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Victory Pointers 001 - Designing Board Games in Australia

Victory Pointers

Release Date: 04/09/2016

Victory Pointers 018 - The Great Action Victory Pointers Crossovercast show art Victory Pointers 018 - The Great Action Victory Pointers Crossovercast

Victory Pointers

  In this episode: It's a big crossover podcast for Action Points and Victory Pointers as we all got together on the last day of PAX Aus 2016 to chat about the expo, the games we enjoyed, the panels we attended and other cool stuff we saw. Feel free to send us any feedback at [email protected]. You can also follow us on Twitter as and , and on and . You can also find us on Twitter as , , , and For Victory Pointers, you can follow and . Music: Theme for Harold (var. 2) and Overworld by is licensed under a . Something Small (Instrumental) by is licensed under a . Based...

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Victory Pointers 017 - PAX Aus 2016 Interviews show art Victory Pointers 017 - PAX Aus 2016 Interviews

Victory Pointers

We were at PAX Aus 2016 and had a chat with some local creators about their projects, with the organizers behind the TGDA, and chat about connecting with the local RPG design community. Kim Brebach – / Aaron Lim - / Sye Robertson - /   Feel free to send us any feedback or questions for the show at [email protected] (for now). You can also follow us on Twitter as . What we talked about 1:22 - Interview with Allan "Chesh" Chesher of Kingdom of Aer: Kingmaker 7:29 - Interview with Alex Wynnter and Wesley Lamont from Tabletop Game Designers Australia 23:30 - Interview...

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Victory Pointers 016 - GenCon 2016 with Sean Carroll show art Victory Pointers 016 - GenCon 2016 with Sean Carroll

Victory Pointers

  We are joined by Sean Carroll of 93 Made Games to chat about Gen Con 2016 from the perspective of a publisher attending for the first time. Sean Carroll - / Kim Brebach – / Aaron Lim - / Sye Robertson - /   Feel free to send us any feedback or questions for the show at [email protected] (for now). You can also follow us on Twitter as . What we talked about 0:44 - Introducing Sean Carroll of 93 Made Games 2:20 - The power and beauty of spreadsheets in designing games 10:30 - How UI design affects how people play games 12:05 - Considering emotional highlights...

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Victory Pointers 015 - Designing and Publishing with David Harding and Phil Walker-Harding show art Victory Pointers 015 - Designing and Publishing with David Harding and Phil Walker-Harding

Victory Pointers

We are joined by guests Phil Walker-Harding and David Harding (in a rare back-to-back appearance) to chat about their different paths taken in designing and publishing games, getting your foot in the door with publishers, game design competitions, theme in games, and second editions of games. Phil Walker-Harding - David Harding - / Kim Brebach – / Aaron Lim - / Sye Robertson - / Feel free to send us any feedback or questions for the show at [email protected] (for now). You can also follow us on Twitter as . What we talked about 2:58 - How did you start designing? 14:30...

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Victory Pointers 014 - BorderCon with Joel Finch and David Harding show art Victory Pointers 014 - BorderCon with Joel Finch and David Harding

Victory Pointers

We were just in Albury for BorderCon, an annual board game convention that attracts plenty of board gamers from the surrounding states.  While we were there, we caught up with fellow game designers/publishers Joel Finch and David Harding to chat about what they've been up to.  We also talk about games that we played at the con, setting up consecutive playtests and other conventions coming up where you might find us. Joel Finch - / David Harding - / Kim Brebach – / Aaron Lim - / Sye Robertson - / What we talked about 1:14 - Chatting with Sye about BorderCon and games we...

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Victory Pointers 013 - Designing Experiences and Tabletopia Playtesting with Philip duBarry show art Victory Pointers 013 - Designing Experiences and Tabletopia Playtesting with Philip duBarry

Victory Pointers

We are joined by consummate game designer, Philip duBarry to talk about designing games around experiences, working with intellectual property, getting games published in the era of Kickstarter, playtesting on Tabletopia, and designing with kids. We also chat about searching out uncommon themes, editing content as part of game design, and what happens when someone else makes the game you were also designing. Philip duBarry - / Kim Brebach – / Aaron Lim - / Sye Robertson - / What we talked about 2:01 - Variants in games and publisher changes 4:05 - Looking out for uncommon game themes...

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Victory Pointers 012 - Designing for Kids and Networking with Peter C Hayward show art Victory Pointers 012 - Designing for Kids and Networking with Peter C Hayward

Victory Pointers

Kim's game, Monstrous, is now being shipped to backers! We also...

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Victory Pointers 011 – Game Industry Conventions show art Victory Pointers 011 – Game Industry Conventions

Victory Pointers

  ...

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Victory Pointers 010 – Kickstarting Publishing with Allen Chang and Alistair Kearney show art Victory Pointers 010 – Kickstarting Publishing with Allen Chang and Alistair Kearney

Victory Pointers

We are joined by Allen Chang and Alistair Kearney from Rule & Make to discuss collaborating on designs, focusing on the core of games, Kickstarting a publishing company, communicating with backers, taking backer suggestions, ideal player counts and building relationships. ...

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Victory Pointers 009 – Design Philosophies and Collaboration with Matt Dunstan show art Victory Pointers 009 – Design Philosophies and Collaboration with Matt Dunstan

Victory Pointers

We are joined by Matt Dunstan to discuss finding a community, collaborating on designs, how we come up with game ideas, working with publishers, and recognizing different philosophies of game design. ...

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More Episodes

Welcome to the first ever episode of the Victory Pointers podcast! In our inaugural show, we talk about what it’s like to be designing board games in Australia. The panel for this episode consists of:

Aaron Lim (@ehronlime) – board game enthusiast, designer and podcaster

Kim Brebach (@secretbasegames) – board game publisher and designer

Sye Robertson (@syelon) – board game designer and graphic designer

Our plan is to have some other regular panelists joining us on and off as well, so look out for them in future episodes!

The main focus of this podcast is on creating games everywhere. We mean this in the geographical sense, since we’re interested in how designers work outside the main board game industry hotbeds in the United States, Germany and France, and also the metaphorical sense of taking a holistic approach to design and inspiration.

We hope you enjoy our first episode. We’re still  figuring out the best way to run this podcast and growing, but we guarantee it will be an entertaining and hopefully enlightening ride together. Please do let us know if you have any feedback.

Links for things we talked about:

Look for us at PAX Aus!

Aaron will be on two panels – “Play With Us: Wits & Wagers LIVE” and “Growing Local Board Game Design Communities”

Kim will be on one panel – “Kick…Stop!: Before You Crowd-Fund Your Game”

Sye will be at the Rule & Make booth

Meet the Designer events on Friday and Sunday

“Getting Your Indie Tabletop Game Made” panel at PAX Aus 2015

The Action Points Podcast

Monstrous

Announcing Good Games Publishing

Robots & Rockets

Syelon Art

Australian Board Games Design in the Modern Age at Freeplay 2015

Squatter

World in Flames

7 Ages

Phil Walker-Harding

Sushi Go!

Peter Hawes

Colonial Diplomacy

Triassic Terror

Francis Drake

Glory to Rome

GMT’s P500 program

Matt Dunstan

Tabletop

Scrimish on Kickstarter

Entropy on Kickstarter

Grail Games

Senyac Games

93 Made Games

Pocket Sports

Relic Runners published out of the Hippodice contest

Tabletop Game Designers Australia

Game Artisans of Canada

Taiwan Boardgame Design

Australian Tabletop Games and Media List at PAX Australia

Music: Gaslamp Funworks by Kevin MacLeod is licensed under a CC Attribution 3.0.