Friends at the Table
On a small isle in the southwestern reach of the Valte Archipelego, the crew of the Little Snail sits in frustration. Their ultimate destination has been made clear to them: A continent to the south, separated not only by distance, but by a seemingly unbreachable power. How will they breach such a barrier, and more, what might it mean that their cyclical predecessors often faced a similarly fatal obstacle on the path to their great destinies…? This week on Perpetua: At the Threshold 04 Perpetua Guide [In Progress v.061] Some Feedback [Page 77 of 78] Alukard83 So, does anyone know how to...
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Aloft above the sea, the Adventure Beckons and the staff of the Little Snail head towards a small island in the Valte archipelago. There, they seek information on the White Lectern from the members of the Luminaries—a group which Nicky, Elena, and Veile have found themselves newly oathed. What answers will they find in such a place? And will they meet a new ally… or someone altogether more troubling? This week on Perpetua: At the Threshold 03 Perpetua Guide [In Progress v.061] Some Feedback [Page 76 of 76] FriendofNei It’s rare that I do anything like this but I’m curious… what do...
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With the Adventure Beckons resting just outside of town, Nicky, Elena, and Veile have traveled into town to complete two important tasks: Recovering a gem sold by mistake and reconnecting with Thelonious, member of the Luminaries, to find direction on where to go next. With new connections forged, they return to their ship (and its captain), and set off into the skies, where dark clouds gather on the horizon… This week on Perpetua: At the Threshold 02 Perpetua Guide [In Progress v.061] Random Encounters - [PPRE] Sky Encounters Once you’ve got yourself the Adventure Beckons, you’re able...
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For hours, unto days, unto weeks, the crew of the LIttle Snail delved the Castle Eschatonica with their new allies, the Source Rot Investigators from the Elevana League. In the heart of the void, these adventurers escaped the wrath of dragons, met a fallen god, recovered lost, living gems… and found not only a route out, but a whole new method of travel entirely. Jonathan named his new airship ‘The Adventures Beckons,’ and so, it does: But before it can be attended to in earnest—before he, Elena, Nicky, Veile, Flegbot, and their coterie of gems—can find and reach the White...
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All aboard the Adventure Beckons! Drawn back together after a disastrous time apart, a reunited team of Eschatonica explorers must fight their way to escape. But the Creed of Oracle’s most determined soldiers haven’t given up on taking Jonathan’s new airship back yet… This week on Perpetua: Escape the Rumbling Castle! 08 Perpetua Guide [In Progress v.06] Some Feedback [Page 69 of 71] FriendofNei So what was everyone’s favorite part of Eschatonica? For me, it was getting to mix up the two parties and see how their abilities worked together. Antistrophe, Nicky, and Jonathan are a real...
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With a single step, a world shattered and the stars faltered. Those who witnessed the destruction must face the future and pick up the pieces, but first they must escape the Dragon Path and return home—or at least near it. To do that, though, they’ll need to capture Jonathan’s airship, the Adventure Beckons, from the Creed of Oracles… This week on Perpetua: Escape the Rumbling Castle! 07 Perpetua Guide [In Progress v.06] NPCs & Monsters [PNMS] Creed of Oracles Infantry [NMCOIN] Typical Traits: Gritty, Grim Type: Humanoid Hunter Level: 10 Rank: Soldier Stats: DEX 10, INS 8, MIG 10,...
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Confrontations with Villains need not be catastrophic. Some hostile encounters, including those against enemy bosses, can be de-escalated through conversation or completed through clever use of Objective action. Parties specializing in tools of foresight can leverage their navigational upperhand to outmaneuver potentially deadly encounters all together. Some clashes—especially those with reality-shaking stakes—seem written into the fabric of Perpetua itself. But even these, despite the long odds, have many possible resolutions. This week on Perpetua: Escape the Rumbling Castle! 06...
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Conflict and complication at the edge of Eschatonica! In the Creed of Oracles’ fortress courtyard, Antistrophe, Nicky, and Jonathan find out just how far the protocols of war go. And for those on the other side of the vast castle, progress will come only with mastery of another world’s language and ritual… This week on Perpetua: Escape the Rumbling Castle! 05 Perpetua Guide [In Progress v.06] Spoiler-free Ten Hint Puzzle Guide This new section is inspired by the community addendum that xXzelgadyskXx did for the Alteros masquerade puzzle. As always, I want to try to preserve some...
