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Perpetua 47: Escape from the Rumbling Castle! 07

Friends at the Table

Release Date: 08/25/2026

Perpetua 48: Escape from the Rumbling Castle! 08 show art Perpetua 48: Escape from the Rumbling Castle! 08

Friends at the Table

All aboard the Adventure Beckons! Drawn back together after a disastrous time apart, a reunited team of Eschatonica explorers must fight their way to escape. But the Creed of Oracle’s most determined soldiers haven’t given up on taking Jonathan’s new airship back yet… This week on Perpetua: Escape the Rumbling Castle! 08 Perpetua Guide [In Progress v.06] Some Feedback [Page 69 of 71] FriendofNei So what was everyone’s favorite part of Eschatonica? For me, it was getting to mix up the two parties and see how their abilities worked together. Antistrophe, Nicky, and Jonathan are a real...

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Perpetua 47: Escape from the Rumbling Castle! 07 show art Perpetua 47: Escape from the Rumbling Castle! 07

Friends at the Table

With a single step, a world shattered and the stars faltered. Those who witnessed the destruction must face the future and pick up the pieces, but first they must escape the Dragon Path and return home—or at least near it. To do that, though, they’ll need to capture Jonathan’s airship, the Adventure Beckons, from the Creed of Oracles… This week on Perpetua: Escape the Rumbling Castle! 07 Perpetua Guide [In Progress v.06] NPCs & Monsters [PNMS] Creed of Oracles Infantry [NMCOIN] Typical Traits: Gritty, Grim Type: Humanoid Hunter Level: 10 Rank: Soldier Stats: DEX 10, INS 8, MIG 10,...

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Perpetua 46: Escape the Rumbling Castle! 06 show art Perpetua 46: Escape the Rumbling Castle! 06

Friends at the Table

Confrontations with Villains need not be catastrophic. Some hostile encounters, including those against enemy bosses, can be de-escalated through conversation or completed through clever use of Objective action. Parties specializing in tools of foresight can leverage their navigational upperhand to outmaneuver potentially deadly encounters all together.  Some clashes—especially those with reality-shaking stakes—seem written into the fabric of Perpetua itself. But even these, despite the long odds, have many possible resolutions. This week on Perpetua: Escape the Rumbling Castle! 06...

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Perpetua 45: Escape the Rumbling Castle! 05 show art Perpetua 45: Escape the Rumbling Castle! 05

Friends at the Table

Conflict and complication at the edge of Eschatonica! In the Creed of Oracles’ fortress courtyard, Antistrophe, Nicky, and Jonathan find out just how far the protocols of war go. And for those on the other side of the vast castle, progress will come only with mastery of another world’s language and ritual… This week on Perpetua: Escape the Rumbling Castle! 05 Perpetua Guide [In Progress v.06] Spoiler-free Ten Hint Puzzle Guide  This new section is inspired by the community addendum that xXzelgadyskXx did for the Alteros masquerade puzzle. As always, I want to try to preserve some...

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Perpetua 44: Escape the Rumbling Castle! 04 show art Perpetua 44: Escape the Rumbling Castle! 04

Friends at the Table

As the crew of the Little Snail and the Sourcerot investigators continue to delve the depths of the Castle Eschatonica, new voices are heard in the air. For those in the western half of the castle, the voices are brusque and severe, shaped to fit the prepared phrases necessary for a most hospitable war. But in the east, the voices lilt and shine, like dewy petals in a breeze. Is such a sound an invitation or something more nefarious… This week on perpetua: Escape the Rumbling Castle! 04 Perpetua Guide [In Progress v.06] Some Feedback [Page 66 of 68] TheUnforgivenIII So uhhhh does anyone have...

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Marielda 10th Anniversary Soundtrack Vinyl Available to Pre-Order Now! show art Marielda 10th Anniversary Soundtrack Vinyl Available to Pre-Order Now!

Friends at the Table

For Semiotician Uklan Tel, the discovery of the object in the vaults of the New Archives was a gift he could scarcely have hoped for. The Holy City, walled and impenetrable, had fascinated him for so long. He'd pored over the Marieldan documents and artifacts that the Archives had collected over the years so many times that his name repeated in the access cards like a prayer . But here was something new - misfiled, overlooked - that had evaded his eye all this time. He was starting to take notes for a book. We could not be more excited to unveil the Marielda 10th Anniversary Vinyl Soundtrack...

