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Perpetua 09: Journey to the Bay Pt, 01

Friends at the Table

Release Date: 07/13/2025

Perpetua 22: A Roar Across Cenn 04 show art Perpetua 22: A Roar Across Cenn 04

Friends at the Table

Cenn, City of Chains shakes and rumbles. A threat once only felt through the tremors of the ground emerges, claws long, hide scaled, and sharp… sharp all over. Even whiskers sharp. A master of the earth. A being that digs not only through the earth, but through—or around, or perhaps outside of—time itself! The Draco-Mole appears! This week on Perpetua: A Roar Across Cenn 04 Perpetua Guide [In Progress v.05] NPCs & Monsters [PNMS] Rotten Draco-Mole [NMGNS] Traits: Frenzied, Confused, Furious, Single-Minded Stats: DEX 6,  INS 6, MIG 12, WLP 8 Attacks: Stone Cage, Heavy Claw, Plate...

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Perpetua 21: A Roar Across Cenn 03 show art Perpetua 21: A Roar Across Cenn 03

Friends at the Table

All across the Elevana League, pilgrims leave their homes and travel over great distances towards the city of Cenn, determined to meet with the only member of the Ennead who deigns to walk amongst their worshippers. As a matter of propriety and faith, what transpires between Castine and his believers is largely kept between the embodiment of metal and his visitors. But it is not uncommon to see echoes of the conversations in the life that follows. Greater confidence. Lesser cruelty. A new found curiosity. When you walk your lap with the Living Metal, it is said, you may find yourself newly...

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Perpetua 20: A Roar Across Cenn 02 show art Perpetua 20: A Roar Across Cenn 02

Friends at the Table

After an ominous meeting with Thereus Aegir, leader of the Hexcloaks, Caoimhe Wake regroups with Brontë Adelvys and Antistrophe Landrace, fresh from their victorious Beachminton showdown in Seawalk. Caoimhe shares the ultimatum she received from Aegir: Find out whether the recent earthquakes are tied to Castine, Living Metal. Which raises the question: How does one go about investigating a member of the Ennead while he is surrounded by his most loyal followers?  This week on Perpetua: A Roar Across Cenn 02 Perpetua Guide [In Progress v.05] NPCs & Monsters [PNMS] I’ve been waiting...

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Friends at the Table

Called to Cenn, City of Iron Chains, Caiomhe Wake, Antistrophe Landrace, Brontë Adelvys (and his two attendants), arrive to find crisis rumbling in burg. The Hexcloaks have quietly taken over town governance, while outside, tremors have turned to quakes, even bringing harm to the Ironclad Parade—the statuary whose inhabitants were once devotees to Castine, Living Metal. Perhaps such devotion is earned in part by the curious community that Castine has built here in Cenn since his arrival a century ago. While the archeological dig that gave Cenn its full moniker continues, the city is now...

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Perpetua 18: Sizzling Rivalry, Crashing Waves! 04 show art Perpetua 18: Sizzling Rivalry, Crashing Waves! 04

Friends at the Table

After escaping one ambush in their hotel room and a second aboard the Buzzard Black, the crew of the Little Snail is finally preparing themselves for their climactic showdown with the deadly hitman, Genuine Sincere. They’ll need the right location, the right gear, and the right magical protection. And then, of course, they’ll need a little luck. This week on Perpetua: Sizzling Rivalry, Crashing Waves! 04 Perpetua Guide [In Progress v.04] NPCs & Monsters [PNMS] Genuine Sincere [NMGNS] Traits: Cold-Blooded, Bought, Veteran. Eagle-eyed Stats: DEX 10, INS 6, MIG 8, WLP 6 Attacks:...

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Perpetua 17: Sizzling Rivalry, Crashing Waves! 03 show art Perpetua 17: Sizzling Rivalry, Crashing Waves! 03

Friends at the Table

After being taken under the wing of Commodore Onyx, the crew of the Little Snail were brought up to date on the situation in Calstega Bay and beyond—learning for the first time details about a larger conflict between light and dark. But soon, they’ll learn just how limited the protection of this “protective custody” is. As Genuine Sincere begins to pull tight his snare, will Elena, Jonathan, Nicky, and Veile escape the hotel, or will they find their destiny cut short? This week on Perpetua: Sizzling Rivalry, Crashing Waves! 03 Perpetua Guide [In Progress v.04] Some Feedback [Page 15 of...

