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Victory Pointers 016 - GenCon 2016 with Sean Carroll

Victory Pointers

Release Date: 09/02/2016

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More Episodes

 

We are joined by Sean Carroll of 93 Made Games to chat about Gen Con 2016 from the perspective of a publisher attending for the first time.

Sean Carroll - @93MadeGames / 93 Made Games

Kim Brebach – @secretbasegames / Good Games Publishing

Aaron Lim - @ehronlime / theactionpointspodcast.com

Sye Robertson - @syelon / syelon.com

 

Feel free to send us any feedback or questions for the show at [email protected] (for now). You can also follow us on Twitter as @victorypointers.

What we talked about

0:44 - Introducing Sean Carroll of 93 Made Games

2:20 - The power and beauty of spreadsheets in designing games

10:30 - How UI design affects how people play games

12:05 - Considering emotional highlights in balancing games

14:10 - The Kickstarter for Unfair just launched after GenCon

15:05 - Learnings from running Kickstarters: You can't please everyone all the time and maintaining communication

17:50 - What is a "murder board", and why should you have one?

21:40 - Exhibiting games is difficult

23:45 - The importance of taking time off

28:58 - GenCon 2016, first time experience at the convention as publishers

41:32 - Response from American audience to smaller publishers

44:50 - Giant versions of games

51:10 - Getting help with local demos through Envoy and the Indie Game Alliance

55:05 - Meetings happening around GenCon

Links to what we talked about

 

Games we mentioned

 

Music: Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at http://needledrop.co