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Perpetua 43: Escape the Rumbling Castle! 03 show art Perpetua 43: Escape the Rumbling Castle! 03

Friends at the Table

In a chamber of the Castle Eschatonica, filled with technology from another world, Veile, Caoimhe, Elena, and Brontë investigate the truth behind their mysterious gems (and the seemingly lost universes they were once connected to). Meanwhile, on the other side of the metaphysical fortress, Uncle Nicky, Jonathan, Antistrophe and their newly acquired Agonies encounter a brusque soldier from a war whose rules they can barely understand. This week on Perpetua: Escape the Rumbling Castle! 03 Perpetua Guide [In Progress v.06] Celestial Echoes [CECH] Imago [CEIM] While I haven’t played the Imago...

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Perpetua 42: Escape the Rumbling Castle! 02 show art Perpetua 42: Escape the Rumbling Castle! 02

Friends at the Table

As the northern edge of the Castle Eschatonica grows closer, the adventurers within begin to sense a change in the dungeon around them. While the Celestial Echoes that make up the hallways and rooms of the castle were once neatly separated, now it seems that the people and places from the various past Perpetuan worlds have begun to overlap and interact. In search of information, Brontë, Veile, Elena, and Caoimhe seek help from an otherworldly machine. Meanwhile, on the other side of the castle, a gang of otherworldly beings seeks help from the trio of Antistrophe, Jonathan, and Uncle...

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Perpetua 41: Escape the Rumbling Castle! 01 show art Perpetua 41: Escape the Rumbling Castle! 01

Friends at the Table

In the depths of the Castle Eschatonica, the true beckonings called to the travelers of the Dragon Path. Led across the ether under divine shadow and holy light, to things that aren’t, but which might yet be: New more peaceful lives. Freedom from obligation and duty. Different, more adventurous histories. A key to a door which itself beckons. The power to protect those they care for. Power for power’s sake alone. With these behind them, the two groups re-emerge into the halls of the Castle. In the western wing, three figures push forward into the passageways of this transcendent...

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Perpetua 40: The Castle Eschatonica 08 show art Perpetua 40: The Castle Eschatonica 08

Friends at the Table

At the highest point of the Castle Eschatonica, the crew of the Little Snail and Team ABC finally find some answers to their most desperate questions. And yet, many mysteries remain, perhaps most of all: How can they escape this castle and return to the paths from which they were pulled away? For that, the answer is simple: Walk on… and beware the True Beckonings.   This week on Perpetua: The Castle Eschatonica 08 Perpetua Guide [In Progress v.0599] Some Feedback [Page 59 of 60] Alukard83 So does anyone know what happens if you don’t resist the beckonings? TheUnforgivenIII That...

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With a single step, a world shattered and the stars faltered. Those who witnessed the destruction must face the future and pick up the pieces, but first they must escape the Dragon Path and return home—or at least near it. To do that, though, they’ll need to capture Jonathan’s airship, the Adventure Beckons, from the Creed of Oracles…

This week on Perpetua: Escape the Rumbling Castle! 07

Perpetua Guide [In Progress v.06]

NPCs & Monsters [PNMS]

Creed of Oracles Infantry [NMCOIN]

Typical Traits: Gritty, Grim

Type: Humanoid Hunter

Level: 10

Rank: Soldier

Stats: DEX 10, INS 8, MIG 10, WLP 6

Attacks: Holy Salvo, Forceful Flurry

Special Abilities: Summon Platemail

Elemental Affinities: RES: Physical | VUL: Dark, Poison

In-Game Description: With blessed light armor, rifle, and bayonet, Infantry make up the bulk of the Oracle's ranks.

The rank-and-file soldier in the Creed of Oracles. If you decide to rush across the open courtyard when you first arrive to area of the castle, you can fight an infinite number of these guys. They aren’t especially hardy, but their Holy Salvo is built specifically to knock out sturdy physical characters, so don’t underestimate them!

Starter Tip: If you can do it, try to dispel their summoned platemail, it’ll make fighting them toe to toe a lot easier.

Hovering Pyroclastic

Typical Traits: Precise, Devoted, Short-fused

Type: Humanoid Support

Level: 10

Rank: Soldier

Stats: DEX 8, INS 8, MIG 6, WLP 10

Attacks: Ignition, Volcanic Charge

Special Abilities: Flying, Bracing Ash

Elemental Affinities: RES: AIr, Earth [Can gain Fire] | VUL: Dark, Ice, [Starts with Fire]

In-Game Description: A soldier in the robes and armor of the Creed of Oracles with flamethrower and a number of volcanic explosives at their belt.

