Video Game Newsroom Time Machine
Few developers have had as long and prolific a career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 3, we talk about job hunting in the games industry at the end of the 90s and his time at EA's Tiburon subsidiary working on Madden 2001 and 2002 as well as developing the NFL Street franchise. What is life like for a dev living in the crunch of annualized sports games? How are new franchises...
info_outline July 1994 - Part 2Video Game Newsroom Time Machine
Sega's Saturn premiere flops Nintendo goes for cheap VR Commodore bankruptcy gets messy These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:...
info_outline July 1994 - Part 1Video Game Newsroom Time Machine
Sega's Saturn premiere flops, The Game Industry ditches CES for E3 & Nintendo goes for cheap VR These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device:...
info_outline Graeme Bayless - Part 2 - Dynamix, SierraVideo Game Newsroom Time Machine
Few developers have had as long and prolific career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 2, we talk about his time at Dynamix, a Sierra subsidiary. We find out how he met his wife in the early days of online geekdom, finally put down roots in Eugene, OR, ventured into online game development, experienced the gradual fall of Sierra as it changed hands again and again, worked on games such...
info_outline July 1984Video Game Newsroom Time Machine
Jack buys Atari Imagine goes belly up Nintendo's Famicom gets Zapped These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:...
info_outline Graeme Bayless Part 1 - Accolade, SSI, Sega, Hyperbole StudiosVideo Game Newsroom Time Machine
Few developers have had as long and prolific career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 1, we talk about his early years, the evolution of the industry, moving from computers at SSI to consoles with Sega and getting up to the boom of FMV games. Recorded: December 2023 Get us on your mobile device: Android: iOS: And if you like what we are doing here at...
info_outline June 1994Video Game Newsroom Time Machine
Hollywood welcomes Siliwood, Saturn and Playstation begin fight for Japanese consumers & 3DO declared DOA These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in June 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile...
info_outline Raymond Yap - Wong's International, MondexVideo Game Newsroom Time Machine
The boom of home computers and electronics in the 1970s and 1980s was as much a success of entrepreneurial endeavor and technological innovation, as it was of the blossoming worldwide supply chain. One of the company's that made it all possible was WONG's International and our guest today, Raymond Yap was their representative in the UK. He helped make sure that the BBC Micro got into UK schools and traveled the world securing suppliers for all manner of electronics. How did that business work? Where did his career lead after this? Raymond tells us of an amazing journey that includes not only...
info_outline June 1984Video Game Newsroom Time Machine
The home computer market implodes, Atari announces 7800 & Console software dries up. These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in June 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device:...
info_outline Larry J. Dunlap - The Games Network, Imperial WarsVideo Game Newsroom Time Machine
The dawn of the home computer seemed to usher in the death of computing's networked past dominated by dumb terminals connected to mainframes, but a few visionaries foresaw a world in which the microcomputer technology invading millions of homes could be connected and the data networks already in consumer hands, such as cable TV and telephones, could usher in a new way of connecting people and distributing software. Our guest, Larry J. Dunlap, was one such pioneer. The company he cofounded, The Games Network almost brought that dream to the world but tragically came up short. Larry tells us of...
info_outlineSinclair ships QLs,
Atari looks hopeful &
Jack is BACK!
These stories and many more on this episode of the VGNRTM!
This episode we will look back at the biggest stories in and around the video game industry in May 1984.
As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.
Alex Smith of They Create Worlds is our cohost. Check out his podcast here:
https://www.theycreateworlds.com/
and order his book here:
https://www.theycreateworlds.com/book
or get it in the Humble Bundle here:
https://www.humblebundle.com/books/game-programming-taylor-francis-books
Get us on your mobile device:
iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine
And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon!
https://www.patreon.com/VGNRTM
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Links:
If you don't see all the links, find them here:
https://www.patreon.com/posts/108363601
7 Minutes in Heaven: Rescue on Fractalus
Video Version: https://www.patreon.com/posts/108357926
https://www.mobygames.com/game/11726/rescue-on-fractalus/
Corrections:
April 1984 Ep - https://www.patreon.com/posts/april-1984-106448718
Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
https://archive.org/details/cashbox35unse_42/page/50/mode/1up?view=theater
https://www.quora.com/What-was-Alan-Kays-experience-like-working-at-Apple
https://en.wikipedia.org/wiki/IBM_TopView
https://en.wikipedia.org/wiki/Smalltalk
1974:
New York Court rules pinball is a game of skill
https://archive.org/details/cashbox35unse_45/page/51/mode/1up?view=theater
Atari opens another Game Center
https://archive.org/details/cashbox35unse_45/page/50/mode/1up?view=theater
Bally buys Alladin's Castle
https://archive.org/details/cashbox36unse/page/43/mode/1up
1984:
Morgan predicts profitability by July 1
Atari expects to return to surplus this year. Financial Times (London,England), May 22, 1984, Tuesday, Section: SECTION II; International Companies; Pg. 21, Byline: BY LOUISE KEHOE IN SAN FRANCISCO
National News in Brief, United Press International, May 22, 1984, Tuesday, PM cycle, Section: Domestic News, Dateline: SANTA CLARA, Calif.
