Video Game Newsroom Time Machine
Few developers have had as long and prolific a career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 3, we talk about job hunting in the games industry at the end of the 90s and his time at EA's Tiburon subsidiary working on Madden 2001 and 2002 as well as developing the NFL Street franchise. What is life like for a dev living in the crunch of annualized sports games? How are new franchises...
info_outline July 1994 - Part 2Video Game Newsroom Time Machine
Sega's Saturn premiere flops Nintendo goes for cheap VR Commodore bankruptcy gets messy These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:...
info_outline July 1994 - Part 1Video Game Newsroom Time Machine
Sega's Saturn premiere flops, The Game Industry ditches CES for E3 & Nintendo goes for cheap VR These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device:...
info_outline Graeme Bayless - Part 2 - Dynamix, SierraVideo Game Newsroom Time Machine
Few developers have had as long and prolific career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 2, we talk about his time at Dynamix, a Sierra subsidiary. We find out how he met his wife in the early days of online geekdom, finally put down roots in Eugene, OR, ventured into online game development, experienced the gradual fall of Sierra as it changed hands again and again, worked on games such...
info_outline July 1984Video Game Newsroom Time Machine
Jack buys Atari Imagine goes belly up Nintendo's Famicom gets Zapped These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:...
info_outline Graeme Bayless Part 1 - Accolade, SSI, Sega, Hyperbole StudiosVideo Game Newsroom Time Machine
Few developers have had as long and prolific career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 1, we talk about his early years, the evolution of the industry, moving from computers at SSI to consoles with Sega and getting up to the boom of FMV games. Recorded: December 2023 Get us on your mobile device: Android: iOS: And if you like what we are doing here at...
info_outline June 1994Video Game Newsroom Time Machine
Hollywood welcomes Siliwood, Saturn and Playstation begin fight for Japanese consumers & 3DO declared DOA These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in June 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile...
info_outline Raymond Yap - Wong's International, MondexVideo Game Newsroom Time Machine
The boom of home computers and electronics in the 1970s and 1980s was as much a success of entrepreneurial endeavor and technological innovation, as it was of the blossoming worldwide supply chain. One of the company's that made it all possible was WONG's International and our guest today, Raymond Yap was their representative in the UK. He helped make sure that the BBC Micro got into UK schools and traveled the world securing suppliers for all manner of electronics. How did that business work? Where did his career lead after this? Raymond tells us of an amazing journey that includes not only...
info_outline June 1984Video Game Newsroom Time Machine
The home computer market implodes, Atari announces 7800 & Console software dries up. These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in June 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device:...
info_outline Larry J. Dunlap - The Games Network, Imperial WarsVideo Game Newsroom Time Machine
The dawn of the home computer seemed to usher in the death of computing's networked past dominated by dumb terminals connected to mainframes, but a few visionaries foresaw a world in which the microcomputer technology invading millions of homes could be connected and the data networks already in consumer hands, such as cable TV and telephones, could usher in a new way of connecting people and distributing software. Our guest, Larry J. Dunlap, was one such pioneer. The company he cofounded, The Games Network almost brought that dream to the world but tragically came up short. Larry tells us of...
info_outlineNintendo bows to Blockbuster,
Commodore enters liquidation &
Acclaim-Midway divorce gets messy!
These stories and many more on this episode of the VGNRTM!
This episode we will look back at the biggest stories in and around the video game industry in April 1994.
As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.
Alex Smith of They Create Worlds is our cohost. Check out his podcast here:
https://www.theycreateworlds.com/
and order his book here:
https://www.theycreateworlds.com/book
Get us on your mobile device:
Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz
iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine
And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon!
