-04/page/n4/mode/1up?view=theater

Activision to spend big as computer game maker
    ACTIVISION; Details pre-Christmas advertising and promotion plans, Business Wire, October 24, 1984, Wednesday       
    ACTIVISION; Financial results, Business Wire, October 29, 1984, Monday

PCS going into bankruptcy
    https://archive.org/details/popular-computing-weekly-1984-10-25/page/n4/mode/1up?view=theater
    
Konami goes public
    KONAMI INDUSTRY TRADED FIRST AT 8,300 YEN, Copyright 1984 Jiji Press Ltd.Jiji Press Ticker Service, OCTOBER 1, 1984, MONDAY

Japanese Arcade law
    https://archive.org/details/game-machine-magazine-19841001p/page/n18/mode/1up?view=theater

Japanese arcades diversify
    https://archive.org/details/game-machine-magazine-19841015p/page/n16/mode/1up

Chuck E. Cheese operations normalize
    Play Meter, October 15, 1984, pg. 9

Fighting games are all the rage
    Replay, October 1984, pg. 16
    https://en.wikipedia.org/wiki/Punch-Out!!

AMOA set to be the battle of the carts
    Replay, October 1984, pg. 27, pg. 31

Video Games donated to Smithsonian
    https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1984/CB-1984-10-20.pdf  pg. 38
    
Namco moves to Famicom
    https://archive.org/details/game-machine-magazine-19841001p/page/n18/mode/1up?view=theater
    http://www.videogameden.com/fc.htm?lor
    
Parker Bros may be getting out
    https://archive.org/details/computer-entertainer-3-7/page/n14/mode/1up?view=theater
    Tom Dusenberry - Parker Brothers - Hasbro - Atari - https://www.patreon.com/posts/42807419

Adam woes continue
    https://archive.org/details/computer-entertainer-3-7/mode/1up?view=theater
    https://archive.org/details/computer-entertainer-3-7/page/105/mode/1up?view=theater
    Cabbage Patch Sales Boost Coleco's 3rd-Qtr Profit, The Associated Press, October 25, 1984, Thursday, AM cycle, Section: Business News     
    No Headline In Original, United Press International, October 24, 1984, Wednesday, BC cycle, Section: Financial
    Adam promotion costs hit earnings at Coleco, Financial Times (London,England), October 30, 1984, Tuesday, Section: SECTION II; International Companies; Pg. 15

Oric on the ropes
    https://archive.org/details/popular-computing-weekly-1984-10-04/mode/1up?view=theater

GEC drops MSX plans
    https://archive.org/details/popular-computing-weekly-1984-10-11/page/n4/mode/1up?view=theater

Sega to launch MSX in UK
    https://archive.org/details/popular-computing-weekly-1984-10-18/page/n4/mode/1up?view=theater     
    https://www.msx.org/wiki/Yashica_YC-64    
    https://www.msx.org/wiki/Category:Yeno

Amstrad bullish on CPC
    Amstrad stays Sugar sweet, The Guardian (London), October 4, 1984, Byline: By MAGGIE BROWN

Commodore prepping 128
    https://archive.org/details/popular-computing-weekly-1984-10-25/mode/1up?view=theater

Sinclair denies rumors of expanded speccy
    https://archive.org/details/popular-computing-weekly-1984-10-04/mode/1up?view=theater

Sinclair announces Spectrum+
    https://archive.org/details/popular-computing-weekly-1984-10-18/mode/1up?view=theater    
    https://archive.org/details/popular-computing-weekly-1984-10-25/page/n17/mode/2up?view=theater

Home computers have the price right, just not the power
    Byte, October 1984, pg. 6
    Final bonanza for home micros / Sales of cheap home computers, The Guardian (London), October 8, 1984, Byline: By PETER LARGE

Games on cassette are dead
    https://archive.org/details/computer-entertainer-3-7/page/107/mode/1up?view=theater

Bookware mania explodes!
    https://archive.org/details/computer-entertainer-3-7/mode/1up?view=theater    
    https://archive.org/details/popular-computing-weekly-1984-10-11/page/n4/mode/1up?view=theater
    Toy & Hobby World, October 1984, pg. 8
    
Visi On sold to CDC
    https://books.google.de/books?id=d-tPdHcBE9wC&pg=PAPA41&redir_esc=y#v=onepage&q&f=false

Microsoft delays Windows... again
    PERIPHERALS; SPECIAL INSURANCE COVERAGE COULD PREVENT COSTLY LOSSES, The New York Times, October 30, 1984, Tuesday, Late City Final Edition, Section: Section C; Page 6, Column 5; Science Desk

