Victory Pointers
In this episode: It's a big crossover podcast for Action Points and Victory Pointers as we all got together on the last day of PAX Aus 2016 to chat about the expo, the games we enjoyed, the panels we attended and other cool stuff we saw. Feel free to send us any feedback at [email protected]. You can also follow us on Twitter as and , and on and . You can also find us on Twitter as , , , and For Victory Pointers, you can follow and . Music: Theme for Harold (var. 2) and Overworld by is licensed under a . Something Small (Instrumental) by is licensed under a . Based...
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We were at PAX Aus 2016 and had a chat with some local creators about their projects, with the organizers behind the TGDA, and chat about connecting with the local RPG design community. Kim Brebach – / Aaron Lim - / Sye Robertson - / Feel free to send us any feedback or questions for the show at [email protected] (for now). You can also follow us on Twitter as . What we talked about 1:22 - Interview with Allan "Chesh" Chesher of Kingdom of Aer: Kingmaker 7:29 - Interview with Alex Wynnter and Wesley Lamont from Tabletop Game Designers Australia 23:30 - Interview...
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We are joined by Sean Carroll of 93 Made Games to chat about Gen Con 2016 from the perspective of a publisher attending for the first time. Sean Carroll - / Kim Brebach – / Aaron Lim - / Sye Robertson - / Feel free to send us any feedback or questions for the show at [email protected] (for now). You can also follow us on Twitter as . What we talked about 0:44 - Introducing Sean Carroll of 93 Made Games 2:20 - The power and beauty of spreadsheets in designing games 10:30 - How UI design affects how people play games 12:05 - Considering emotional highlights...
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We are joined by guests Phil Walker-Harding and David Harding (in a rare back-to-back appearance) to chat about their different paths taken in designing and publishing games, getting your foot in the door with publishers, game design competitions, theme in games, and second editions of games. Phil Walker-Harding - David Harding - / Kim Brebach – / Aaron Lim - / Sye Robertson - / Feel free to send us any feedback or questions for the show at [email protected] (for now). You can also follow us on Twitter as . What we talked about 2:58 - How did you start designing? 14:30...
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We were just in Albury for BorderCon, an annual board game convention that attracts plenty of board gamers from the surrounding states. While we were there, we caught up with fellow game designers/publishers Joel Finch and David Harding to chat about what they've been up to. We also talk about games that we played at the con, setting up consecutive playtests and other conventions coming up where you might find us. Joel Finch - / David Harding - / Kim Brebach – / Aaron Lim - / Sye Robertson - / What we talked about 1:14 - Chatting with Sye about BorderCon and games we...
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We are joined by consummate game designer, Philip duBarry to talk about designing games around experiences, working with intellectual property, getting games published in the era of Kickstarter, playtesting on Tabletopia, and designing with kids. We also chat about searching out uncommon themes, editing content as part of game design, and what happens when someone else makes the game you were also designing. Philip duBarry - / Kim Brebach – / Aaron Lim - / Sye Robertson - / What we talked about 2:01 - Variants in games and publisher changes 4:05 - Looking out for uncommon game themes...
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Kim's game, Monstrous, is now being shipped to backers! We also...
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We are joined by Allen Chang and Alistair Kearney from Rule & Make to discuss collaborating on designs, focusing on the core of games, Kickstarting a publishing company, communicating with backers, taking backer suggestions, ideal player counts and building relationships. ...
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We are joined by Matt Dunstan to discuss finding a community, collaborating on designs, how we come up with game ideas, working with publishers, and recognizing different philosophies of game design. ...
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Kim and Sye have been busy attending some game industry conventions, GAMA in Las Vegas and the Toy Hobby and Licensing Fair in Melbourne, so we catch up with them to find out what goes on at those events. We also chat about playtesting etiquette, especially in typical board game convention settings.
Kim Brebach – @secretbasegames / secretbasegames.com
Aaron Lim – @ehronlime / theactionpointspodcast.com
Sye Robertson – @syelon / syelon.com
What we talked about
1:00 - Playtesting etiquette, tips on playtesting
6:08 - Pitching and promoting a game while playtesting
11:00 - Information on local playtesting events in Melbourne and Sydney
13:30 - What goes on at the GAMA Trade Show?
16:05 - How to get to the GAMA Trade Show
19:30 - How costly is the GAMA Trade Show?
20:18 - Dealing with distributors
23:45 - Being a designer at GAMA
26:54 - Investing in graphic design for board games
32:22 - Going to GAMA as a publisher
34:18 - Importance of US presence for publishers outside the US
38:56 - Alternate avenues for board games outside specialty retail
42:54 - What goes on at the Australian Toy Hobby and Licensing Fair
Links to what we talked about
- OzBunnycon
- BorderCon
- ConCentric
- BGG thread on Playtesting Principles
- Incubator Playtesting Meetup
- Good Games Publishing Game Designers' Meetings
- Protospiel
- Local game design resources for Australia
- GAMA - The Game Manufacturers Association
- Impressions
- PSI
- Board Games Insider
- IcV2 on the growth of the board game industry
- Catan on Parks & Recreation
- Stronghold Games on TV
- Ares Games
- Spielwarenmesse International Toy Fair Nuremberg
- Tokyo Game Market
- Australian Toy Hobby and Licensing Fair
- Good Games - Let's Play Games Distribution
- Pocket Sports
Games we mentioned
Music: Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at http://needledrop.co