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Victory Pointers 013 - Designing Experiences and Tabletopia Playtesting with Philip duBarry
06/09/2016
Victory Pointers 013 - Designing Experiences and Tabletopia Playtesting with Philip duBarry
We are joined by consummate game designer, Philip duBarry to talk about designing games around experiences, working with intellectual property, getting games published in the era of Kickstarter, playtesting on Tabletopia, and designing with kids. We also chat about searching out uncommon themes, editing content as part of game design, and what happens when someone else makes the game you were also designing. Philip duBarry - / Kim Brebach – / Aaron Lim - / Sye Robertson - / What we talked about 2:01 - Variants in games and publisher changes 4:05 - Looking out for uncommon game themes 10:08 - Getting into the thought processes behind Codenames 13:23 - Epic failure moments in games 14:24 - Editing content for games 20:26 - Letting go of game designs when someone else designs a similar game 25:18 - Inspirations and sources of ideas for games 28:23 - Graphic design for Spirits of the Rice Paddy 30:19 - How do you design for a specific game experience? 35:09 - Designing games within existing settings and intellectual properties 40:30 - Designing and publishing games in the era of Kickstarter 45:20 - Do considerations for stretch goals influence game design? 47:51 - Have game contracts changed with considerations for Kickstarter? 49:00 - Black Orchestra, using pre-orders vs crowdfunding 53:51 - Making Black Orchestra available on Tabletopia 57:03 - Playtesting games on Tabletopia 1:05:48 - Caravan will be released in two different versions, but with the same game mechanics 1:08:00 - Designing games with kids Links to what we talked about Games we mentioned Music: Something Small (Instrumental) by is licensed under a . Based on a work at
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