Ross predicts Warner profitability
No Headline In Original, The Associated Press, May 24, 1984, Thursday, BC cycle, Section: Business News
Atari confirms negotiations with Philips
Discussions with Philips; ATARITEL TO DELAY ENTRY INTO HIGH-TECH PHONE MARKET, Communications Daily, May 29, 1984, Tuesday, Section: Vol. 4, No. 104; Pg. 2
Atari announces more layoffs and plant closing
"Computer Giant Furloughs Middle Managers, The Associated Press, May 31, 1984, Thursday, AM cycle, Section: Domestic News, Dateline: SUNNYVALE, Calif.
Atari to end Hong Kong venture, Financial Times (London,England), ,May 31, 1984, Thursday, Section: SECTION II; International Companies; Pg. 19, Byline: BY LOUISE KEHOE IN SAN FRANCISCO"
Alan Kay goes to Apple
Jack is back
https://archive.org/details/popular-computing-weekly-1984-05-17/mode/1up?view=theater
Tramel Technology founded
https://mcurrent.name/atarihistory/tramel_technology.html
Commodore exec exodus continues
https://archive.org/details/popular-computing-weekly-1984-05-24/page/n4/mode/1up?view=theater
Gulf and Western sells Sega
"COMPUTER SERVICES OBTAINS 70 PCT STAKE IN SEGA ENTERPRISES, Jiji Press Ticker Service, MAY 21, 1984, MONDAY, Dateline: TOKYO, MAY 21
No Headline In Original, PR Newswire, May 21, 1984, Monday"
Bally profits plummet
https://archive.org/details/cashbox46unse_15/page/29/mode/1up?view=theater
Mattel secures new financing
Mattel Agrees To Give Up 45 Percent of Its Voting Stock, The Associated Press, May 4, 1984, Friday, AM cycle, Section: Business News
https://www.nytimes.com/1984/05/04/business/mattel-sets-restructuring.html?searchResultPosition=1
Coleco issues new debt
Troubled Game Manufacturer Rasing $50 Million With Debentures, The Associated Press,May 9, 1984, Wednesday, AM cycle, Section: Business News
Coleco backlog is enormous
Toy and Hobby World, May 1984, pg. 8
Coleco gets new ad agency
Ketchum Scores Coleco; Demands Cash Up Front From Shaky ClientADWEEKMay 21, 1984, Eastern Edition, Byline: By Debbie Seaman
Hasbro buys Milton Bradley
https://www.nytimes.com/1984/05/05/business/rival-gets-milton-bradley.html?searchResultPosition=1
Toys R Us sales grow, but not thanks to games
No Headline In Original, PR Newswire, May 2, 1984, Wednesday, Dateline: ROCHELLE PARK, N.J., May 2
Japanese Coinop makers go after North American Pirates
https://archive.org/details/cashbox46unse_16/page/30/mode/1up?view=theater
https://archive.org/details/cashbox46unse_17/page/n29/mode/1up
Century's CVS gets new lease on life
Play Meter May 1, 1984, pg. 21
https://www.arcade-museum.com/company/crown-vending
Bankers learn not to finance games
Selling Repossessed Items Is a Banker's Nightmare; Want to Buy a Trawler, Bordello, or Video Game?, The American Banker, May 30, 1984, Wednesday, Section: BACK PAGE; Pg. 24, Byline: Special to the American Banker, Dateline: ST. PETERSBURG, Fla.
Activision sales collapse
No Headline In Original, United Press International, May 3, 1984, Thursday, BC cycle, Section: Financial, Dateline: MOUNTAIN VIEW, Calif.
Video Games aren't DEAD!
https://archive.org/details/computer-entertainer-3-2/page/30/mode/1up
Atari announces 7800
Atari Unveils Video Game Expandable into Computer, The Associated Press,May 21, 1984, Monday, BC cycle,Section: Business News
ATARI; Unveils advanced video game that is expandable to introductory computer, Business Wire, May 21, 1984, Monday
Adam owner frustration grows
https://archive.org/details/computer-entertainer-3-2/page/n4/mode/1up?view=theater
MSX adopts 3.5 inch disks
https://archive.org/details/popular-computing-weekly-1984-05-31/page/n4/mode/1up?view=theater
Activision signs deal with Pony
ACTIVISION; Signs licensing agreement with Pony Inc. for Japanese markets, Business Wire, May 30, 1984, Wednesday, Dateline: MOUNTAIN VIEW, Calif.
