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Perpetua 29: A Picture of the HIlls 02

Friends at the Table

Release Date: 01/16/2026

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Friends at the Table

Confrontations with Villains need not be catastrophic. Some hostile encounters, including those against enemy bosses, can be de-escalated through conversation or completed through clever use of Objective action. Parties specializing in tools of foresight can leverage their navigational upperhand to outmaneuver potentially deadly encounters all together.  Some clashes—especially those with reality-shaking stakes—seem written into the fabric of Perpetua itself. But even these, despite the long odds, have many possible resolutions. This week on Perpetua: Escape the Rumbling Castle! 06...

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Friends at the Table

Conflict and complication at the edge of Eschatonica! In the Creed of Oracles’ fortress courtyard, Antistrophe, Nicky, and Jonathan find out just how far the protocols of war go. And for those on the other side of the vast castle, progress will come only with mastery of another world’s language and ritual… This week on Perpetua: Escape the Rumbling Castle! 05 Perpetua Guide [In Progress v.06] Spoiler-free Ten Hint Puzzle Guide  This new section is inspired by the community addendum that xXzelgadyskXx did for the Alteros masquerade puzzle. As always, I want to try to preserve some...

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Friends at the Table

As the crew of the Little Snail and the Sourcerot investigators continue to delve the depths of the Castle Eschatonica, new voices are heard in the air. For those in the western half of the castle, the voices are brusque and severe, shaped to fit the prepared phrases necessary for a most hospitable war. But in the east, the voices lilt and shine, like dewy petals in a breeze. Is such a sound an invitation or something more nefarious… This week on perpetua: Escape the Rumbling Castle! 04 Perpetua Guide [In Progress v.06] Some Feedback [Page 66 of 68] TheUnforgivenIII So uhhhh does anyone have...

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Friends at the Table

For Semiotician Uklan Tel, the discovery of the object in the vaults of the New Archives was a gift he could scarcely have hoped for. The Holy City, walled and impenetrable, had fascinated him for so long. He'd pored over the Marieldan documents and artifacts that the Archives had collected over the years so many times that his name repeated in the access cards like a prayer . But here was something new - misfiled, overlooked - that had evaded his eye all this time. He was starting to take notes for a book. We could not be more excited to unveil the Marielda 10th Anniversary Vinyl Soundtrack...

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In a chamber of the Castle Eschatonica, filled with technology from another world, Veile, Caoimhe, Elena, and Brontë investigate the truth behind their mysterious gems (and the seemingly lost universes they were once connected to). Meanwhile, on the other side of the metaphysical fortress, Uncle Nicky, Jonathan, Antistrophe and their newly acquired Agonies encounter a brusque soldier from a war whose rules they can barely understand. This week on Perpetua: Escape the Rumbling Castle! 03 Perpetua Guide [In Progress v.06] Celestial Echoes [CECH] Imago [CEIM] While I haven’t played the Imago...

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Friends at the Table

As the northern edge of the Castle Eschatonica grows closer, the adventurers within begin to sense a change in the dungeon around them. While the Celestial Echoes that make up the hallways and rooms of the castle were once neatly separated, now it seems that the people and places from the various past Perpetuan worlds have begun to overlap and interact. In search of information, Brontë, Veile, Elena, and Caoimhe seek help from an otherworldly machine. Meanwhile, on the other side of the castle, a gang of otherworldly beings seeks help from the trio of Antistrophe, Jonathan, and Uncle...

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Friends at the Table

In the depths of the Castle Eschatonica, the true beckonings called to the travelers of the Dragon Path. Led across the ether under divine shadow and holy light, to things that aren’t, but which might yet be: New more peaceful lives. Freedom from obligation and duty. Different, more adventurous histories. A key to a door which itself beckons. The power to protect those they care for. Power for power’s sake alone. With these behind them, the two groups re-emerge into the halls of the Castle. In the western wing, three figures push forward into the passageways of this transcendent...

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Friends at the Table

At the highest point of the Castle Eschatonica, the crew of the Little Snail and Team ABC finally find some answers to their most desperate questions. And yet, many mysteries remain, perhaps most of all: How can they escape this castle and return to the paths from which they were pulled away? For that, the answer is simple: Walk on… and beware the True Beckonings.   This week on Perpetua: The Castle Eschatonica 08 Perpetua Guide [In Progress v.0599] Some Feedback [Page 59 of 60] Alukard83 So does anyone know what happens if you don’t resist the beckonings? TheUnforgivenIII That...

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Friends at the Table

After exploring the branching wings of a multi-dimensional dungeon the ad-hoc mega party joined back up. The lost keys have been retrieved. Their missing photographer has been recalled. The door to the central tower of the Castle Eschatonica will open. Will they find answers inside, or only more riddles from the mysterious and cosmic being known as Gnova? This week on on Perpetua: The Castle Eschatonica 07 Perpetua Guide [In Progress v.0584] Hey Everyone… [Page 01 of 01] FriendOfNei First of all, I just want to say sorry. I know how much I let everyone down when I left suddenly. I know that...

