Victory Pointers
In this episode: It's a big crossover podcast for Action Points and Victory Pointers as we all got together on the last day of PAX Aus 2016 to chat about the expo, the games we enjoyed, the panels we attended and other cool stuff we saw. Feel free to send us any feedback at [email protected]. You can also follow us on Twitter as and , and on and . You can also find us on Twitter as , , , and For Victory Pointers, you can follow and . Music: Theme for Harold (var. 2) and Overworld by is licensed under a . Something Small (Instrumental) by is licensed under a . Based...
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We were at PAX Aus 2016 and had a chat with some local creators about their projects, with the organizers behind the TGDA, and chat about connecting with the local RPG design community. Kim Brebach – / Aaron Lim - / Sye Robertson - / Feel free to send us any feedback or questions for the show at [email protected] (for now). You can also follow us on Twitter as . What we talked about 1:22 - Interview with Allan "Chesh" Chesher of Kingdom of Aer: Kingmaker 7:29 - Interview with Alex Wynnter and Wesley Lamont from Tabletop Game Designers Australia 23:30 - Interview...
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We are joined by Sean Carroll of 93 Made Games to chat about Gen Con 2016 from the perspective of a publisher attending for the first time. Sean Carroll - / Kim Brebach – / Aaron Lim - / Sye Robertson - / Feel free to send us any feedback or questions for the show at [email protected] (for now). You can also follow us on Twitter as . What we talked about 0:44 - Introducing Sean Carroll of 93 Made Games 2:20 - The power and beauty of spreadsheets in designing games 10:30 - How UI design affects how people play games 12:05 - Considering emotional highlights...
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We are joined by guests Phil Walker-Harding and David Harding (in a rare back-to-back appearance) to chat about their different paths taken in designing and publishing games, getting your foot in the door with publishers, game design competitions, theme in games, and second editions of games. Phil Walker-Harding - David Harding - / Kim Brebach – / Aaron Lim - / Sye Robertson - / Feel free to send us any feedback or questions for the show at [email protected] (for now). You can also follow us on Twitter as . What we talked about 2:58 - How did you start designing? 14:30...
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We were just in Albury for BorderCon, an annual board game convention that attracts plenty of board gamers from the surrounding states. While we were there, we caught up with fellow game designers/publishers Joel Finch and David Harding to chat about what they've been up to. We also talk about games that we played at the con, setting up consecutive playtests and other conventions coming up where you might find us. Joel Finch - / David Harding - / Kim Brebach – / Aaron Lim - / Sye Robertson - / What we talked about 1:14 - Chatting with Sye about BorderCon and games we...
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We are joined by consummate game designer, Philip duBarry to talk about designing games around experiences, working with intellectual property, getting games published in the era of Kickstarter, playtesting on Tabletopia, and designing with kids. We also chat about searching out uncommon themes, editing content as part of game design, and what happens when someone else makes the game you were also designing. Philip duBarry - / Kim Brebach – / Aaron Lim - / Sye Robertson - / What we talked about 2:01 - Variants in games and publisher changes 4:05 - Looking out for uncommon game themes...
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Kim's game, Monstrous, is now being shipped to backers! We also...
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We are joined by Allen Chang and Alistair Kearney from Rule & Make to discuss collaborating on designs, focusing on the core of games, Kickstarting a publishing company, communicating with backers, taking backer suggestions, ideal player counts and building relationships. ...
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We are joined by Matt Dunstan to discuss finding a community, collaborating on designs, how we come up with game ideas, working with publishers, and recognizing different philosophies of game design. ...
info_outlineWelcome to the first ever episode of the Victory Pointers podcast! In our inaugural show, we talk about what it’s like to be designing board games in Australia. The panel for this episode consists of:
Aaron Lim (@ehronlime) – board game enthusiast, designer and podcaster
Kim Brebach (@secretbasegames) – board game publisher and designer
Sye Robertson (@syelon) – board game designer and graphic designer
Our plan is to have some other regular panelists joining us on and off as well, so look out for them in future episodes!
The main focus of this podcast is on creating games everywhere. We mean this in the geographical sense, since we’re interested in how designers work outside the main board game industry hotbeds in the United States, Germany and France, and also the metaphorical sense of taking a holistic approach to design and inspiration.
We hope you enjoy our first episode. We’re still figuring out the best way to run this podcast and growing, but we guarantee it will be an entertaining and hopefully enlightening ride together. Please do let us know if you have any feedback.
Links for things we talked about:
Look for us at PAX Aus!
Aaron will be on two panels – “Play With Us: Wits & Wagers LIVE” and “Growing Local Board Game Design Communities”
Kim will be on one panel – “Kick…Stop!: Before You Crowd-Fund Your Game”
Sye will be at the Rule & Make booth
Meet the Designer events on Friday and Sunday
“Getting Your Indie Tabletop Game Made” panel at PAX Aus 2015
Announcing Good Games Publishing
Australian Board Games Design in the Modern Age at Freeplay 2015
Relic Runners published out of the Hippodice contest
Tabletop Game Designers Australia
Australian Tabletop Games and Media List at PAX Australia
Music: Gaslamp Funworks by Kevin MacLeod is licensed under a CC Attribution 3.0.