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Perpetua 05: The Flames of Burzin Pt 01

Friends at the Table

Release Date: 06/13/2025

Perpetua 14: On Track to Iron Chains Pt. 03 show art Perpetua 14: On Track to Iron Chains Pt. 03

Friends at the Table

Aboard the Argent Wind, Caoimhe Wake, Antistrophe Landrace, and Brontë Adelvys settle in for a peaceful journey east. But to live the life of the traveler is to dare fate, as all journeys are invitations to encounter the forgotten and the unexpected both. And for this group of adventurers, they find themselves faced with one and then the other: First, the sudden appearance of a childhood friend. Next, a rumbling of what might be amiss in the City of Iron Chains… This week on Perpetua: On Track to Iron Chains Pt. 03 Perpetua Guide [In Progress v.03] Town Maps [TNMP] Cenn, City of Iron Chains...

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Perpetua 13: On Track to Iron Chains 02 show art Perpetua 13: On Track to Iron Chains 02

Friends at the Table

From the roof of the restricted Hexcloak train station, Caoimhe Wake, Antistrophe Landrace, and Brontë Adelvys can hear the approach of a train. It is a train that will take them east, towards the coastline, towards Cenn, City of Iron Chains, and towards a brush with deity and destiny both. But if they are to board this train, they must first overcome a foe equal parts cryptic and cunning: The Fleggus! This week on Perpetua: On Track to Iron Chains Pt. 02 Perpetua Guide [In Progress v.03] NPCs & Monsters [PNMS] Fleggus [NMFG] Typical Traits: Territorial, Cackling, Experimental Stats:...

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Perpetua 12: On Track to Iron Chains Pt. 01 show art Perpetua 12: On Track to Iron Chains Pt. 01

Friends at the Table

Drawn together by mystery, circumstance, and burgeoning camaraderie, the trio of Caoimhe Wake, Antristrophe Landrace, and Brontë Adelvys (plus the young prince’s loyal servants) have already made their mark on Perpetua. The fires of Burzin have been quenched, and the town glows again under sacred light. Now they are called east, towards new mystery, old friends, and a city of Iron. To get there, they must decide: Travel the long, but safe path by foot out of the desert and into the savannah, where the high grass teems with charming life? Or rush north, across dangerous terrain, towards a...

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Perpetua 11: Journey to the Bay Pt. 03 show art Perpetua 11: Journey to the Bay Pt. 03

Friends at the Table

With Redolencia behind them and a new friend on board, the crew of the Little Snail powers forward towards Calstega Bay. Unfortunately, as a familiar crack sounds in the distance, they find that the home of the Manakin is less welcoming than they’d hoped! Now, the ad hoc adventurers must find their way past the blockades and between the sniper’s bullets if they hope to make it into the seaside town. This week on Perpetua: Journey to the Bay Pt. 03 Perpetua Guide [In Progress v.03] Town Maps [TNMP] Calstega Bay [CBMP] While smaller towns and villages are set up in a single, scrolling...

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Perpetua 10: Journey to the Bay Pt. 02 show art Perpetua 10: Journey to the Bay Pt. 02

Friends at the Table

  Led by the cries of someone in danger, the crew of the Little Snail have charged into the Celestial Echo of Redolencia, an otherworldly swampland where magic works differently and shadowy creatures flit between trees. The source of those screams was a Manakin scholar who’d wandered too far into the Echo and who now found himself face-to-face with a maneating orchid. Can these humble adventurers, still recovering from their own recent stumbles into danger, save this wandering researcher before he becomes plantfood?,  This week on Perpetua: Perpetua 09: Journey to the Bay Pt. 01...

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Perpetua 09: Journey to the Bay Pt, 01 show art Perpetua 09: Journey to the Bay Pt, 01

Friends at the Table

The humble crew of the LIttle Snail could not have known what they were getting into.  A simple, kindness had led them towards danger and mystery unknwon. A fallen tower. Undead dragon cultists descending on them in the dark. An ancient prophecy written by the light.  And a sanctimonious solivagant stolen into shadow Yet faced with this chaos, they continued. Making their way north, first to the bridge they’d rebuilt only days ago and then turning towards the seaside city of Calstega Bay in search fo answers. All around them, Perpetua awed with its beauty. The sea breeze...

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Perpetua 08: The Flames of Burzin Pt. 4 show art Perpetua 08: The Flames of Burzin Pt. 4

Friends at the Table

Why has Burzin been burning? All the clues point back to one place: Lady Teribald’s House of Chance. If they’re going to solve this mystery—and find out if it’s connected to the greater afflictions of the continent—the investigation team must find their way past the gambling hall’s many distractions and to Teribald’s office in search of answers. And then there will simply be the matter of a final confrontation… This week on Perpetua: The Flames of Burzin Pt. 4 Perpetua Guide [In Progress v.02] NPCs & Monsters [PNMS] Kalsi’s Lantern [NMKLN] Typical Traits: Glowing,...

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Friends at the Table

Caoimhe, Antistrophe, Brontë arrived to Burzin with a clear goal: Find out whether the catastrophe in Burzin is tied to the mysterious malediction known only as Sourcerot. But seeing the town in ashes makes another objective clear: Stopping the fires from continuing, no matter what is causing them. Now, they seek answers that will lead them to investigate not only into the town’s history, but into the lives of some of its oldest residents… This week on Perpetua: The Flames of Burzin Pt. 03 Perpetua Guide [In Progress v.02] Town Maps [TNMP] Burzin Main Scenario Teribald’s House of Chance...

