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Perpetua 11: Journey to the Bay Pt. 03

Friends at the Table

Release Date: 07/25/2025

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Friends at the Table

The year is 397 BE—Before the End. And in the wide and colorful abyss known as the Dragon Path, fate spins two disparate threads together… This week on Perpetua: Castle Eschatonica 01 IRC Log started Dec 21 20:37 Channel: ⁠#perpetuaSpoilers 20:37 <Zelgadysk>: It’s not a big deal Nei, just wish I had thought to message you about it on the forums!  20:37 <FriendXofXNei>: It IS a big deal. I feel like I really F***d everything up with everyone relying on me and the faq. Plus, the same thing happened to me when I tried to do the Imago walkthrough at launch without knowing...

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Friends at the Table

  On Sunday 15th and Monday 16th of February 2026, we’re going to be hosting ICEBREAKER, a two day fundraising marathon on to raise money for the Women’s Foundation of Minnesota’s Immigrant Rapid Response Fund! As Minnesota faces the brunt of a violent anti-immigrant crackdown, and ICE’s cruelty continues to spread nationwide, we are inspired by the solidarity, community, and mutual aid demonstrated by those on the front lines of immigration justice. The WFM’s Immigrant Rapid Response Fund distributes funding to organizations working to provide food, housing, rent relief,...

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Friends at the Table

Above Spillaway Peaks, the crew of the Little Snail has found signs of a horrible corruption, tainting not only the town’s oxen and their food, but perhaps of something even more fundamental. With only one clue to go one—the presumed whereabouts of a mysterious food seller—they travel further up the mountains in search of answers. What they find will draw them deeper into adventure than they ever could’ve imagined. Perpetua Guide [In Progress v.058] Some Feedback [Page 32 of 32] XxZelgadyskXx You KILLED the little paladin egg guy? Doom_Tree_Anne Well the thing is, the only character I...

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Friends at the Table

This episode includes discussion of animal injury and illness, including descriptions of wounds and death. A mystery (and the need for a little spending money) has sent the crew of the Little Snail up into the hills of Spillaway Peaks. In between attending to their escortee, the locally famous photographer Waylon, Veile, Nicky, Jonathan, and Elena encounter the edges of a strange curse. What has happened to the Oxen of the Peaks? Can it be reversed? And what might it mean for the Perpetuan Cycle… This week on Perpetua: A PIcture of the Hills 04 Perpetua Guide [In Progress v.058] NPCs &...

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Friends at the Table

Though the office of the Shining Star stands on the second of Spillaway Peaks’ three tiers, on a clear night, its rooftop beacon can be seen from miles away. This, Thelonious, the newspaper’s editor-in-chief says, is a recruitment strategy. Those who see the light and travel through the wilderness towards it tend to be inquisitive and adventurous enough to make good freelance reporters. And though they followed the Shining Star’s reputation before its shining light, couldn’t the same be said of the crew of the Little Snail? This week on Perpetua: A Picture of the Hills 03 Perpetua...

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Friends at the Table

The crew of the Little Snail has come to Spillaway Peaks in search of an ally: Thelonious, the editor-in-chief of the Shining Star newspaper and a member of the mysterious group called the Luminaries. But before they can go, meet Theo, and earn his trust, they first have to do a little shopping… This week on Perpetua: A Picture of the HIlls 02 Perpetua Guide [In Progress v.058] Town Maps [TNMP] Spillaway Peaks [SPMP] The Shell Barrow You know that big dome you can see at Spillaway Peaks from the world map? Yeah, this is it. This is where they do their “Weekly Rehearsal,” which is like...

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Friends at the Table

On the western continent of Perpetua, four fated adventurers set out on a prophesied journey.  While to the east, in the Elevana League, a trio of travelers began to investigate a metaphysical sickness. What, if anything, connected these two groups? Who was powerful enough, invested enough, to watch each from above or below—besides you and I? Perhaps, if not for the impending stress of a familial reunion and the ever present struggle between one’s responsibilities to their culture and to themselves, the brilliant, Terrapine inventor Jonathan would find the perspective necessary not...

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Friends at the Table

A sudden confrontation! Having ‘sniffed out’ a lead, Antistrophe, Brontë, and Caoimhe have dug their way towards the truth. That truth rests in the underground archive of the Hexcloaks’ regional headquarters in Cenn, City of Iron Chains. But such a basement does not go unguarded. To arms, Team ABC! This week on Perpetua: In Too Deep 03  Perpetua Guide [In Progress v.055] NPCs & Monsters [PNMS] Hortensius, Venomous Hexcloak [NMHR] Traits: Joyful, Experimental, Cruel Stats: DEX 6, INS 10, MIG 6, WLP 10 Attacks: Toxic Whip, Poison Cloud Special Abilities: Heal In-Game Description:...

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Friends at the Table

Castine, Living Metal, has retreated to his chambers to channel his power. An ancient dragon continues to slam at the city’s protective dome. Kley Kaina has been dragged away by Commander Thereus Aegir. Something suspicious lurks inside the Hexcloak Headquarters of Cenn, City of Iron Chains. And Antistrophe Landrace, Brontë Adelvys and Caoimhe Wake have pledged to get to the bottom of it… literally. This week on Perpetua: In Too Deep 02 Perpetua Guide [In Progress v.055] Dungeon Maps [DNMP] Cenn Tunnels Map [CTDM] Honestly, even though there are a few spots where you can get into fights,...