Ensoniq plans ad campaign
    No Headline In Original, ADWEEK, October 22, 1984, Eastern Edition, Section: ACCOUNT ACQUISITIONS; New England    
    https://en.wikipedia.org/wiki/Ensoniq

Crackers get organized
    https://archive.org/details/popular-computing-weekly-1984-10-25/page/n4/mode/1up?view=theater     
    https://csdb.dk/group/?id=3423
    
Playnet Launches nationwide
    PLAYNET; Launches national access to its in-home, on-line network, Business Wire, October 30, 1984, Tuesday

Comp-U-Card hits 1 million
    COMP-U-CARD-INTL; Announces individual membership base exceeds one million, Business Wire, October 18, 1984, Thursday
    
Micronet to take on Compunet in the UK
    https://archive.org/details/popular-computing-weekly-1984-10-18/mode/1up?view=theater    
    Futures (Micro Guardian): Search and you will find / The World Reporter full text news and current affairs database, The Guardian (London), October 18, 1984

Videotex or videotext?
    Business World;Infant videotext industry has identity problems in pitching home information systems to consumer, United Press International, October 21, 1984, Sunday, BC cycle, Section: Domestic News, Byline: By SUSAN POSTLEWAITE, UPI Business Writer         
    Business World; Infant videotext industry has identity problems in pitching home information systems to consumer; First question: What does it do?; Second question: Why do I want it?; Third question: Can I afford it?, United Press International, October 21, 1984, Sunday, BC cycle, Section: Financial, Byline: By SUSAN POSTLEWAITE, UPI Business Writer

Game creators get chatty
    https://archive.org/details/Computer_Gaming_World_Issue_4.5/page/n13/mode/2up
    https://archive.org/details/Computer_Gaming_World_Issue_4.5/page/n29/mode/2up
    
ISBN adds software
    Byte, October 1984, pg. 10

Antic Reviews The Art of Computer Game Design
    https://archive.org/details/artofcomputergam00chri/mode/2up?view=theater   
    https://archive.org/details/1984-10-anticmagazine/page/82/mode/2up
    
Nintendo beats Universal on appeal
    "Universal City Studios, Inc. v. Nintendo Co., United States Court of Appeals for the Second Circuit, May 23, 1984, Argued ; October 4, 1984, Decided, No. 84-7095
    On the Light Side, The Associated Press, October 11, 1984, Thursday, PM cycle"

MCA sues Atari
    https://archive.org/details/computer-entertainer-3-7/mode/1up
    https://www.atariprotos.com/2600/software/dune/dune.htm

Commodore runs afoul of the FTC
    Byte, October 1984, pg. 9
    
Learn to speculate - the Video Game!
    INVESTMENT WATCH, The San Diego Union-Tribune, October 31, 1984 Wednesday, Section: BUSINESS; Pg. A-13, Byline: Janet Lowe, TRIBUNE FINANCIAL EDITOR     
    https://www.worthpoint.com/worthopedia/comex-game-market-simulator-software-3764189470  

Acorn dives into Laserdiscs
    Venture in video discs,Financial Times (London,England), October 31, 1984, Wednesday, Section: SECTION I; Technology; Education; Pg. 15, Byline: EDITED BY ALAN CANE      
    https://www.historyofinformation.com/detail.php?id=1661

RIP HESWare
    https://archive.org/details/popular-computing-weekly-1984-10-11/mode/1up?view=theater      
    Jay Balakrishnan - HESWare, Radical, Dynamics, Solid State Software - https://www.patreon.com/posts/jay-balakrishnan-103071267
    No Headline In Original, United Press International, October 8, 1984, Monday, BC cycle, Section: Financial, Dateline: EUGENE, Ore.

Quote of the month: https://archive.org/details/popular-computing-weekly-1984-10-25/page/n2/mode/1up?view=theater

Recommended Links:

The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
Gaming Alexandria: https://www.gamingalexandria.com/wp/
They Create Worlds: https://tcwpodcast.podbean.com/
Digital Antiquarian: https://www.filfre.net/
The Arcade Blogger: https://arcadeblogger.com/
Retro Asylum: http://retroasylum.com/category/all-posts/
Retro Game Squad: http://retrogamesquad.libsyn.com/
Playthrough Podcast: https://playthroughpod.com/
Retromags.com: https://www.retromags.com/
Games That Weren't - https://www.gamesthatwerent.com/


Sound Effects by Ethan Johnson of History of How We Play.


Copyright Karl Kuras