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Friends at the Table

Hexcloak justiciar Caoimhe Wake and her two ad hoc assistant investigators, Antistrophe Landrace and Brontë Adelvys, have their work cut out for them. First and foremost, there’s the matter of these strange, flaming creatures attacking a traveling Lobble and his stagecoach full of supplies. And then there’s there’s the matter of Burzin, the small desert township on the horizon. After generations of simplicity and stability, the town has faced a sudden wave of inexplicable destruction as a phenomenon that can only be described as “invisible fire” has razed much of the town to ash....

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Perpetua 05: The Flames of Burzin Pt 01 show art Perpetua 05: The Flames of Burzin Pt 01

Friends at the Table

For millennia, the eastern continent of Perpetua was ruled by a sprawling empire centered on the capital city of Milsource, where a living river sprung from nothing, and flowed to all the edges of the land. The empire’s reach followed the running water, stretching north across the territory of the clannish Elevana and south, where the empire put leash to the fractious burroughs. It was a time of Tyranny..  But one day, a thousand years ago, the river was mysteriously pulled away into the sea, leaving the empire as dry and cracked as the riverbeds it left behind. Soon, it passed into...

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For millennia, the eastern continent of Perpetua was ruled by a sprawling empire centered on the capital city of Milsource, where a living river sprung from nothing, and flowed to all the edges of the land. The empire’s reach followed the running water, stretching north across the territory of the clannish Elevana and south, where the empire put leash to the fractious burroughs. It was a time of Tyranny.. 

But one day, a thousand years ago, the river was mysteriously pulled away into the sea, leaving the empire as dry and cracked as the riverbeds it left behind. Soon, it passed into dust, and the future opened wide with possibility. In the south, the once-squabbling burroughs found themselves re-aligned towards freedom—a state they guaranteed bywith their impressive magic.

And in the north, the once quarrelsome elven clans forged themselves into a powerful coalition of independent city states… By now, you have heard of Salix, the Balming Willow, home to adventurer Arley Bates… but do you know the rest of the Elevana League?

Cenn, City of Iron Chains. Lumai, the Gleaming Fortress. Glaishora, Frosted Port Town. Billough, the Floating Isle. Fulmin, Storm-brushed Bay. Marl, Bustling Mountain Pass. Parisolia, Sun Scorched Mine. Shadow-Spired Umbexia.

It is here, in the Elevana League, that our second group of heroes takes the stage. A wizard of the boroughs, drained of his magic. A rakish princeling far from home. And an arcane investigator who cares more for justice than peace. Hiking down the hills days south of Parisolia, towards a little town in the brush, where they’ve heard rumor that an entropic curse called Sourcerot has taken hold. Whether it’s empty talk, a mundane threat to people’s lives, or a grand premonition of Perpetua’s end, they may be the only ones able or willing to confront it.

This week on Perpetua: 

Perpetua Guide [In Progress v.02]

Playable Characters - Eastern Scenario [PPCE]

Antistrophe Landrace (he/him) [ALPC]

Identity: Troubled, eccentric career pathfinder

Theme: Doubt

Origin: One of The Hundred Burroughs

Classes: Guardian, Loremaster, Tinkerer

Stats: DEX 6, INS 8, MIG 10, WLP 8

At the start of the game, Antistrophe is exactly what he looks like: A Huge Walking Fortress. With two shields and a ton of HP, he’s going to be the guy you want taking hits for your team. He’s ultra resilient and believe it or not, his high Might means that he can really do damage with those shields too! He also has a ton of utility in investigation scenes!

Starter Tip: Antistrophe’s Potion Rain ability is really random BUT it can give you effects that you cannot get from regular consumables from shops. If there’s nothing to do (and no one needs to be defended that round) give it a shot!

Brontë Adelvys (he/him) [BAPC]

Identity: Dissipated Sixth Scion of the First Line

Theme: Scintillation

Origin: Terroir, Grande Sonnerie

Classes: Sharpshooter, Rogue, Dancer

Stats: DEX 10, INS 8, MIG 6, WLP 8

Brontë is a huge horndog, but he’s also super powerful in combat. It’s not just the ranged damage he does, and it’s not even the bonus attacks he can get off, it’s also all the negative status effects he can apply! In Perpetua, status effects are really powerful because of how they lower stats directly. Once you get over his quips and flirtations, you’ll fall for his combat power. Plus he starts with a TON of extra asta.

Starter Tip: Brontë isn’t anywhere as tough as Antistrophe, BUT he does have a pair of cute bodyguards who can take hits for him. So he can be your defender in a pinch!

Caoimhe Wake (she/her) [CWPC]

Identity: Caoimhe Wake

Theme: Doubt

Origin: Billough, the Floating Isle

Classes: Elementalist, Weaponmaster

Stats: DEX 10, INS 8, MIG 6, WLP 8

Caoimhe (pronounced KEE-VAH, apparently) definitely feels like THE main character of the Eastern campaign. Not just because she’s a badass Justiciar, but also because she’s the classic Spellsword archetype that everyone loves. (I’m guilty too!) She’s the party’s main source of elemental damage, so definitely consider expanding her magical repertoire as you get her leveled up!

Starter Tip: Ventus is an incredible spell, not least of all because it can hit flying targets and on a critical hit, ground them (allowing Caoimhe to follow up with melee attacks before they can get flying again!)

 

Hosted by Austin Walker (austinwalker.bsky.social)

Featuring Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), and Keith J Carberry (@keithjcarberry)

Produced by Ali Acampora

Music by Jack de Quidt (available on bandcamp)

Cover Art by Ben McEntee (https://linktr.ee/benmce.art)

With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint

This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.