Video Game Newsroom Time Machine
Mechanical amusements have long been a mainstay of theme parks and travelling fairs. In the 1980s, this technology entered the realm of the arcade, most notably through Chuck E. Cheese and since then, has merged with the traditional dark ride to become the interactive dark ride, a mixture of animatronics, motion, lightguns and video games. Our guest today, John Wood is the head of Sally Corporation, a pioneer of animatronic entertainment and especially the interactive darkride. John tells us how this industry leader got its start Recorded: September 2024 Video version: Get...
info_outlineVideo Game Newsroom Time Machine
Nintendo owns CES, The future belongs to the internet & EA disses Sega These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in September 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:...
info_outlineVideo Game Newsroom Time Machine
From a bedroom coder to Game Developer's Conference OG to the creator of one of the greatest one-on-one action strategy games of the 8 bit era, Jeff Johannigman worked for some of the most legendary companies of the 80s, Epyx, Electronic Arts, and Origin and beyond. In Part 2, we talk about working on Ultima for the Gameboy, porting Dynamix titles to the Amiga, rediscovering his strategy roots at Microprose and finally deciding to exit the industry on moral and personal grounds. Jeff's insight and storytelling skill make this a wonderful chat. Recorded: September 2024 Watch the...
info_outlineVideo Game Newsroom Time Machine
From a bedroom coder to Game Developer's Conference OG to the creator of one of the greatest one-on-one action strategy games of the 8 bit era, Jeff Johannigman worked for some of the most legendary companies of the 80s, Epyx, Electronic Arts, and Origin. In Part 1, we talk about those early days, including the making of games such as G.I. Joe and Savage Empire and working with important figures like Ihor Wolosenko, Dani Bunten, Chris Crawford, Warren Spector, and Richard Garriot. Jeff's insight and storytelling skill make this a wonderful chat. Recorded: September 2024 Video version:...
info_outlineVideo Game Newsroom Time Machine
PCs get upgraded, MSX comes to Europe & Coinop goes cartridge These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in August 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:...
info_outlineVideo Game Newsroom Time Machine
Few developers have had as long and prolific a career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 5, we talk about Graeme's winding up of Fierce Wombat, looking for a new position and being offered a position at NetherRealm Studios, where he worked on Injustice 2, Mortal Kombat 11 and Mortal Kombat 1. We discuss life in a studio with the most senior staff in the business, gamer-first design...
info_outlineVideo Game Newsroom Time Machine
30 years ago: Computer industry booms as consoles slump, Nintendo announces Ultra64 & The internet gets scary These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in August 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your...
info_outlineVideo Game Newsroom Time Machine
Few developers have had as long and prolific a career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 4, we talk about the decade that Graeme spent in the wilderness of the game's industry, during which he worked on titles such as Tomb Raider Legend and Anniversary at Crystal Dynamics, tried to salvage projects like Enslaved, Dead to Rights Retribution and Splatterhouse at Namco, returned to sports...
info_outlineVideo Game Newsroom Time Machine
Commodore buys Amiga Jack Tramiel declares war on competition Nintendo announces US NES launch plans These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in August 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile...
info_outlineVideo Game Newsroom Time Machine
Few developers have had as long and prolific a career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 3, we talk about job hunting in the games industry at the end of the 90s and his time at EA's Tiburon subsidiary working on Madden 2001 and 2002 as well as developing the NFL Street franchise. What is life like for a dev living in the crunch of annualized sports games? How are new franchises...
info_outlineAcorn and Commodore soar, as Coleco and Atari falter
Software takes center stage in PC clone world
UK game prices hit rock bottom
These stories and many more on this episode of the VGNRTM!
This episode we will look back at the biggest stories in and around the video game industry in April 1984.
As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.
Alex Smith of They Create Worlds is our cohost. Check out his podcast here:
https://www.theycreateworlds.com/
and order his book here:
https://www.theycreateworlds.com/book
Get us on your mobile device:
Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz
iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine
And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon!
https://www.patreon.com/VGNRTM
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Links:
If you don't see all the links, find them here:
https://www.patreon.com/posts/106448718
7 Minutes in Heaven: Atic Atac
Video Version: https://www.patreon.com/posts/7-minutes-in-106323507
https://en.wikipedia.org/wiki/Atic_Atac
https://archive.org/details/popular-computing-weekly-1984-04-26/page/n1/mode/1up
Corrections:
March 1984 Ep - https://www.patreon.com/posts/march-1984-104469980
Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
1954
Kefauver hearing puts pressure on comics industry
https://www.nytimes.com/1954/04/20/archives/comicbook-hearing-to-start-tomorrow.html
https://www.nytimes.com/1954/04/23/archives/senator-charges-deceit-on-comics-kefauver-says-child-study-groups.html
https://en.wikipedia.org/wiki/Estes_Kefauver
1964
IBM announces the 360
https://x.com/kenshirriff/status/1777022892477239724
https://en.wikipedia.org/wiki/IBM_System/360
1974
Sega becomes American
https://archive.org/details/cashbox35unse_41/page/50/mode/1up?view=theater
https://podcast.theycreateworlds.com/e/the-saga-of-sega/
Mirco Games brings freeplay to video
https://archive.org/details/cashbox35unse_42/page/50/mode/1up?view=theater
Sam Stern urges industry to go to 25 cent play
https://archive.org/details/cashbox35unse_43/page/35/mode/1up?view=theater
David Gottlieb, RIP
https://archive.org/details/cashbox35unse_43/page/35/mode/1up?view=theater
1984
Atari losses fall
Post Net Income of $30.9 Million, The Associated Press, April 19, 1984, Thursday, AM cycle, Section: Business News
Newsbytes, April 17, 1984, Atari in Trouble Again
https://www.nytimes.com/1984/04/19/business/warner-severs-tie-with-ladd-warner-communications.html
Banks cut Coleco credit line
https://www.nytimes.com/1984/04/03/business/coleco-says-banks-cut-its-credit.html?searchResultPosition=1
Coleco reports rebound from last quarter's loss, United Press International, April 17, 1984, Tuesday, BC cycle
Commodore sales skyrocket!