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Perpetua 16: Sizzling Rivalry, Crashing Waves! 02 show art Perpetua 16: Sizzling Rivalry, Crashing Waves! 02

Friends at the Table

Many are the questions that run through the heads of the Little Snail’s award-winning chefs as they are paraded through the streets of Calstega Bay. Some are quite philosophical: When is a victory a failure, and when might imprisonment be protection? Others are more mundane in nature: What is wrong with this Commodore, and how much trouble are we in? They will find answers to some of these questions, certainly, but some answers are only doors to new mysteries and new visions of the world… This week on Perpetua: Sizzling Rivalry, Crashing Waves! 02 Perpetua Guide [In Progress v.04] NPCs...

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Perpetua 15: Sizzling Rivalry, Crashing Waves! 01 show art Perpetua 15: Sizzling Rivalry, Crashing Waves! 01

Friends at the Table

Elena. Jonathan. Nicky. Veile. Four would-be adventurers, drawn together by circumstance yet bound by fate. At the helm of the Little Snail, they’ve driven full speed towards the glint of an assassin’s scope, believing that sometimes, the safest place to hide from a killer is right under his nose.  Whether or not it will work, this tactic has brought them to new sights, and a new city: Calstega Bay. This industrious burg was once ruled by a tyrannical limb of the Adelvys Dynasty, Grand Sonnerian royalty and masters of the Manakin, doll-like beings brought to life by powerful,...

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Perpetua 14: On Track to Iron Chains Pt. 03 show art Perpetua 14: On Track to Iron Chains Pt. 03

Friends at the Table

Aboard the Argent Wind, Caoimhe Wake, Antistrophe Landrace, and Brontë Adelvys settle in for a peaceful journey east. But to live the life of the traveler is to dare fate, as all journeys are invitations to encounter the forgotten and the unexpected both. And for this group of adventurers, they find themselves faced with one and then the other: First, the sudden appearance of a childhood friend. Next, a rumbling of what might be amiss in the City of Iron Chains… This week on Perpetua: On Track to Iron Chains Pt. 03 Perpetua Guide [In Progress v.03] Town Maps [TNMP] Cenn, City of Iron Chains...

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Perpetua 13: On Track to Iron Chains 02 show art Perpetua 13: On Track to Iron Chains 02

Friends at the Table

From the roof of the restricted Hexcloak train station, Caoimhe Wake, Antistrophe Landrace, and Brontë Adelvys can hear the approach of a train. It is a train that will take them east, towards the coastline, towards Cenn, City of Iron Chains, and towards a brush with deity and destiny both. But if they are to board this train, they must first overcome a foe equal parts cryptic and cunning: The Fleggus! This week on Perpetua: On Track to Iron Chains Pt. 02 Perpetua Guide [In Progress v.03] NPCs & Monsters [PNMS] Fleggus [NMFG] Typical Traits: Territorial, Cackling, Experimental Stats:...

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The humble crew of the LIttle Snail could not have known what they were getting into. 

A simple, kindness had led them towards danger and mystery unknwon. A fallen tower. Undead dragon cultists descending on them in the dark. An ancient prophecy written by the light. 

And a sanctimonious solivagant stolen into shadow

Yet faced with this chaos, they continued. Making their way north, first to the bridge they’d rebuilt only days ago and then turning towards the seaside city of Calstega Bay in search fo answers. All around them, Perpetua awed with its beauty. The sea breeze sweeping across Tidaline’s plains. Life all around them, blossoming and chirping. And the daytime sky giving way to the stars.

And so they were on the cusp of unexpected discovery: Because though they did not know yet, what we do about the Stars, they would soon find out just how they echo….

Redolencia. Alteros. Ichoria. Springsong. Armidirge. Imago. Genesika. KosmoKairosis.

It would be the first of these—Redolencia, announcing itself with buzzes and yelps—that they would encounter on that journey to Calstega Bay.  On its face, it may have seemed like a distraction from their primary task—but in truth, it was their first glimpse into a world beyond—or a world before—the Perpetua they knew.

