Video Game Newsroom Time Machine
Few developers have had as long and prolific a career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 3, we talk about job hunting in the games industry at the end of the 90s and his time at EA's Tiburon subsidiary working on Madden 2001 and 2002 as well as developing the NFL Street franchise. What is life like for a dev living in the crunch of annualized sports games? How are new franchises...
info_outline July 1994 - Part 2Video Game Newsroom Time Machine
Sega's Saturn premiere flops Nintendo goes for cheap VR Commodore bankruptcy gets messy These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:...
info_outline July 1994 - Part 1Video Game Newsroom Time Machine
Sega's Saturn premiere flops, The Game Industry ditches CES for E3 & Nintendo goes for cheap VR These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device:...
info_outline Graeme Bayless - Part 2 - Dynamix, SierraVideo Game Newsroom Time Machine
Few developers have had as long and prolific career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 2, we talk about his time at Dynamix, a Sierra subsidiary. We find out how he met his wife in the early days of online geekdom, finally put down roots in Eugene, OR, ventured into online game development, experienced the gradual fall of Sierra as it changed hands again and again, worked on games such...
info_outline July 1984Video Game Newsroom Time Machine
Jack buys Atari Imagine goes belly up Nintendo's Famicom gets Zapped These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:...
info_outline Graeme Bayless Part 1 - Accolade, SSI, Sega, Hyperbole StudiosVideo Game Newsroom Time Machine
Few developers have had as long and prolific career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 1, we talk about his early years, the evolution of the industry, moving from computers at SSI to consoles with Sega and getting up to the boom of FMV games. Recorded: December 2023 Get us on your mobile device: Android: iOS: And if you like what we are doing here at...
info_outline June 1994Video Game Newsroom Time Machine
Hollywood welcomes Siliwood, Saturn and Playstation begin fight for Japanese consumers & 3DO declared DOA These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in June 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile...
info_outline Raymond Yap - Wong's International, MondexVideo Game Newsroom Time Machine
The boom of home computers and electronics in the 1970s and 1980s was as much a success of entrepreneurial endeavor and technological innovation, as it was of the blossoming worldwide supply chain. One of the company's that made it all possible was WONG's International and our guest today, Raymond Yap was their representative in the UK. He helped make sure that the BBC Micro got into UK schools and traveled the world securing suppliers for all manner of electronics. How did that business work? Where did his career lead after this? Raymond tells us of an amazing journey that includes not only...
info_outline June 1984Video Game Newsroom Time Machine
The home computer market implodes, Atari announces 7800 & Console software dries up. These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in June 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device:...
info_outline Larry J. Dunlap - The Games Network, Imperial WarsVideo Game Newsroom Time Machine
The dawn of the home computer seemed to usher in the death of computing's networked past dominated by dumb terminals connected to mainframes, but a few visionaries foresaw a world in which the microcomputer technology invading millions of homes could be connected and the data networks already in consumer hands, such as cable TV and telephones, could usher in a new way of connecting people and distributing software. Our guest, Larry J. Dunlap, was one such pioneer. The company he cofounded, The Games Network almost brought that dream to the world but tragically came up short. Larry tells us of...
info_outlineNintendo and Sega financials dissapoint
Sony gets ready for NextGen
Venture money goes ga-ga over silliwood
These stories and many more on this episode of the VGNRTM!
This episode we will look back at the biggest stories in and around the video game industry in May 1994.
As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.
Alex Smith of They Create Worlds is our cohost. Check out his podcast here:
https://www.theycreateworlds.com/
and order his book here:
https://www.theycreateworlds.com/book
or get it in the Humble Bundle here:
https://www.humblebundle.com/books/game-programming-taylor-francis-books
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Links:
