Friends at the Table
On a small isle in the southwestern reach of the Valte Archipelego, the crew of the Little Snail sits in frustration. Their ultimate destination has been made clear to them: A continent to the south, separated not only by distance, but by a seemingly unbreachable power. How will they breach such a barrier, and more, what might it mean that their cyclical predecessors often faced a similarly fatal obstacle on the path to their great destinies…? This week on Perpetua: At the Threshold 04 Perpetua Guide [In Progress v.061] Some Feedback [Page 77 of 78] Alukard83 So, does anyone know how to...
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Aloft above the sea, the Adventure Beckons and the staff of the Little Snail head towards a small island in the Valte archipelago. There, they seek information on the White Lectern from the members of the Luminaries—a group which Nicky, Elena, and Veile have found themselves newly oathed. What answers will they find in such a place? And will they meet a new ally… or someone altogether more troubling? This week on Perpetua: At the Threshold 03 Perpetua Guide [In Progress v.061] Some Feedback [Page 76 of 76] FriendofNei It’s rare that I do anything like this but I’m curious… what do...
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With the Adventure Beckons resting just outside of town, Nicky, Elena, and Veile have traveled into town to complete two important tasks: Recovering a gem sold by mistake and reconnecting with Thelonious, member of the Luminaries, to find direction on where to go next. With new connections forged, they return to their ship (and its captain), and set off into the skies, where dark clouds gather on the horizon… This week on Perpetua: At the Threshold 02 Perpetua Guide [In Progress v.061] Random Encounters - [PPRE] Sky Encounters Once you’ve got yourself the Adventure Beckons, you’re able...
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For hours, unto days, unto weeks, the crew of the LIttle Snail delved the Castle Eschatonica with their new allies, the Source Rot Investigators from the Elevana League. In the heart of the void, these adventurers escaped the wrath of dragons, met a fallen god, recovered lost, living gems… and found not only a route out, but a whole new method of travel entirely. Jonathan named his new airship ‘The Adventures Beckons,’ and so, it does: But before it can be attended to in earnest—before he, Elena, Nicky, Veile, Flegbot, and their coterie of gems—can find and reach the White...
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All aboard the Adventure Beckons! Drawn back together after a disastrous time apart, a reunited team of Eschatonica explorers must fight their way to escape. But the Creed of Oracle’s most determined soldiers haven’t given up on taking Jonathan’s new airship back yet… This week on Perpetua: Escape the Rumbling Castle! 08 Perpetua Guide [In Progress v.06] Some Feedback [Page 69 of 71] FriendofNei So what was everyone’s favorite part of Eschatonica? For me, it was getting to mix up the two parties and see how their abilities worked together. Antistrophe, Nicky, and Jonathan are a real...
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With a single step, a world shattered and the stars faltered. Those who witnessed the destruction must face the future and pick up the pieces, but first they must escape the Dragon Path and return home—or at least near it. To do that, though, they’ll need to capture Jonathan’s airship, the Adventure Beckons, from the Creed of Oracles… This week on Perpetua: Escape the Rumbling Castle! 07 Perpetua Guide [In Progress v.06] NPCs & Monsters [PNMS] Creed of Oracles Infantry [NMCOIN] Typical Traits: Gritty, Grim Type: Humanoid Hunter Level: 10 Rank: Soldier Stats: DEX 10, INS 8, MIG 10,...
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Confrontations with Villains need not be catastrophic. Some hostile encounters, including those against enemy bosses, can be de-escalated through conversation or completed through clever use of Objective action. Parties specializing in tools of foresight can leverage their navigational upperhand to outmaneuver potentially deadly encounters all together. Some clashes—especially those with reality-shaking stakes—seem written into the fabric of Perpetua itself. But even these, despite the long odds, have many possible resolutions. This week on Perpetua: Escape the Rumbling Castle! 06...
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Conflict and complication at the edge of Eschatonica! In the Creed of Oracles’ fortress courtyard, Antistrophe, Nicky, and Jonathan find out just how far the protocols of war go. And for those on the other side of the vast castle, progress will come only with mastery of another world’s language and ritual… This week on Perpetua: Escape the Rumbling Castle! 05 Perpetua Guide [In Progress v.06] Spoiler-free Ten Hint Puzzle Guide This new section is inspired by the community addendum that xXzelgadyskXx did for the Alteros masquerade puzzle. As always, I want to try to preserve some...