https://www.patreon.com/VGNRTM
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Links:
If you don't see all the links, find them here:
https://www.patreon.com/posts/107563816
7 Minutes in Heaven: Rocko's Modern Life
Video Version: https://www.patreon.com/posts/7-minutes-in-107343911
https://www.mobygames.com/game/37843/rockos-modern-life-spunkys-dangerous-day/
Corrections:
March 1994 Ep - https://www.patreon.com/posts/march-1994-105189897
Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
https://x.com/chrisgr93091552
1994:
Ataris settle with Nintendo
https://www.nytimes.com/1994/03/26/business/company-news-time-warner-increases-its-stake-in-atari.html
Nintendo and Atari Games reach settlement in long-running court case; litigation settlement ends five-year court battle and restores Atari's status as Nintendo licensee, Business Wire, March 24, 1994, Thursday
ATARI CORP. AND NINTENDO REACH SETTLEMENT IN PATENT INFRINGEMENT CASE, PR Newswire, March 24, 1994, Thursday - 19:44 Eastern Time
Atari Corp. falsely characterizes Nintendo/Atari settlement, Business Wire, March 25, 1994, Friday
https://archive.org/details/AtariCorporationAnnualReport1992/page/n12/mode/1up
https://archive.org/details/AtariCorporationAnnualReport1993/page/n33/mode/1up
https://patents.google.com/patent/US4445114A/en
Nintendo gives in to rentals
Nintendo Reverses Stand, Will Play The Rental Game, Billboard, April 30, 1994, Section: Pg. 6
Nintendo finally pays Galoob
GALOOB TO RECEIVE $16.1 MILLION PAYMENT FROM NINTENDO TODAY, PR Newswire, April 11, 1994, Monday - 09:11 Eastern Time
EA and Broderbund to merge
https://archive.org/details/Electronic-Games-1994-04/page/n9/mode/1up?view=theater
Pearson buys Software Toolworks
https://www.nytimes.com/1994/04/01/business/pearson-enters-multimedia-software-arena.html
https://www.nytimes.com/1994/04/12/business/market-place-the-choices-are-few-for-investing-in-software-aimed-at-children.html?searchResultPosition=17
Paramount teams up with Davidson & Associates
https://www.nytimes.com/1994/04/13/business/the-media-business-software-plan-for-paramount.html?searchResultPosition=18
https://www.avid.wiki/Davidson/Simon_%26_Schuster
Warner consolidates
https://archive.org/details/cashbox57unse_29/page/30/mode/1up?view=theater
TSR and SSI call it quits
https://archive.org/details/Computer_Gaming_World_Issue_117/page/n11/mode/2up
WMS to buy Tradewest
BUSINESS BRIEFS: WMS INDUSTRIES INC TO ACQUIRE TRADEWEST IN HOME-VIDEO PUSH, WALL STREET JOURNAL, April 6, 1994, Wednesday, Section: Section B; Page 4, Column 5
WMS Industries to acquire Tradewest Inc., Business Wire, April 5, 1994, Tuesday
Acclaim signs deal for Batman Sequel
WARNER BROS. AND ACCLAIM ANNOUNCE 'BATMAN FOREVER' PACT; Blockbuster Motion Picture to be Released in 1995, Business Wire, April 26, 1994, Tuesday
SEGA SELECTS ACCLAIM AS FIRST U.S. PUBLISHER TO USE PROPRIETARY TITAN TECHNOLOGY FOR COIN-OP GAMES AND HIGH-END SEGA HOME HARDWARE PLATFORMS, Business Wire, April 7, 1994, Thursday
Big Movers in the Stock Market, The Associated Press, April 7, 1994, Thursday, AM cycle
MGM signs up with Sega
MGM, SEGA TO DEVELOP INTERACTIVE VIDEO GAMES, Extel Examiner, April 29, 1994, Friday - 03:15 Eastern Time
Could Disney buy a major games publisher?