If you don't see all the links, find them here:
https://www.patreon.com/posts/110575391
7 Minutes in Heaven: Rebel Assault (SegaCD)
Video Version: https://www.patreon.com/posts/7-minutes-in-may-110535204
https://www.mobygames.com/game/272/star-wars-rebel-assault/
https://en.wikipedia.org/wiki/Star_Wars:_Rebel_Assault
Corrections:
April 1994 Ep - https://www.patreon.com/posts/april-1994-107563816
Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
1994-05:
Console market in a slump
Edge 8, May 1994 pg. 18
Panasonic tries to save 3DO
Edge 8, May 1994 pg. 16
https://x.com/blakejharrisNYC/status/1168364212139307008
Nintendo loosens minimum cart order rules in Japan
"Nintendo easing iron grip on programmers Video-Game Giant Halves Minimum Cartridge Order, The Nikkei Weekly (Japan), May 2, 1994, Section: INDUSTRY; Pg. 8
Nintendo stock keeps dropping
Nintendo shares no fun in 1994 - Emiko Terazono on reaction to the gamemaker's revised forecasts, Financial Times (London,England), May 6, 1994, Friday, London; Section: World Stock Markets; Pg. 39, Byline: By EMIKO TERAZONO
Nintendo is a top earner
TOYOTA RETURNS AS NO.1 INCOME EARNER IN JAPAN, Jiji Press Ticker Service, MAY 18, 1994, WEDNESDAY,Dateline: TOKYO, MAY 18
Sega profits plunge
Sega Enterprises reports 22.7% pretax profit fall, Japan Economic Newswire, MAY 19, 1994, THURSDAY
Sony Computer Entertainment of America formed
https://www.nytimes.com/1994/05/19/business/company-news-sony-starts-a-division-to-sell-game-machines.html?searchResultPosition=1
3DO shares collapse
https://www.nytimes.com/1994/05/21/business/company-news-shares-of-3do-fall-by-another-18.html
Nintendo profits plunge... more
Nintendo suffers first profit decline in 10 years,Japan Economic Newswire,MAY 23, 1994, MONDAY
Nintendo reports solid earnings despite strong yen; outlines exciting new software plans for 1994, Business Wire, May 23, 1994, Monday
THQ sales collapse
T-HQ announces first-quarter results, Business Wire, May 11, 1994, Wednesday
Absolute Entertainment reports first quarter results, Business Wire, May 10, 1994, Tuesday
EA/Broderbund merger collapses
No Headline In Original, Consumer Electronics, May 9, 1994, Section: NOTEBOOK, Vol. 34, No. 19
https://archive.org/details/Electronic-Games-1994-05/page/n21/mode/1up?view=theater
https://www.smoliva.com/2024/08/07/what-the-learning-company-taught-us-about-the-history-of-computer-software/
Davidson & Associates buys Chaos Studios
https://archive.org/details/Electronic-Games-1994-05/page/n17/mode/1up?view=theater
Fox Interactive launches
Twentieth Century Fox establishes new interactive multimedia division; new division to utilize News Corp. resources, Business Wire, May 20, 1994, Friday
Fall of Park Place profiled
https://archive.org/details/Electronic-Games-1994-05/page/n9/mode/1up?view=theater
Forbes profiles Id
Profits from the underground, Forbes, May 9, 1994,Section: COMPUTERS/COMMUNICATIONS INTERACTIVE MEDIA; Parameters; Commentary; Pg. 176, Byline: BY ANDREW J. KESSLER
AOU lacks premieres
Edge 8, May 1994 pg. 8
Saturn to become an arcade Titan
Edge 8, May 1994 pg. 7
https://segaretro.org/Sega_Titan_Video
Play Meter, May 1994, pg. 16
https://segaretro.org/Batman_Forever_(arcade)
Namco consolidates
Play Meter, May 1994, pg. 12
Atari links up with Bally
Edge 8, May 1994 pg. 13
Virtuality goes to Japan
British high-tech game maker to enter Japan, Japan Economic Newswire, MAY 6, 1994, FRIDAY
Https://en.wikipedia.org/wiki/Wakayama_Marina_City#Minor_attractions
Play Meter May 1994, pg. 251
Sony delivers devtools
Edge 8, May 1994 pg. 13
Sega disses Jupiter for Mars
Edge 8, May 1994 pg. 6
DMA signs up with Nintendo
Nintendo and U.K.-based DMA design announce Project Reality agreement; 64-bit home games to debut in fall 1995, Business Wire, May 2, 1994, Monday
Nintendo smashes myths
https://archive.org/details/GamePro_Issue_058_May_1994/page/n31/mode/1up?view=theater
Howard Lincoln to deliver CES keynote
Playthings May 1994, pg. 22
Laseractive drops price
Pelican Brief,' Pakula Classics Due From Warner, Billboard, May 7, 1994, Section: HOME VIDEO; Laser Scans; Pg. 96, Byline: by Chris McGowan
https://youtu.be/qSdfj5O-N1Q?si=Wx7ZJ_Yvc6MafKSK
NEC taps out of 3D race
Edge 8, May 1994 pg. 14
NEC gives PC Engine another lease on life
Edge 8, May 1994 pg. 15
Sigma Designs to bring Jaguar to PC
Sigma To Make Atari Jaguar Titles Run On PC, Newsbytes, May 3, 1994, Tuesday
Reinventing the Z-Machine is apparently Rocket Science
Platform battle, Forbes, May 9, 1994, Section: COMPUTERS/COMMUNICATIONS INTERACTIVE MEDIA; Pg. 168, Byline: By Nikhil Hutheesing
Silliwood gold rush continues...
