Friends at the Table
The year is 397 BE—Before the End. And in the wide and colorful abyss known as the Dragon Path, fate spins two disparate threads together… This week on Perpetua: Castle Eschatonica 01 IRC Log started Dec 21 20:37 Channel: #perpetuaSpoilers 20:37 <Zelgadysk>: It’s not a big deal Nei, just wish I had thought to message you about it on the forums! 20:37 <FriendXofXNei>: It IS a big deal. I feel like I really F***d everything up with everyone relying on me and the faq. Plus, the same thing happened to me when I tried to do the Imago walkthrough at launch without knowing...
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On Sunday 15th and Monday 16th of February 2026, we’re going to be hosting ICEBREAKER, a two day fundraising marathon on to raise money for the Women’s Foundation of Minnesota’s Immigrant Rapid Response Fund! As Minnesota faces the brunt of a violent anti-immigrant crackdown, and ICE’s cruelty continues to spread nationwide, we are inspired by the solidarity, community, and mutual aid demonstrated by those on the front lines of immigration justice. The WFM’s Immigrant Rapid Response Fund distributes funding to organizations working to provide food, housing, rent relief,...
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Above Spillaway Peaks, the crew of the Little Snail has found signs of a horrible corruption, tainting not only the town’s oxen and their food, but perhaps of something even more fundamental. With only one clue to go one—the presumed whereabouts of a mysterious food seller—they travel further up the mountains in search of answers. What they find will draw them deeper into adventure than they ever could’ve imagined. Perpetua Guide [In Progress v.058] Some Feedback [Page 32 of 32] XxZelgadyskXx You KILLED the little paladin egg guy? Doom_Tree_Anne Well the thing is, the only character I...
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This episode includes discussion of animal injury and illness, including descriptions of wounds and death. A mystery (and the need for a little spending money) has sent the crew of the Little Snail up into the hills of Spillaway Peaks. In between attending to their escortee, the locally famous photographer Waylon, Veile, Nicky, Jonathan, and Elena encounter the edges of a strange curse. What has happened to the Oxen of the Peaks? Can it be reversed? And what might it mean for the Perpetuan Cycle… This week on Perpetua: A PIcture of the Hills 04 Perpetua Guide [In Progress v.058] NPCs &...
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Though the office of the Shining Star stands on the second of Spillaway Peaks’ three tiers, on a clear night, its rooftop beacon can be seen from miles away. This, Thelonious, the newspaper’s editor-in-chief says, is a recruitment strategy. Those who see the light and travel through the wilderness towards it tend to be inquisitive and adventurous enough to make good freelance reporters. And though they followed the Shining Star’s reputation before its shining light, couldn’t the same be said of the crew of the Little Snail? This week on Perpetua: A Picture of the Hills 03 Perpetua...
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The crew of the Little Snail has come to Spillaway Peaks in search of an ally: Thelonious, the editor-in-chief of the Shining Star newspaper and a member of the mysterious group called the Luminaries. But before they can go, meet Theo, and earn his trust, they first have to do a little shopping… This week on Perpetua: A Picture of the HIlls 02 Perpetua Guide [In Progress v.058] Town Maps [TNMP] Spillaway Peaks [SPMP] The Shell Barrow You know that big dome you can see at Spillaway Peaks from the world map? Yeah, this is it. This is where they do their “Weekly Rehearsal,” which is like...
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On the western continent of Perpetua, four fated adventurers set out on a prophesied journey. While to the east, in the Elevana League, a trio of travelers began to investigate a metaphysical sickness. What, if anything, connected these two groups? Who was powerful enough, invested enough, to watch each from above or below—besides you and I? Perhaps, if not for the impending stress of a familial reunion and the ever present struggle between one’s responsibilities to their culture and to themselves, the brilliant, Terrapine inventor Jonathan would find the perspective necessary not...
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A sudden confrontation! Having ‘sniffed out’ a lead, Antistrophe, Brontë, and Caoimhe have dug their way towards the truth. That truth rests in the underground archive of the Hexcloaks’ regional headquarters in Cenn, City of Iron Chains. But such a basement does not go unguarded. To arms, Team ABC! This week on Perpetua: In Too Deep 03 Perpetua Guide [In Progress v.055] NPCs & Monsters [PNMS] Hortensius, Venomous Hexcloak [NMHR] Traits: Joyful, Experimental, Cruel Stats: DEX 6, INS 10, MIG 6, WLP 10 Attacks: Toxic Whip, Poison Cloud Special Abilities: Heal In-Game Description:...
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Castine, Living Metal, has retreated to his chambers to channel his power. An ancient dragon continues to slam at the city’s protective dome. Kley Kaina has been dragged away by Commander Thereus Aegir. Something suspicious lurks inside the Hexcloak Headquarters of Cenn, City of Iron Chains. And Antistrophe Landrace, Brontë Adelvys and Caoimhe Wake have pledged to get to the bottom of it… literally. This week on Perpetua: In Too Deep 02 Perpetua Guide [In Progress v.055] Dungeon Maps [DNMP] Cenn Tunnels Map [CTDM] Honestly, even though there are a few spots where you can get into fights,...
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A confrontation with the Hexcloak Commander, whose ominous air suggests dire motives. A conversation with the living god of metal, whose curious mind pries into their own. A conflict with an ancient draconic mole, whose thunderous anger threatens the city of chains. Antistrophe Landrace, Bronte Adelvys, and Caoimhe Wake have faced all of this and more during their stay in Cenn. And yet, for now, they’ve remained to help the city—now blocked off from the rest of the world by a massive sphere of pure iron—as it rebuilds from the dragon’s earth-shaking attack. A city as great as...
info_outlineThe humble crew of the LIttle Snail could not have known what they were getting into.