A lesson here, for those who study their journey: It is only a fool that sticks to the charted course. One never knows when a hill is worth the climb, a dance is worth a stumble, or a rose is worth its thorns.  

This week on Perpetua: Journey to the Bay Pt. 1

Perpetua Guide [In Progress v.03]

Celestial Echoes [CECH]

So far, Celestial Echoes seems like they’re a series of side quests, but I have a feeling they’re actually really important—like either late in the campaign you’ll have to go around to do all of them or else maybe the true ending is locked behind doing them?

In any case, they come in two versions: Unstable and Stable. Both are a part of the map affected by “Celestial Laws,” which change some basic gameplay rules in BIG ways. What separates them, then? Well, Unstable Echoes are normally mini-dungeons or miniboss fights, while Stable Echoes (which you can make by completing the “Ritual of Stellar Restoration” in an Unstable Echo), tend to just be lore-focused map locations. Both offer a lot of unique loot, plus unique music and character interactions! Oh, also, supposedly if you don’t do the ritual, Unstable Echoes can “spread” across more of the map, but I haven’t tried to let that happen during this first playthrough (obviously).

While I’m including the basic stat blocks for all the Celestial Echo enemies, NPCs, and bosses in the NPC & Monsters section (search for PNMS but with brackets around it!), I’m keeping their longer entries here because I think most people will turn here to learn about the Echoes!

Redolencia [CERD]

Redolencia is probably the first celestial echo you’ll find (though you could go around it and reach Capstone from the Prelude if you were willing to grind a little). As such, it’s got a mix of combat (a pretty cool boss fight) and dungeon/puzzle gameplay. And its Celestial Laws are pretty basic. It’s sort of like playing a game with wayyy less focus on spells.

The level and enemy design here is so weird It’s like someone swapped the game palette with a sicker one. All the colors are like *too* colorful, but also too dim? I don’t know anything about art, I just know it feels weird. And the music is SO intense given that it’s just a bunch of flowers and bugs. Anyway, here’s what you’ve got in store:

Celestial Law: Alchemical Tilt: Spells heal half damage. Skills and Items heal twice as much.

Celestial Law: Unstable Magic: When casting a spell, you fumble when 1s or 2s are rolled as a pair (i.e. rolls of 2 or 4, but not 1+2 or 2+1)

Scalewings [NMSCW]

Typical Traits: fluttering, territorial, lover of beauty, scientific 

Stats: DEX 10, INS 8, MIG 8, WLP 6

Attacks: Beetlehorn Spear

Special Abilities: Scale Shower, Flying

In-Game Description: An echo of a butterfly-like person, attendant to the Vampire Orchid.  Flutters like a stuttering shadow.

They’re more like colorful moths than butterflies, in this FAQ-writer’s opinion. They have big gross wings, and can spread poison with their Scale Shower ability. I’d love to know what the rest of their world was like, given that they use a huge beetle horn as a spear! Do you think the whole world was smaller or that everything small on it was bigger? Did humans even exist there?

Starter Tip: Simple! Use fire! 

Vampire Orchid [NMVOR]

Typical Traits: Rapacious, Hungry, Gorgeous, Fragrant

Stats: DEX 8, INS 6, MIG 10, WLP 8

Attacks: Vine Drain, Pollen Dusting

Special Abilities: Plant: The Vampire Orchid is immune to dazed, enraged, and shaken.

In-Game Description: Tendrils of green, petals of black and yellow, and a column of deep red. Though one might wonder where the latter color comes from.

A giant hungry plant—where have I seen that one before! On one hand, its weakness to both ice and fire means that your party should be able to do great damage to it! On the other hand, the Celestial Echo that increases the chance of spellcasting fumbles means that it’s easier to have things go totally off the rails all at once.

Starter Tip: Remember: Elemental Shards don’t require any sort of spell casting roll! A cheap way to get a TON of damage during this fight.

Hosted by Austin Walker (austinwalker.bsky.social)

Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social)

Produced by Ali Acampora

Music by Jack de Quidt (available on bandcamp)

Cover Art by Ben McEntee (https://linktr.ee/benmce.art)

With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint

This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.