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Perpetua 10: Journey to the Bay Pt. 02

Friends at the Table

Release Date: 07/20/2025

Perpetua 27: In Too Deep 03 show art Perpetua 27: In Too Deep 03

Friends at the Table

A sudden confrontation! Having ‘sniffed out’ a lead, Antistrophe, Brontë, and Caoimhe have dug their way towards the truth. That truth rests in the underground archive of the Hexcloaks’ regional headquarters in Cenn, City of Iron Chains. But such a basement does not go unguarded. To arms, Team ABC! This week on Perpetua: In Too Deep 03  Perpetua Guide [In Progress v.055] NPCs & Monsters [PNMS] Hortensius, Venomous Hexcloak [NMHR] Traits: Joyful, Experimental, Cruel Stats: DEX 6, INS 10, MIG 6, WLP 10 Attacks: Toxic Whip, Poison Cloud Special Abilities: Heal In-Game Description:...

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Friends at the Table

Castine, Living Metal, has retreated to his chambers to channel his power. An ancient dragon continues to slam at the city’s protective dome. Kley Kaina has been dragged away by Commander Thereus Aegir. Something suspicious lurks inside the Hexcloak Headquarters of Cenn, City of Iron Chains. And Antistrophe Landrace, Brontë Adelvys and Caoimhe Wake have pledged to get to the bottom of it… literally. This week on Perpetua: In Too Deep 02 Perpetua Guide [In Progress v.055] Dungeon Maps [DNMP] Cenn Tunnels Map [CTDM] Honestly, even though there are a few spots where you can get into fights,...

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Perpetua 25: In Too Deep 01 show art Perpetua 25: In Too Deep 01

Friends at the Table

A confrontation with the Hexcloak Commander, whose ominous air suggests dire motives. A conversation with the living god of metal, whose curious mind pries into their own. A conflict with an ancient draconic mole, whose thunderous anger threatens the city of chains. Antistrophe Landrace, Bronte Adelvys, and Caoimhe Wake have faced all of this and more during their stay in Cenn. And yet, for now, they’ve remained to help the city—now blocked off from the rest of the world by a massive sphere of pure iron—as it rebuilds from the dragon’s earth-shaking attack. A city as great as...

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Perpetua 24: Aquatic Ambush! 02 show art Perpetua 24: Aquatic Ambush! 02

Friends at the Table

The Little Snail floats aboard Captain Hornbeam Hypostyle’s Crystal Conch Express, strapped down to its large, open deck, cutting a boxy silhouette against the light of the horizon. Beautiful though it may be, it also sends a sharp signal to any ill-willed onlookers: There is cargo aboard! It is for this reason that Captain Hypostyle does not like to transport vehicles across the bay… This week on Perpetua: Aquatic Ambush! 02 Perpetua Guide [In Progress v.05] NPCs & Monsters [PNMS] Kay - Clay Crewman [NMKAY] Typical Traits: obedient, learning, gullible Stats: DEX 10, INS 6, MIG 10, WLP...

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Perpetua 23: Aquatic Ambush! 01 show art Perpetua 23: Aquatic Ambush! 01

Friends at the Table

Before he departed from Calstega Bay, the man named Onyx, Commodore of the Valte Empire and member of the mysterious group known as the Luminaries, gave the crew of the Little Snail  some words of advice: Take a boat east, to Spillaway Peaks, and find an ally there under the Shining Star. Thus do Veile, Elena, Nicky, and Jonathan head towards the shoreline, towards new adventures—and for one of them, old haunts. You may not know Spillaway Peaks. Indeed, places like that are too easily overlooked. Many would tell you a history of Tidaline, Perpetua’s Western Continent, focused only on...

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Friends at the Table

Cenn, City of Chains shakes and rumbles. A threat once only felt through the tremors of the ground emerges, claws long, hide scaled, and sharp… sharp all over. Even whiskers sharp. A master of the earth. A being that digs not only through the earth, but through—or around, or perhaps outside of—time itself! The Draco-Mole appears! This week on Perpetua: A Roar Across Cenn 04 Perpetua Guide [In Progress v.05] NPCs & Monsters [PNMS] Rotten Draco-Mole [NMGNS] Traits: Frenzied, Confused, Furious, Single-Minded Stats: DEX 6,  INS 6, MIG 12, WLP 8 Attacks: Stone Cage, Heavy Claw, Plate...

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Friends at the Table

All across the Elevana League, pilgrims leave their homes and travel over great distances towards the city of Cenn, determined to meet with the only member of the Ennead who deigns to walk amongst their worshippers. As a matter of propriety and faith, what transpires between Castine and his believers is largely kept between the embodiment of metal and his visitors. But it is not uncommon to see echoes of the conversations in the life that follows. Greater confidence. Lesser cruelty. A new found curiosity. When you walk your lap with the Living Metal, it is said, you may find yourself newly...

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Friends at the Table

After an ominous meeting with Thereus Aegir, leader of the Hexcloaks, Caoimhe Wake regroups with Brontë Adelvys and Antistrophe Landrace, fresh from their victorious Beachminton showdown in Seawalk. Caoimhe shares the ultimatum she received from Aegir: Find out whether the recent earthquakes are tied to Castine, Living Metal. Which raises the question: How does one go about investigating a member of the Ennead while he is surrounded by his most loyal followers?  This week on Perpetua: A Roar Across Cenn 02 Perpetua Guide [In Progress v.05] NPCs & Monsters [PNMS] I’ve been waiting...