https://www.nytimes.com/1984/04/27/business/profit-off-at-xerox-sperry-up.html
Toy & Hobby World, April 1984 pg. 12
Acorn revenues soar!
https://archive.org/details/AcornUser021-Apr84/page/n8/mode/1up
TI turn-around unprecedented
Newsbytes, April 17, 1984, Texas Instruments Update
Milton Bradley returns to profitability
Milton Bradley Shows Profit in First Quarter, The Associated Press, April 20, 1984, Friday, BC cycle, Section: Business News
Toy Maker Talking About 'Business Combination' With Another Company, The Associated Press, April 26, 1984, Thursday, AM cycle, Section: Business News, Dateline: SPRINGFIELD, Mass.
Pizza Time Losses continue to mount
Newsbytes, April 17, 1984, In Brief
Atari closes last California factory
Newsbytes, April 3, 1984, Atari Lay-Off
https://www.nytimes.com/1984/04/07/business/atari-to-cut-550-jobs-at-2-plants.html
Alan Kay leaves Atari
Newsbytes, April 10, 1984, A week of resignations
5200 Software drought
https://archive.org/details/computer-entertainer-3-1/page/12/mode/1up
https://archive.org/details/computer-entertainer-3-1/page/15/mode/1up
German court squashe Unimex duplicator
https://binarium.de/unimex_duplicator_sp280
https://archive.org/details/happycomputer-magazine-1984-04/page/n7/mode/1up
Sinclair misses another QL deadline
https://archive.org/details/popular-computing-weekly-1984-04-05/page/n4/mode/1up?view=theater
https://archive.org/details/PersonalComputerNews/PersonalComputerNews057-14Apr1984/page/n3/mode/1up?view=theater
https://archive.org/details/PersonalComputerNews/PersonalComputerNews056-07Apr1984/page/n5/mode/1up
Sinclair finds QL workaround!
https://archive.org/details/PersonalComputerNews/PersonalComputerNews059-28Apr1984/page/n3/mode/1up?view=theater
https://archive.org/details/popular-computing-weekly-1984-04-26/page/n4/mode/1up?view=theater
Hannover Fair sees flood of PCs
https://archive.org/details/PersonalComputerNews/PersonalComputerNews058-21Apr1984/page/n4/mode/1up?view=theater
Commodore unveils PC clone
Newsbytes, April 3, 1984, Speaking of Clones
https://www.nytimes.com/1984/04/05/business/2-machines-challenge-ibm.html
IBM looks to shut down clones
Newsbytes, April 3, 1984, More IBM, by Paul Richter
https://archive.org/details/PersonalComputerNews/PersonalComputerNews056-07Apr1984/page/n4/mode/1up?view=theater
IBM buys additional Intel shares
Newsbytes, April 3, 1984, In Brief
PCJr sales still dismal
https://archive.org/details/computer-entertainer-3-1/page/10/mode/1up?view=theater
https://archive.org/details/PersonalComputerNews/PersonalComputerNews059-28Apr1984/page/n5/mode/1up?view=theater
Apple ][ forever!
Newsbytes, April 10, 1984, Apple II Forever
https://apple.fandom.com/wiki/Apple_II_Forever
Newsbytes, April 17, 1984, Mac-Update
Apple holds its own with IBM
Newsbytes, April 10, 1984, Apple vs. IBM
Tomy drops out of US market
Toy & Hobby World, April 1984 pg. 12
HP introduces the ThinkJet
https://www.hp.com/hpinfo/abouthp/histnfacts/museum/imagingprinting/0011/
https://archive.org/details/byte-magazine-1984-04-rescan/page/n11/mode/1up?view=theater
Moves to Asia continue
Newsbytes, April 17, 1984, Stealing some thunder
https://www.nytimes.com/1984/04/26/nyregion/thursday-april-26-1984-international.html
Bill Gates on Time cover
https://content.time.com/time/covers/0,16641,19840416,00.html
https://www.nytimes.com/1984/04/22/business/the-heady-world-of-ibm-suppliers.html
IBM working on GUI
https://archive.org/details/byte-magazine-1984-04-rescan/page/n10/mode/1up?view=theater
https://en.wikipedia.org/wiki/IBM_TopView
3rd parties abandon Adam
https://archive.org/details/computer-entertainer-3-1/page/8/mode/1up?view=theater
https://archive.org/details/computer-entertainer-3-1/page/10/mode/1up?view=theater
Imagine changes course on price cut
https://archive.org/details/PersonalComputerNews/PersonalComputerNews056-07Apr1984/page/n6/mode/1up?view=theater
UK game prices hit 1 pound 99!