Will Disney Chart More Adventurous Course in Wells' Absence?, The Associated Press, April 11, 1994, Monday, PM cycle, Section: Business News, Byline: By E. SCOTT RECKARD, Associated Press Writers
Living Books buys Dr. Seuss rights
https://www.nytimes.com/1994/04/22/business/the-media-business-dr-seuss-rights-are-sold.html?searchResultPosition=34
US announces Special 301 trade action against China
NINTENDO OF AMERICA STATEMENT ON SPECIAL 301 ACTION BY USTR, PR Newswire, April 30, 1994, Saturday - 19:04 Eastern Time
Japan misses chip import target
Newsbyte, US Japan Chip Wars Heat Up - Again! 01/03/94, WASHINGTON, DC, U.S.A., 1994 JAN 3 (NB)
Japanese toy wholesale system under pressure
Big stores rile small retailers with bargain toy price strategy, Industry's retail pricing structure said to have been undermined, The Nikkei Weekly (Japan), April 18, 1994, Section: INDUSTRY; Pg. 9
AFTRA signs deal with EA
https://archive.org/details/Electronic-Games-1994-04/page/n11/mode/1up?view=theater
Sega disses Summer CES
https://archive.org/details/Electronic-Games-1994-04/page/n11/mode/1up?view=theater
Dedicated cabs rule UK ATEI show
https://archive.org/details/edge-007-april-1994/page/8/mode/1up?view=theater
American Laser goes CDRom
Play Meter, April 1994, pg. 14 & Acme 13
Midway takes page from Capcom's playbook
https://archive.org/details/cashbox57unse_28/page/30/mode/1up?view=theater
AMOA teams up with Ross Perot's EDS
Play Meter, April 1994, pg. 1, 66A
https://en.wikipedia.org/wiki/Claw_(video_game)#Development
EDS' EARNINGS RISE 13 PERCENT IN FIRST QUARTER, PR Newswire, April 27, 1994, Wednesday - 16:29 Eastern Time
Saturn to launch with Jupiter
https://archive.org/details/edge-007-april-1994/page/6/mode/1up?view=theater
Jaguar UK launch botched
https://archive.org/details/edge-007-april-1994/page/13/
https://archive.org/details/edge-007-april-1994/page/17/
3DO prospects in Japan look good
So far, 3DO multiplayer living up to hype, Matsushita Claims It Sold 40,000 Of Long-Awaited Machines In First 3 Days, The Nikkei Weekly (Japan), April 4, 1994,Section: INDUSTRY DIGEST; Pg. 9, Byline: BY MASATO ISHIZAWA Staff writer
https://vgsales.fandom.com/wiki/Fifth_generation_of_video_games
3DO licenses tech to Toshiba for GPS
3DO. TOSHIBA TIE UP ON NAVIGATION SYSTEM, Jiji Press Ticker Service, APRIL 12, 1994, TUESDAY
3DO kicks off US ad campaign
3DO Kicks Off National Advertising Campaign, Business Wire, April 25, 1994, Monday
https://www.youtube.com/watch?v=-W67sqPQ9u0
MSU gives Konix Multisystem a second go
https://archive.org/details/edge-007-april-1994/page/14/mode/1up?view=theater
https://www.konixmultisystem.co.uk/index.php?id=archive
https://www.konixmultisystem.co.uk/index.php?id=msu
Japanese devs not waiting for Nintendo
https://archive.org/details/edge-007-april-1994/page/13/mode/1up?view=theater
Capcom to support 3DO and PSX
https://archive.org/details/GamePro_Issue_057_April_1994/page/n159/mode/1up?view=theater
Virgin to support CDi
https://archive.org/details/GamePro_Issue_057_April_1994/page/n159/mode/1up?view=theater
Tower Records ditches CDi and Gameboy
Tower Video Dumps CD-I; VSDA Adds Game Seminars, Billboard, April 30, 1994, Section: HOME VIDEO; Shelf Talk; Pg. 72
Lethal Enforcers comes to the SNES
https://archive.org/details/GamePro_Issue_057_April_1994/page/n171/mode/1up?view=theater
Nintendo censorship strikes again
https://archive.org/details/Electronic-Games-1994-04/page/n11/mode/1up?view=theater
Sega announces MegaJet is coming home!
https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20057%20%28April%201994%29/page/n63/mode/2up
https://consolemods.org/wiki/Master_System:Master_System_Model_Differences#Master_System_Super_Compact/Master_System_Girl_(1994)
Commodore pulls out of World of Commodore-Amiga show
https://archive.org/details/amiga-computing-magazine-072/page/n13/mode/1up
Commodore announces liquidation
Commodore Scuttles Ship, The Associated Press, April 29, 1994, Friday, AM cycle
IBM agrees to make Cyrix chips
https://www.nytimes.com/1994/04/15/business/ibm-agrees-to-make-chips-designed-by-cyrix.html?searchResultPosition=19
EA sees big upswing in CDRom sales
Company Results Roundup, Newsbytes, April 29, 1994, Friday
Could CDRom usurp video games?