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As the crew of the Little Snail and the Sourcerot investigators continue to delve the depths of the Castle Eschatonica, new voices are heard in the air. For those in the western half of the castle, the voices are brusque and severe, shaped to fit the prepared phrases necessary for a most hospitable war. But in the east, the voices lilt and shine, like dewy petals in a breeze. Is such a sound an invitation or something more nefarious… This week on perpetua: Escape the Rumbling Castle! 04 Perpetua Guide [In Progress v.06] Some Feedback [Page 66 of 68] TheUnforgivenIII So uhhhh does anyone have...
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For Semiotician Uklan Tel, the discovery of the object in the vaults of the New Archives was a gift he could scarcely have hoped for. The Holy City, walled and impenetrable, had fascinated him for so long. He'd pored over the Marieldan documents and artifacts that the Archives had collected over the years so many times that his name repeated in the access cards like a prayer . But here was something new - misfiled, overlooked - that had evaded his eye all this time. He was starting to take notes for a book. We could not be more excited to unveil the Marielda 10th Anniversary Vinyl Soundtrack...
info_outlineWith the Adventure Beckons resting just outside of town, Nicky, Elena, and Veile have traveled into town to complete two important tasks: Recovering a gem sold by mistake and reconnecting with Thelonious, member of the Luminaries, to find direction on where to go next. With new connections forged, they return to their ship (and its captain), and set off into the skies, where dark clouds gather on the horizon…
This week on Perpetua: At the Threshold 02
Perpetua Guide [In Progress v.061]
Random Encounters - [PPRE]
Sky Encounters
Once you’ve got yourself the Adventure Beckons, you’re able to travel from place to place on Perpetua’s Sky Layer. And that means there’s a whole new pool of Random Encounters. I’ve gathered some of the ones I’ve seen here, but I’m just getting started. Let me know any others you’ve hit and I’ll try to find them and integrate them!
Barnacle Cloud [REBC]
You’d think this only triggers when you fly through clouds on the map, but it can happen anywhere. This is a mini-game, but bad enough performance can eventually make it a combat encounter. Elena is your best bet on this, because she can just toast them with fire magic. But if you use Nicky, you’ll end up with some useful ingredients!
Valte Wreckage [REVR]
These you can actually spot on the ground and trigger on purpose, though what you can’t determine is which “Valte Wreckage” encounter you’ll load into. Most of the time, the wreckage is a fortress the Valte wrecked with their airship bombs. Sometimes, the wreckage is one of the big V-wing Valte ships itself, crashed in the ground. And in both cases there’s a chance that you’ll trigger an actual fight against Valte soldiers once you land and hop out of your ship!
Balloon Festival [REBF]
Over friendly territory, you can sometimes load into another mini-game. Well, I guess it’s a mini-game. It’s a “Hot Air Balloon Festival,” and you can customize your the Adventure Beckon’s big blimp-like balloon. Then you can see a sort of wide angle shot of it floating around with the other, regular balloons. Why would you do that? Um… Just cause, I guess?
Valte Boarding [REVB]
Some Valte board your ship and depending on when it is in the story (and who you’ve upset), there’s a chance it turns hostile quick. And let me clear up some confusion: This is always a possibility. It’s just that the closer to the Valte archipelago that you’re flying, the more likely this one is.
Kleye Glider [REKG]
This is basically a duplicate of the Kleye fight you can get between Calstega Bay and Spillwater Peaks. I don’t know how they’re shooting clay pirates up high enough to hit the airship, but they’re doing it. Worse: the more that get on there, the lower the Adventure Beckons gets, which makes it even easier for them to get more guys onboard!
Draconic Eagle [REGE]
The way you load into combat and the unique music starts playing, you’d think this was some sort of bonus challenge boss… But it seems like it’s actually a puzzle or something? I managed to Scan it once, and it starts in Crisis, and within three turns, it always flees. Maybe there’s an objective action you can do?
Hosted by Austin Walker (austinwalker.bsky.social)
Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social)
Produced by Ali Acampora
Music by Jack de Quidt (available on bandcamp)
Cover Art by Ben McEntee (https://linktr.ee/benmce.art)
With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint
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