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With the Wicked Weaver defeated, the trio of Antistrophe, Caoimhe, and Nicky return to their hunt for the crest of the western hall, and their search will lead them into places unlike any they’ve ever seen. Meanwhile, in the High Masque, tensions grow as the newest members of House Deadwind continue to make new connections among rival clans of Alteros. Will they find the masks they need to open the door before suspicions solidify into peril? This week on Perpetua: The Castle Eschatonica 06 Perpetua Guide [Community Addendum Part 04] I’m Alukard83, and I thought it would be nice to get...

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The crew of the Little Snail has come to Spillaway Peaks in search of an ally: Thelonious, the editor-in-chief of the Shining Star newspaper and a member of the mysterious group called the Luminaries. But before they can go, meet Theo, and earn his trust, they first have to do a little shopping…

This week on Perpetua: A Picture of the HIlls 02

Perpetua Guide [In Progress v.058]

Town Maps [TNMP]

Spillaway Peaks [SPMP]

The Shell Barrow

You know that big dome you can see at Spillaway Peaks from the world map? Yeah, this is it. This is where they do their “Weekly Rehearsal,” which is like Church Sunday for them. Depending on how things go, you can visit this place at the end of the arc and get a buff. 

The Clutch

This is where Terrapine kids grow up and go to school. You can get a pretty good Jonathan scene if you go here, but that’s about it for now.

The Docks and Administrative District

There’s not much here, except a way to get back on the Ferry and head back to Calstega Bay

Jonathan’s Family Home

This is the only of the Clan Homes you can actually enter, but it’s pretty big! It’s four or five levels high (depending on how you count) and there are a ton of rooms to explore, random NPCs to talk to, and some loot too! If you do a side quest for Jonathan’s dad, he can build you some gear in his workshop!

The Shining Star

The town newspaper. If you’re ready to advance the main plot, head up to the second floor of the Shining Star. You’ll automatically run into Theolonius (and Jonathan’s sister is working there as an intern or something, too). But if you aren’t ready yet, you can stay downstairs and use the quest board to grind out some XP and asta!

Shopping District

The highest level of the Spillaway City map (not counting the Spillaway Outskirts, but there you have to load out to the world map before getting there, so I don’t count it!) There are three main shops here. A general store, which basically just lets you recover IP and get basic items, and then Abelene’s Armory and Stokely’s Specialties.

Abelene’s Armory

Armor: Reinforced Mud Suit

300 asta | 11 Phys Def / INS size +1 Mdef | -5 Init | Earth Resistant 

Armor: Meditation Robe

1000 asta | Def: DEX die +1 / MDEF: INS die +2 |-2 Init

Whenever you recover Mind Points, you recover 5 extra Mind Points.

Armor: Choir Robe

1000 asta |  Def: DEX size +1 / Mdef: INS size +2 |-2 Init

Counts as 1 bonus SL of “Sound Barrier”: After you sing a verse with medium or high volume, all physical damage you suffer until the start of your next turn is reduced by【SL】(applied before Affinities).

Shield: Eyecatching Cape

800 z | +2 Def /+0 Mdef

As long as you don’t have a martial armor or another shield equipped, you may apply the effects of the Dodge Skill (see Core Rulebook, page 203). 

Shield: Seasoned Potlid

1500 asta | Martial |+2 Def /+2 MDef 

When you deal damage with a delicacy (see page 151), you deal 5 extra damage.

Shield: Plated Tambourine

1700 asta | +2 Def / +0 Mdef

If you have the Resonance Skill , consider your Skill Level in it increased by 2 (up to a maximum of SL 5).

Weapon: Giant Fork

1000 asta | DEX + MIG | HR + 16 | Martial | Physical Damage | Spear | Two-handed | Melee | 

When you use this weapon with the Knife and Fork Skill, you may add the High Roll to the attack’s damage  (you don’t have to treat it as being equal to 0).

Weapon: Electrified Flyswatter

1300 asta | MIG + DEX | HR+10 | Bolt Damage | One-handed | Melee

You may attack Flying creatures, but you take -3 to the roll.

Stokely’s Specialties

Accessory: Ring of the Occultist - 600 asta

Spells you cast with a target of “Up to three creatures” instead have a target  of “Up to four creatures” (you must still spend additional Mind Points for the fourth target).

Accessory: Spare Magicannon Chamber - 800

When you summon a Magicannon, you also receive an extra Elemental Chamber, matching the previous elemental type you stored. 

Accessory: Ring of Denial 600 asta

When you cast the Dispel spell (Core Rulebook, page 192), its MP cost becomes “10 × T” and its target becomes “Up to three creatures”.

Accessory: Lightcatcher Cage - 800 asta

You are Resistant to bolt and light damage. If you enter Crisis, the effect of this accessory ceases until your next rest.

Accessory: Ancient Pocketwatch - 600 Asta

When using the Entropist skill Stolen Time, you may use any of its options one additional time per skill use (paying requisite MP cost as normal).

Hosted by Austin Walker (austinwalker.bsky.social)

Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social)

Produced by Ali Acampora

Music by Jack de Quidt (available on bandcamp)

Cover Art by Ben McEntee (https://linktr.ee/benmce.art)

With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint

This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.