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As the crew of the Little Snail and the Sourcerot investigators continue to delve the depths of the Castle Eschatonica, new voices are heard in the air. For those in the western half of the castle, the voices are brusque and severe, shaped to fit the prepared phrases necessary for a most hospitable war. But in the east, the voices lilt and shine, like dewy petals in a breeze. Is such a sound an invitation or something more nefarious… This week on perpetua: Escape the Rumbling Castle! 04 Perpetua Guide [In Progress v.06] Some Feedback [Page 66 of 68] TheUnforgivenIII So uhhhh does anyone have...
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For Semiotician Uklan Tel, the discovery of the object in the vaults of the New Archives was a gift he could scarcely have hoped for. The Holy City, walled and impenetrable, had fascinated him for so long. He'd pored over the Marieldan documents and artifacts that the Archives had collected over the years so many times that his name repeated in the access cards like a prayer . But here was something new - misfiled, overlooked - that had evaded his eye all this time. He was starting to take notes for a book. We could not be more excited to unveil the Marielda 10th Anniversary Vinyl Soundtrack...
info_outlineOn the western continent of Perpetua, four fated adventurers set out on a prophesied journey.
While to the east, in the Elevana League, a trio of travelers began to investigate a metaphysical sickness. What, if anything, connected these two groups? Who was powerful enough, invested enough, to watch each from above or below—besides you and I?
Perhaps, if not for the impending stress of a familial reunion and the ever present struggle between one’s responsibilities to their culture and to themselves, the brilliant, Terrapine inventor Jonathan would find the perspective necessary not simply to answer these questions, but to intuit that they exist at all. Yes, I think that if it were laid out for him, he would see the patterns by now, the etchings and the echoes.
But we… We have the perspective, the maps, the right roles: Storyteller and listener. And we have the chapters open in front of us: The Shadow of the Dragon Tower. The Flames of Burzin, Journey to the Bay. On Track to Iron Chains. Sizzling Rivalry. Crashing Waves. A Roar Across Cenn. Aquatic Ambush. In Too Deep.
Indeed, those seven adventurers were themselves “in too deep” to know what was about to happen, to sense that there even were other heroes like themselves, whose stories carried a strange and powerful resonance. You will learn soon that they were not the only heroes across Perpetua’s many cycles. And perhaps this will be part of a new map you can come to understand in time. A map which will raise a new question: Are these echoes part of a careful, yet uncanny balance in the cosmic play of our lives? Or a poetic rhyming that keeps existence itself aligned?
This week on Perpetua:
Perpetua Guide [In Progress v.058]
Some Feedback [Page 29 of 30]
CarlsSr
Hey I have a question: Why does Jonathan’s family suck so much @$$?
XxZelgadyskXx
Great question Carl! Nice to see you make a more substantive post!
I definitely understand why it might seem that some of his family isn’t great, but I think they’re just frustrated with how long he’s been away. Even for a Terrapine, that many decades seems like a long time! It also seems like they’re going through a little bit of a family crisis with how his mom is getting older and sicker. Maybe if we saw them in the old days, before he left, they’d be a little more likable!
TheUnforgivenIII
Yeah right, once an asshole, always an asshole. The truth is that Jonatahna is a bad ass who doesn’t need his family. They can’t make flaming guns out of thin air. They don’t have a sick ride. All they do is hold a guy like him back. Plus their music f’ing SUCKS.
Doom_Tree_Anne
Wow Zelgadysk, do you ever do any RP on IRC? Sounds like you’d play a great Jonathan.
XxZelgadyskXx
No comment! But join the server, I’m sure some people would love to talk RP with you.
Alukard83
I think it’s easy to get mad at a video game family that’s been written to make you mad. Real family is tougher to deal with, because a lot of times you love the same people who really tick you off. That shit is tough!
CarlsSr
Yeah.
[Extra words added to reach minimum word count.]
XxZelgadyskXx
Do you think Jonathan’s little sister feels the same way about him that you feel about your family, Unforgiven?
TheUnforgivenIII
I didn’t say SHIT about my family, asshole. My dad is a kick ass bike mechanic and my mom used to be a rock station DJ. Way cooler than Jonathan’s dumbass church family.
TheDiamondRanger
What’s your mom do now?
Hosted by Austin Walker (austinwalker.bsky.social)
Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social)
Produced by Ali Acampora
Music by Jack de Quidt (available on bandcamp)
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With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint
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