https://archive.org/details/PersonalComputerNews/PersonalComputerNews057-14Apr1984/page/n3/mode/1up?view=theater
https://archive.org/details/PersonalComputerNews/PersonalComputerNews057-14Apr1984/page/n4/mode/1up?view=theater
PC Write shareware model a success
Newsbytes, April 10, 1984, Betting on Piracy
Wordstar hits hard times
Newsbytes, April 17, 1984, Software Snafus
Atari Program Exchange shuttered
https://archive.org/details/computer-entertainer-3-1/page/n4/mode/1up?view=theater
Atari introduces AtariLab
PRESS CONFERENCE, PR Newswire, April 4, 1984, Wednesday
https://en.wikipedia.org/wiki/AtariLab
Broderbund announces Print Shop
https://archive.org/details/computer-entertainer-3-1/page/6/mode/1up?view=theater
HESWare hires Nimoy
https://archive.org/details/Ahoy_Issue_04_1984-04_Ion_International_US/page/n7/mode/2up
Empires redefines pass-and-play
https://archive.org/details/PersonalComputerNews/PersonalComputerNews057-14Apr1984/page/n6/mode/1up?view=theater
https://spectrumcomputing.co.uk/entry/9706
Synapse withdraws from UK market
https://archive.org/details/computer-and-videogames-030/page/n19/mode/1up
Random House enters software biz
https://www.nytimes.com/1984/04/11/business/advertising-random-s-software-account.html
64er launches
https://archive.org/details/64er_1984_04/mode/2up
France goes online
https://www.nytimes.com/1984/04/30/business/computer-linkups-spurred-by-france.html
Games Network signs up additional franchises
https://archive.org/details/popular-computing-weekly-1984-04-12/page/n18/mode/1up?view=theater
https://archive.org/details/popular-computing-weekly-1984-04-26/page/n12/mode/1up?view=theater
Videotext gone took 'r jawbs!
https://www.nytimes.com/1984/04/29/arts/tv-view-a-corporate-look-into-the-near-future.html
MITI throws in the towel
MITI GIVES UP PLAN TO SUBMIT SOFTWARE BILL TO DIET, Japan Economic Newswire, APRIL 21, 1984, SATURDAY
REVIEW-SOFTWARE: JAPAN, U.S. REMAIN APART ON SOFTWARE PROTECTION, Japan Economic Newswire, APRIL 19, 1984, THURSDAY
CalTech students hack Rose Bowl scoreboard
https://archive.org/details/byte-magazine-1984-04-rescan/page/n10/mode/1up?view=theater
https://www.edn.com/forget-touchdowns-engineers-score-with-pranks/
RCA axes Video disk
https://www.nytimes.com/1984/04/12/arts/tv-review-viewer-controls-screen.html?searchResultPosition=1
https://www.nytimes.com/1984/04/06/business/rca-defends-timing-of-videodisk-canceling.html
Licensing business explodes
Children's Characters Stir Big Sales, The Associated Press, April 25, 1984, Wednesday, PM cycle, Section: Domestic News, Byline: By ROBERT WADE, Associated Press Writer
Takara pens deal with Hasbro
US firm permitted to use characters, The Japan Economic Journal, April 17, 1984, Section: SERVICE/LEISURE/FOOD; Pg. 18
Toy & Hobby World, April 1984
D&D scare hits the UK
https://archive.org/details/popular-computing-weekly-1984-04-12/page/n1/mode/2up
Recommended Links:
The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
Gaming Alexandria: https://www.gamingalexandria.com/wp/
They Create Worlds: https://tcwpodcast.podbean.com/
Digital Antiquarian: https://www.filfre.net/
The Arcade Blogger: https://arcadeblogger.com/
Retro Asylum: http://retroasylum.com/category/all-posts/
Retro Game Squad: http://retrogamesquad.libsyn.com/
Playthrough Podcast: https://playthroughpod.com/
Retromags.com: https://www.retromags.com/
Games That Weren't - https://www.gamesthatwerent.com/
Sound Effects by Ethan Johnson of History of How We Play.
Copyright Karl Kuras
sega
nintendo
atari
coleco
acorn
commodore
c64
spectrum
sinclair
ql
microsoft
windows
vision
gottlieb
chuck e cheese
pizza time
pcjr
shareware
pulsonic
imagine
mastertronic
ultimate
aticatac
apple
macintosh
appleii
40 years ago:
#Acorn and #Commodore soar, as #Coleco and #Atari falter,
Software takes center stage in PC clone world &
UK game prices hit rock bottom
These stories and more on the VGNRTM!
#c64 #zxspectrum #ql #mastertronic #sega