A simple, kindness had led them towards danger and mystery unknwon. A fallen tower. Undead dragon cultists descending on them in the dark. An ancient prophecy written by the light.
And a sanctimonious solivagant stolen into shadow
Yet faced with this chaos, they continued. Making their way north, first to the bridge they’d rebuilt only days ago and then turning towards the seaside city of Calstega Bay in search fo answers. All around them, Perpetua awed with its beauty. The sea breeze sweeping across Tidaline’s plains. Life all around them, blossoming and chirping. And the daytime sky giving way to the stars.
And so they were on the cusp of unexpected discovery: Because though they did not know yet, what we do about the Stars, they would soon find out just how they echo….
Redolencia. Alteros. Ichoria. Springsong. Armidirge. Imago. Genesika. KosmoKairosis.
It would be the first of these—Redolencia, announcing itself with buzzes and yelps—that they would encounter on that journey to Calstega Bay. On its face, it may have seemed like a distraction from their primary task—but in truth, it was their first glimpse into a world beyond—or a world before—the Perpetua they knew.
A lesson here, for those who study their journey: It is only a fool that sticks to the charted course. One never knows when a hill is worth the climb, a dance is worth a stumble, or a rose is worth its thorns.
This week on Perpetua: Journey to the Bay Pt. 1
Perpetua Guide [In Progress v.03]
Celestial Echoes [CECH]
So far, Celestial Echoes seems like they’re a series of side quests, but I have a feeling they’re actually really important—like either late in the campaign you’ll have to go around to do all of them or else maybe the true ending is locked behind doing them?
In any case, they come in two versions: Unstable and Stable. Both are a part of the map affected by “Celestial Laws,” which change some basic gameplay rules in BIG ways. What separates them, then? Well, Unstable Echoes are normally mini-dungeons or miniboss fights, while Stable Echoes (which you can make by completing the “Ritual of Stellar Restoration” in an Unstable Echo), tend to just be lore-focused map locations. Both offer a lot of unique loot, plus unique music and character interactions! Oh, also, supposedly if you don’t do the ritual, Unstable Echoes can “spread” across more of the map, but I haven’t tried to let that happen during this first playthrough (obviously).
While I’m including the basic stat blocks for all the Celestial Echo enemies, NPCs, and bosses in the NPC & Monsters section (search for PNMS but with brackets around it!), I’m keeping their longer entries here because I think most people will turn here to learn about the Echoes!
Redolencia [CERD]
Redolencia is probably the first celestial echo you’ll find (though you could go around it and reach Capstone from the Prelude if you were willing to grind a little). As such, it’s got a mix of combat (a pretty cool boss fight) and dungeon/puzzle gameplay. And its Celestial Laws are pretty basic. It’s sort of like playing a game with wayyy less focus on spells.
The level and enemy design here is so weird It’s like someone swapped the game palette with a sicker one. All the colors are like *too* colorful, but also too dim? I don’t know anything about art, I just know it feels weird. And the music is SO intense given that it’s just a bunch of flowers and bugs. Anyway, here’s what you’ve got in store:
Celestial Law: Alchemical Tilt: Spells heal half damage. Skills and Items heal twice as much.
Celestial Law: Unstable Magic: When casting a spell, you fumble when 1s or 2s are rolled as a pair (i.e. rolls of 2 or 4, but not 1+2 or 2+1)
Scalewings [NMSCW]
Typical Traits: fluttering, territorial, lover of beauty, scientific
Stats: DEX 10, INS 8, MIG 8, WLP 6
Attacks: Beetlehorn Spear
Special Abilities: Scale Shower, Flying
In-Game Description: An echo of a butterfly-like person, attendant to the Vampire Orchid. Flutters like a stuttering shadow.
They’re more like colorful moths than butterflies, in this FAQ-writer’s opinion. They have big gross wings, and can spread poison with their Scale Shower ability. I’d love to know what the rest of their world was like, given that they use a huge beetle horn as a spear! Do you think the whole world was smaller or that everything small on it was bigger? Did humans even exist there?
Starter Tip: Simple! Use fire!
Vampire Orchid [NMVOR]
Typical Traits: Rapacious, Hungry, Gorgeous, Fragrant
Stats: DEX 8, INS 6, MIG 10, WLP 8
Attacks: Vine Drain, Pollen Dusting
Special Abilities: Plant: The Vampire Orchid is immune to dazed, enraged, and shaken.
In-Game Description: Tendrils of green, petals of black and yellow, and a column of deep red. Though one might wonder where the latter color comes from.
A giant hungry plant—where have I seen that one before! On one hand, its weakness to both ice and fire means that your party should be able to do great damage to it! On the other hand, the Celestial Echo that increases the chance of spellcasting fumbles means that it’s easier to have things go totally off the rails all at once.
Starter Tip: Remember: Elemental Shards don’t require any sort of spell casting roll! A cheap way to get a TON of damage during this fight.
Hosted by Austin Walker (austinwalker.bsky.social)
Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social)
Produced by Ali Acampora
Music by Jack de Quidt (available on bandcamp)
Cover Art by Ben McEntee (https://linktr.ee/benmce.art)
With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint
This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.