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Friends at the Table

A confrontation with the Hexcloak Commander, whose ominous air suggests dire motives. A conversation with the living god of metal, whose curious mind pries into their own. A conflict with an ancient draconic mole, whose thunderous anger threatens the city of chains. Antistrophe Landrace, Bronte Adelvys, and Caoimhe Wake have faced all of this and more during their stay in Cenn. And yet, for now, they’ve remained to help the city—now blocked off from the rest of the world by a massive sphere of pure iron—as it rebuilds from the dragon’s earth-shaking attack. A city as great as...

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With Redolencia behind them and a new friend on board, the crew of the Little Snail powers forward towards Calstega Bay. Unfortunately, as a familiar crack sounds in the distance, they find that the home of the Manakin is less welcoming than they’d hoped! Now, the ad hoc adventurers must find their way past the blockades and between the sniper’s bullets if they hope to make it into the seaside town.

This week on Perpetua: Journey to the Bay Pt. 03

Perpetua Guide [In Progress v.03]

Town Maps [TNMP]

Calstega Bay [CBMP]

While smaller towns and villages are set up in a single, scrolling screen, larger cities like Calstega Bay are broken up into different “district” zones. Each one has a bunch of stuff in it, so for the sake of speed (this is an IN PROGRESS FAQ after all!) I’m going to just list the basics and I’ll come back later if more detail is needed. Anyway, without further to do:

Northcrook 

A.K.A. “Crookville,” this is the primary way of entering during the opening scenario. There’s a hospital here (with a doctor who has some very funny dialog). You can grind here for a little bit against both Valtese Guards and “Cheetahs.” (They’re not Cheetahs, they’re Manakin Gang Members that have Cheetah Spots on them. I don’t know that the developers know what gangs are like in real life.).

The Free Quarter

This is the big central square of town that connects most of the other districts to one another. So you know what that means: You’ll be running through it CONSTANTLY, especially after you get the disguise and the pass that let you move around freely. You can also go into the palace to learn some lore about the Manakin and Grand Sonnerie and the noble who used to rule here. And the clocktower at the top of the palace is the first of three places you can choose to have the big boss fight at at the end of the main quest chapter here!

Westgate Markets

This is where the big cooking competition happens, technically, but let me just focus on what you care about most here. The GEAR! Here’s what’s available:

Weapons

Inventor's Screwdriver - 600 asta

DEX+DEX+1 - [HR+4] physical - 1 handed / melee

Damage dealt by this weapon ignores Resistances.

 

Inventor's Hammer - 800 Asta

MIG+MIG - [HR+10] bolt damage - 2 handed / melee

Do an extra 5 damage to Constructs.

 

Gatling Crossbow - 1350 asta, martial

DEX+INS - [HR+12] physical damage - 2 handed 

Attacks with this weapon always have multi (2)

 

Encyclopedia - 600 asta

INS+INS - [HR+6] physical - two handed / melee 

You are immune to dazed.

 

Armor

Inventor's Garb - 800 asta

DEX die +1 Def / INS die +1 Mdef/ -1 Init

You gain +1 IP maximum.

 

Bandit Jacket - 900 asta

DEX die +1 Def / INS die +1 Mdef /-1 Initiative

You gain +1 bonus to Accuracy Checks with Daggers.

 

Cheetah Jacket  - 650 asta, martial

10 Def / INS die +1 MDef/ +2 Initiative

 

Automaton Suit  - 1250 asta, martial

11 Def / INS die +1 MDef / -3 Init

You have Immunity to Earth and Poison Damage, but vulnerability to bolt damage.

 

Inventor's Shield - 1600 asta 

+2 Def

You have immunity to bolt damage.

 

Accessories

Springloaded Boots - 1200 asta

Spend 3IP to launch yourself into the air, allowing you to attack a single flying enemy with a melee attack, or giving you a +2 on an appropriate skill check.

 

Inventor's Gloves - 500 asta

You are immune to shaken

 

Sharpshooter's Lenses - 1000 asta

You gain a +1 bonus to your Accuracy Checks.

 

Cornergate

This is one of the main ways in/out of the town after you complete the main quest stuff here. There are a handful of random encounters here, but nowhere near as many as in Crookville. It’s sort of just a weird corner of the city with nothing going on besides the gate. I don’t know why it got its own zone. Maybe I’m missing something.

Highrail

This is where the train to the north comes. You’ll walk past this place a BUNCH and go “why can’t I just get on a train and get out of here.” BE PATIENT! It’s also a great place to grind, especially against the modified Loader Bots. The second of three places you could have the boss fight at, depending on your dialog options.

Night Docks

I haven’t been able to get into this place yet except for the cutscene where you go to the nearby hotel. It gets closed off after that. But before you go, definitely make sure to buy up as much IP as you can.

Atelier Road

This is what I’d call the “fancy shop” part of town. Later on in the game you can get mage equipment here plus some pretty good accessories, but for now it seems to be locked off by the Valtean Empire and the locals having staredowns.

Roseshore 

Despite all the signage warning about a sea monster, this is the fancy beach of the town. It’s also the third possible boss fight location—I wonder if the monster gets involved with the fight if you have it there instead of the other places?

Hosted by Austin Walker (austinwalker.bsky.social)

Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social)

Produced by Ali Acampora

Music by Jack de Quidt (available on bandcamp)

Cover Art by Ben McEntee (https://linktr.ee/benmce.art)

With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint

This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.