Sillywood, Forbes, May 9, 1994, Section: MANAGEMENT/CORPORATE STRATEGIES; Pg. 46, Byline: By Lisa Gubernick and Nikhil Hutheesing
Rocket Science takes off with funding from Sega Enterprises and Bertelsmann Music Group; 10-month-old start up attracts major corporate investors, Business Wire, May 18, 1994, Wednesday
Penn & Teller sign up with Absolute
PENN & TELLER, THOSE 'BAD BOYS OF MAGIC,' MAKE THEIR VIDEO GAME DEBUT WITH ABSOLUTE ENTERTAINMENT, Business Wire, May 19, 1994, Thursday
CD-i gets John Cleese
No Headline In Original, Consumer Electronics, May 2, 1994, Section: NOTEBOOK; Vol. 34, No. 18; Pg. 13
Argonaut working on 3D accelerator
Edge 8, May 1994 pg. 19
https://en.wikipedia.org/wiki/ARC_(processor)
Sirius introduces 5 ft. 10 pack
CD-ROM publishers unite-users benefit; introductory 5 ft. 10 Pak. flies from shelves, Business Wire, May 3, 1994, Tuesday
https://worldroms.com/5-ft-10-pak-volume-1-details.html
Commodore advertises CD32.. in the US?
https://archive.org/details/GamePro_Issue_058_May_1994/page/n10/mode/1up?view=theater
Commodore developing RISC CPU
https://archive.org/details/amiga-computing-magazine-073/page/n33/mode/2up
Commodore shows off CD drive at Cebit
Amiga Format 59, pg. 24
C64S launches
https://archive.org/details/64er_1994_05/page/n35/mode/1up
https://www.c64-wiki.de/wiki/C64s
CPC emulation comes to PC
Amstrad Action 104, pg. 8
https://cpc-emu.org/news.html
Sega Channel to launch in Japan
Sega to provide to provide videogames on cable TV, Report From Japan, May 3, 1994,Section: Business
Silicon Graphics founder teams up with Mosaic devs
https://www.nytimes.com/1994/05/07/business/new-venture-in-cyberspace-by-silicon-graphics-founder.html?searchResultPosition=8
Lexis Nexis to get SEC filings
https://www.nytimes.com/1994/05/11/business/company-news-agreement-to-utilize-sec-data.html?searchResultPosition=18
Computer biz to dominate Akihabara
Akihabara shifting to 'computer town' amid recession, Japan Economic Newswire, MAY 4, 1994, WEDNESDAY, Byline: Hisa Miyatake
Rewritable carts coming to Blockbuster
Sega and NewLeaf to test video game software delivery system that eliminates retailer stock-outs, Business Wire, May 31, 1994, Tuesday
https://segaretro.org/Game_Factory
Copying goes legit in the UK with EDOS
https://commodore.software/downloads?task=download.send&id=15005:commodore-format-issue-44&catid=721 pg. 22
https://blog.amigaguru.com/edos-the-software-on-demand-of-the-80s/
http://amigaguru.com/Games/EDOS_MAGAZINE_1991-1992__ENGLISH.pdf
https://www.computinghistory.org.uk/det/63955/EDOS/
https://find-and-update.company-information.service.gov.uk/company/SC121687/filing-history?page=1
Psytronik keeps the C64 alive
https://commodore.software/downloads?task=download.send&id=15005:commodore-format-issue-44&catid=721 pg. 8
https://www.psytronik.net/
Lieberman picks IDSA over SPA
SENATORS WARN ON GAME RATINGS, Consumer Electronics, May 9, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 19
Alpex faces off against Nintendo in court
https://www.nytimes.com/1994/05/16/business/patents-108332.html?searchResultPosition=30
https://itlaw.fandom.com/wiki/Alpex_Computer_v._Nintendo
Japanese Copyright change scuttled
https://www.nytimes.com/1994/05/19/business/japan-likely-to-retain-curb-on-software-raiding.html?searchResultPosition=33
Jean-Claude Van Damme to headline Street Fighter movie
https://archive.org/details/GamePro_Issue_058_May_1994/page/n171/mode/1up?view=theater
Multimedia-centric horror film captures Zeitgeist
https://www.nytimes.com/1994/05/01/movies/film-taking-the-children-like-your-mom-said-beware-sweet-serial-ads-931985.html?searchResultPosition=4
Virgin to release Music compilation CD
Billboard previews music's digital future
In The Brave New Technological World, Music Uses And Publishing Possibilities Seem Endless, Billboard, May 7, 1994, Section: MUSIC PUBLISHING; Spotlight; Pg. 76, Byline: BY MARILYN A. GILLEN
Green Jelly wants to ooze all over multimedia
Green Jelly's Land Of Ooz: Zoo Act Opens Vid Facility, Billboard,May 21, 1994,Section: Pg. 1,Byline: BY DEBORAH RUSSELL
Recommended Links:
The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
Gaming Alexandria: https://www.gamingalexandria.com/wp/
They Create Worlds: https://tcwpodcast.podbean.com/
Digital Antiquarian: https://www.filfre.net/
The Arcade Blogger: https://arcadeblogger.com/
Retro Asylum: http://retroasylum.com/category/all-posts/
Retro Game Squad: http://retrogamesquad.libsyn.com/
Playthrough Podcast: https://playthroughpod.com/
Retromags.com: https://www.retromags.com/
Games That Weren't - https://www.gamesthatwerent.com/
Sound Effects by Ethan Johnson of History of How We Play.
Copyright Karl Kuras
30 years ago:
#Nintendo and #Sega financials disappoint,
#Sony gets ready for NextGen &
Venture money goes ga-ga over #Silliwood
These stories and many more on the VGNRTM!
https://www.patreon.com/posts/110575391