MSX coming to UK
https://archive.org/details/popular-computing-weekly-1984-05-24/mode/1up?view=theater
Dragon to announce MSX machine
https://archive.org/details/popular-computing-weekly-1984-05-31/mode/1up?view=theater
https://tromax.webnode.es/ https://en.wikipedia.org/wiki/Dragon_MSX
Philips and Thompson want to set new standard
https://archive.org/details/popular-computing-weekly-1984-05-03/mode/1up?view=theater
Amstrad development fracas revealed
https://archive.org/details/popular-computing-weekly-1984-05-03/page/n11/mode/1up?view=theater
Acorn announces ABM
https://en.wikipedia.org/wiki/Acorn_Business_Computer https://archive.org/details/popular-computing-weekly-1984-05-03/page/n4/mode/1up?view=theater
First QL's go out to customers
https://archive.org/details/popular-computing-weekly-1984-05-03/page/n4/mode/1up?view=theater
Popular Computing Weekly gets their QL!
https://archive.org/details/popular-computing-weekly-1984-05-10/page/n4/mode/1up
https://archive.org/details/popular-computing-weekly-1984-05-17/page/n15/mode/1up
https://archive.org/details/popular-computing-weekly-1984-05-31/page/n22/mode/1up?view=theater
Sir Clive passes on Delorean plant
https://archive.org/details/popular-computing-weekly-1984-05-24/page/n4/mode/1up?view=theater
Computer games take CES by storm
https://archive.org/details/Creative_Computing_1984-05/page/n135/mode/1up?view=theater
Mac software arrives
https://archive.org/details/Creative_Computing_1984-05/page/n207/mode/2up?view=theater
First Origin games get tested
https://archive.org/details/computer-entertainer-3-2/page/n4/mode/1up?view=theater
Lucasfilm Games Premieres
https://archive.org/details/computer-entertainer-3-2 Lucasfilm ''force'' enters video game market, United Press International, May 9, 1984, Wednesday, AM cycle, Section: Domestic News, Byline: By JOHN M. LEIGHTY
British devs embrace C64
https://archive.org/details/popular-computing-weekly-1984-05-31/page/n4/mode/1up?view=theater
USGold launches with Aztec Challenge and Forbidden Forest
https://archive.org/details/computer-and-videogames-031/page/n15/mode/2up https://archive.org/details/computer-and-videogames-031/page/n32/mode/1up?view=theater
https://archive.org/details/computer-and-videogames-031/page/n41/mode/1up?view=theater
https://archive.org/details/computer-and-videogames-031/page/n59/mode/1up?view=theater
https://archive.org/details/CommodoreHorizonsIssue051984May300dpi/page/n23/mode/2up?view=theater
Evil Dead coming to the C64
https://archive.org/details/popular-computing-weekly-1984-05-17/mode/1up?view=theater
Leisure Games wants you to go to Jail, do not pass go, do not collect $200
https://archive.org/details/popular-computing-weekly-1984-05-03/page/n4/mode/1up?view=theater
https://www.mobygames.com/company/2715/leisure-genius/
Games Network warns that Bankruptcy is looming
Computer Taken by Creditor; GAMES NETWORK INSOLVENT, SAYS BANKRUPTCY IS NEAR, Communications Daily, May 17, 1984, Thursday,Section: Vol. 4, No. 97; Pg. 2
Adam Magazine to arrive
https://archive.org/details/computer-entertainer-3-2/page/25/mode/1up
Australia recognizes Copyright
ASIA-PACIFIC ECONOMIC NEWS IN BRIEF, Copyright 1984 Jiji Press Ltd.Jiji Press Ticker Service, MAY 30, 1984, WEDNESDAY
Sanders income booms while royalty revenue dips SANDERS-ASSOCIATES; Financial resultsBusiness WireMay 21, 1984, Monday, Dateline: NASHUA, N.H.
Battlefield Earth gets a soundtrack
https://archive.org/details/cashbox46unse_15/page/n31/mode/1up?view=theater
Recommended Links:
The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
Gaming Alexandria: https://www.gamingalexandria.com/wp/
They Create Worlds: https://tcwpodcast.podbean.com/
Digital Antiquarian: https://www.filfre.net/
The Arcade Blogger: https://arcadeblogger.com/
Retro Asylum: http://retroasylum.com/category/all-posts/
Retro Game Squad: http://retrogamesquad.libsyn.com/
Playthrough Podcast: https://playthroughpod.com/
Retromags.com: https://www.retromags.com/
Games That Weren't - https://www.gamesthatwerent.com/
Sound Effects by Ethan Johnson of History of How We Play.
Copyright Karl Kuras