These floating demolitionists punch through your elemental defenses and their volcanic charges are like sticky grenades that give a boost to anything that hits your side of the field. Most importantly: They can cover themselves in a magical ash that will boost their might and give them a Fire resistance. Once they do this, they sort of become solid all-arounders, so it’s best to knock them out before they can do that.

Starter Tip: Hit them with Dark or Ice damage to bring them down to melee range!

Fares, Devout Chef

Traits: Tricky, Inventive, Religious, Adaptable

Type: Humanoid Saboteur

Level: 10

Rank: Soldier

Stats: DEX 8, INS 8, MIG 8, WLP 8

Attacks: Poison Vial

Special Abilities: Bottled Vigour, Enervating Powder

Elemental Affinities: RES: Earth, Fire, Light| VUL: Air, Dark, Ice

In-Game Description: A chef of the Creed of Oracles. Master of the Kitchen and Pantry.

This guy SUCKS! I don’t even mean in combat, he’s fine to fight. But as a character, I hate how he can draw you into conflict. There’s basically only one way through his conversation tree that doesn’t draw you either into combat with him immediately (with reinforcements coming soon after) or up into the Barracks where his friends are. Personally, I prefer to just knock him out ASAP and then sneak up to the hidden passage a few rooms away.

Starter Tip: If he manages to poison you, don’t forget to use your IP for an Antitote. Poisoned doesn’t do damage over times like in some games, instead it saps BOTH your Might and Willpower, so whether it hits a bruiser or a mage, you’re in trouble! 

Ushala, Conduit

Traits: Mysterious, Possessed, Sacrificial

Type: Demon Mage

Level: 10

Rank: Soldier

Stats: DEX 10, INS 8, MIG 10, WLP 6

Attacks: Heaven’s Light, Heaven’s Glory, Heaven’s Call

Special Abilities: Flying, Pressure Gauge

Elemental Affinities: IMM: Light | RES: Physical, Poison | VUL: Dark | Pressure Points: Dagger, Sword

In-Game Description: A member of the Creed who temporary gives their body up to be possessed by the spirit of the holy Oracles. 

So, as far as I know, there’s two versions of Ushala you can fight. The above is the “standard” one, which is what happens when the Gem Scene goes the way it almost always does. But I’ve heard that if you manage to get the gem away from the Draconic Elf safely, then Ushala can become possessed (by who? My theory is Lucena) and then she gets a second, much harder phase. Which is saying something, because even this version of her is NO JOKE.

Starter Tip: If you can, hit her with Shaken and Poisoned (the status condition, NOT the damage type). All three of her attacks are based on WLP, so it helps to knock that down as far as possible.

Sarithe, Shieldmaiden [NMSRSH]

Traits: Courageous, Devout, Charismatic, Armored 

Type: Humanoid Sentinel

Level: 10

Rank: Champion (4)

Stats: DEX 8, INS 8, MIG 10, WLP 8

Attacks: Face Me!, Intercepting Javelin

Special Abilities: Elemental Shield, Head up, Soldier!, Not this time!, Get behind me!, Strong Will, Honest Heart!, Pressure Gauge

Elemental Affinities: IMM: | RES: Light, (Can gain Air, Earth, Fire, Ice) | VUL: Bolt, Dark, Poison |  Pressure Points: Flail, Firearm, Spear, Heavy Weapon

In-Game Description: A knight in elementally-charged armor, wielding a tower shield and a javelin that hums with power.

Despite being fully kitted out in heavy armor, Sarithe’s abilities seem designed to make her a strong support character. She keeps her crew safe not only by taking hits for them, but also by healing them, stopping Opportunities (critical hits), and granting them multiple elemental resistances.

Starter Tip: Because she has a pressure gauge (from the Armidirge games), she doesn’t take extra damage from the elements she’s weak against. Instead, if you can hit her six times with something she’s vulnerable to (including her pressure point weapon types), she’ll get staggered and she loses all of her actions for the rest of the round. Be sure to take advantage of this!!

Hosted by Austin Walker (austinwalker.bsky.social)

Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social),  Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (swandre3000.bsky.social)

Produced by Ali Acampora

Music by Jack de Quidt (available on bandcamp)

Cover Art by Ben McEntee (https://linktr.ee/benmce.art)

With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint

This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.