PC GAMES COULD CAPTURE SEGA, NINTENDO CUSTOMERS, WALL STREET JOURNAL,April 27, 1994, Wednesday, Section B; Page 1, Column 5, Byline: BY JOSEPH PEREIRA
Argonaut, Cirrus and Diamond team up for PC 3D API standard
3-D GRAPHICS ALLIANCE FOR PC GAMES ANNOUNCED BY DIAMOND COMPUTER SYSTEMS, CIRRUS LOGIC AND ARGONAUT SOFTWARE, PR Newswire, April 25, 1994, Monday - 09:02 Eastern Time
https://blazingrender.net/
3Dlabs and Creative team up for PC 3D API standard
3Dlabs announces alliance with Creative Technology; Customized GLiNT processor to bring interactive 3D graphics to multimedia desktops, Business Wire, April 18, 1994, Monday
Spectrum Holobyte bets on fractals
Fractals to put the squeeze on the game industry, Business Wire, April 13, 1994, Wednesday
https://en.wikipedia.org/wiki/Fractal_compression#Implementations
Microprose dumps Adventure engine
https://archive.org/details/Computer_Gaming_World_Issue_117/page/n11/mode/2up
Maxis wants to turn SimCity into a sandbox
https://archive.org/details/game-developer-april-1994/page/n5/mode/1up?view=theater
Doom leaves Edge unimpressed
https://archive.org/details/edge-007-april-1994/page/60/mode/1up?view=theater
Newscorp buys Kesmai
Murdoch's News Corp. to acquire Kesmai Corp; Global media company positions Delphi to deliver the next wave of online interactive multimedia, Business Wire, April 25, 1994, Monday
AOL swamped by new signups
https://archive.org/details/Electronic-Games-1994-04/page/n9/mode/1up?view=theater
https://archive.org/details/Electronic-Games-1994-04/page/n15/mode/1up?view=theater
https://archive.org/details/edge-007-april-1994/page/92/mode/1up?view=theater
Game Developer magazines debuts
https://archive.org/details/game-developer-april-1994/page/n3/mode/1up
Second round of video game violence hearings lack fireworks
Play Meter, April 1994, pg. 12
Data East beats Capcom in court
Play Meter, April 1994, pg. 1
Ads in software patented
https://www.nytimes.com/1994/04/08/business/company-news-patent-dispute-brewing-on-software-use-of-ads.html
https://medium.com/swlh/how-i-screwed-a-patent-troll-out-of-a-billion-dollars-2849cb3e248a
https://patentimages.storage.googleapis.com/ed/d8/f2/387782f38818da/US5105184.pdf
https://www.nytimes.com/1994/12/08/business/us-revokes-cotton-patents-after-outcry-from-industry.html
Study finds no link between video violence and juvenile delinquency
Offenders do not watch more violence, The Times, April 11, 1994, Monday, Section: Home news, Byline: Alexandra Frean, Media Correspondent
Middlesex University offers Gaming degrees
https://archive.org/details/PC-Player-German-Magazine-1994-04/page/n13/mode/2up
https://retrocdn.net/images/7/7f/CVG_UK_149.pdf pg. 14
RIP 3' disks
https://archive.org/details/amstrad-action-103/page/n7/mode/2up
Recommended Links:
The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
Gaming Alexandria: https://www.gamingalexandria.com/wp/
They Create Worlds: https://tcwpodcast.podbean.com/
Digital Antiquarian: https://www.filfre.net/
The Arcade Blogger: https://arcadeblogger.com/
Retro Asylum: http://retroasylum.com/category/all-posts/
Retro Game Squad: http://retrogamesquad.libsyn.com/
Playthrough Podcast: https://playthroughpod.com/
Retromags.com: https://www.retromags.com/
Games That Weren't - https://www.gamesthatwerent.com/
Sound Effects by Ethan Johnson of History of How We Play.
Copyright Karl Kuras