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Friends at the Table

Called to Cenn, City of Iron Chains, Caiomhe Wake, Antistrophe Landrace, Brontë Adelvys (and his two attendants), arrive to find crisis rumbling in burg. The Hexcloaks have quietly taken over town governance, while outside, tremors have turned to quakes, even bringing harm to the Ironclad Parade—the statuary whose inhabitants were once devotees to Castine, Living Metal. Perhaps such devotion is earned in part by the curious community that Castine has built here in Cenn since his arrival a century ago. While the archeological dig that gave Cenn its full moniker continues, the city is now...

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Perpetua 18: Sizzling Rivalry, Crashing Waves! 04 show art Perpetua 18: Sizzling Rivalry, Crashing Waves! 04

Friends at the Table

After escaping one ambush in their hotel room and a second aboard the Buzzard Black, the crew of the Little Snail is finally preparing themselves for their climactic showdown with the deadly hitman, Genuine Sincere. They’ll need the right location, the right gear, and the right magical protection. And then, of course, they’ll need a little luck. This week on Perpetua: Sizzling Rivalry, Crashing Waves! 04 Perpetua Guide [In Progress v.04] NPCs & Monsters [PNMS] Genuine Sincere [NMGNS] Traits: Cold-Blooded, Bought, Veteran. Eagle-eyed Stats: DEX 10, INS 6, MIG 8, WLP 6 Attacks:...

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More Episodes

 

Led by the cries of someone in danger, the crew of the Little Snail have charged into the Celestial Echo of Redolencia, an otherworldly swampland where magic works differently and shadowy creatures flit between trees. The source of those screams was a Manakin scholar who’d wandered too far into the Echo and who now found himself face-to-face with a maneating orchid. Can these humble adventurers, still recovering from their own recent stumbles into danger, save this wandering researcher before he becomes plantfood?, 

This week on Perpetua: Perpetua 09: Journey to the Bay Pt. 01

Perpetua Guide [In Progress v.03]

Ongoing Mysteries - Ancient Passikan Megadungeons [OMMD]

I haven’t actually been to any of these yet, but if you’re able to get a perfect result on the big Redolencia puzzle, these all get marked on your map. What’s really weird is that if you have a separate East campaign save going at the same time, they get marked on that save’s map too! 

In any case, I don’t know specifics about them as dungeons yet (or even if you actually go to each of these in this game), but here’s some bullet points on what I DO know some details about them based on the Prelude, item descriptions, and other world exploration I’ve done. So I’ve collected those details here.

The Hanging Gardens of Rillspur

  • This is obviously where Elena is from. 

  • Towards the center of the western continent (aka Tidaline).

  • Three rivers run out of it, west, east, and south.

  • In the Prelude, Harlow went here and met some people in the “pleasure gardens” and maybe saved a kid’s life, it wasn’t really clear during the vignette.

  • She’s referenced it having a ton of floors in dialog, and the top floors are easy and her family runs a restaurant there.

  • It’s a water dungeon (or an ice dungeon?), really not clear, especially after Redolencia’s revelations about the Ennead.

  • The Passikan people/creatures there water (or ice?) magic while inside.

  • There are some sort of magical mosaics.

Milsource, Fallen Capital

  • Was the capital of a huge empire on the eastern continent before the rise of the Elevana League and the Hundred Burroughs. 

  • Apparently a really important river used to run out of here but it all dried up, or somehow “left” the capital? And that was the beginning of a huge downturn in the empire. 

  • If this is the place that Glesi and Yukai’s culture was originally from (or near) in the Prelude, 

  • Maybe the place where Sourcerot, the curse that the Eastern party is investigating, is from. Definitely what it’s named for.

Duriel, The Splintered Colosseum

  • In the Holy Protectorate of Placidia, which is the area north of the mountains on Tidaline. But it ISN’T the capital of that place, which is a city called Verus.

  • Also came up during the Prelude. Harlow went here and saw a bunch of people acting out conflicts between various gods and spirits and ancient heroes? There wasn’t really any clear structure that looked like a dungeon there, though.

  • Very close to the the Addled Shore, which was like some sort of major fog monster? Not Clear!!!

The Gleaming Fortress, Lumai

  • One of the major city-states of the Elevana League. West of the big mountain range there.

  • Presumably tied to the Light-blessed Elves and/or Lucena.

  • Right on the big river that runs down the whole continent in like a boomerang shape.

Mysterious Southern Continent

  • The icon for the dungeon is dead in the middle of the southern continent.

  • We don’t know jack diddly squat about this place. Not the name, not who lives there, not what sort of weapons they have, nothing. All we know from the demo is that they grow some sort of special flower or something near the “Capnae Mountains,” but they’re all the way in the northwest and far from the dungeon icon.

Hosted by Austin Walker (austinwalker.bsky.social)

Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social)

Produced by Ali Acampora

Music by Jack de Quidt (available on bandcamp)

Cover Art by Ben McEntee (https://linktr.ee/benmce.art)

With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint

This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.