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Victory Pointers 002 - Growing Local Board Game Design Communities

Victory Pointers

Release Date: 04/09/2016

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Victory Pointers

  In this episode: It's a big crossover podcast for Action Points and Victory Pointers as we all got together on the last day of PAX Aus 2016 to chat about the expo, the games we enjoyed, the panels we attended and other cool stuff we saw. Feel free to send us any feedback at [email protected]. You can also follow us on Twitter as and , and on and . You can also find us on Twitter as , , , and For Victory Pointers, you can follow and . Music: Theme for Harold (var. 2) and Overworld by is licensed under a . Something Small (Instrumental) by is licensed under a . Based...

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Victory Pointers 017 - PAX Aus 2016 Interviews show art Victory Pointers 017 - PAX Aus 2016 Interviews

Victory Pointers

We were at PAX Aus 2016 and had a chat with some local creators about their projects, with the organizers behind the TGDA, and chat about connecting with the local RPG design community. Kim Brebach – / Aaron Lim - / Sye Robertson - /   Feel free to send us any feedback or questions for the show at [email protected] (for now). You can also follow us on Twitter as . What we talked about 1:22 - Interview with Allan "Chesh" Chesher of Kingdom of Aer: Kingmaker 7:29 - Interview with Alex Wynnter and Wesley Lamont from Tabletop Game Designers Australia 23:30 - Interview...

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Victory Pointers 016 - GenCon 2016 with Sean Carroll show art Victory Pointers 016 - GenCon 2016 with Sean Carroll

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  We are joined by Sean Carroll of 93 Made Games to chat about Gen Con 2016 from the perspective of a publisher attending for the first time. Sean Carroll - / Kim Brebach – / Aaron Lim - / Sye Robertson - /   Feel free to send us any feedback or questions for the show at [email protected] (for now). You can also follow us on Twitter as . What we talked about 0:44 - Introducing Sean Carroll of 93 Made Games 2:20 - The power and beauty of spreadsheets in designing games 10:30 - How UI design affects how people play games 12:05 - Considering emotional highlights...

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We are joined by guests Phil Walker-Harding and David Harding (in a rare back-to-back appearance) to chat about their different paths taken in designing and publishing games, getting your foot in the door with publishers, game design competitions, theme in games, and second editions of games. Phil Walker-Harding - David Harding - / Kim Brebach – / Aaron Lim - / Sye Robertson - / Feel free to send us any feedback or questions for the show at [email protected] (for now). You can also follow us on Twitter as . What we talked about 2:58 - How did you start designing? 14:30...

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Victory Pointers 014 - BorderCon with Joel Finch and David Harding show art Victory Pointers 014 - BorderCon with Joel Finch and David Harding

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We were just in Albury for BorderCon, an annual board game convention that attracts plenty of board gamers from the surrounding states.  While we were there, we caught up with fellow game designers/publishers Joel Finch and David Harding to chat about what they've been up to.  We also talk about games that we played at the con, setting up consecutive playtests and other conventions coming up where you might find us. Joel Finch - / David Harding - / Kim Brebach – / Aaron Lim - / Sye Robertson - / What we talked about 1:14 - Chatting with Sye about BorderCon and games we...

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We are joined by consummate game designer, Philip duBarry to talk about designing games around experiences, working with intellectual property, getting games published in the era of Kickstarter, playtesting on Tabletopia, and designing with kids. We also chat about searching out uncommon themes, editing content as part of game design, and what happens when someone else makes the game you were also designing. Philip duBarry - / Kim Brebach – / Aaron Lim - / Sye Robertson - / What we talked about 2:01 - Variants in games and publisher changes 4:05 - Looking out for uncommon game themes...

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Kim's game, Monstrous, is now being shipped to backers! We also...

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  ...

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Victory Pointers 010 – Kickstarting Publishing with Allen Chang and Alistair Kearney show art Victory Pointers 010 – Kickstarting Publishing with Allen Chang and Alistair Kearney

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We are joined by Allen Chang and Alistair Kearney from Rule & Make to discuss collaborating on designs, focusing on the core of games, Kickstarting a publishing company, communicating with backers, taking backer suggestions, ideal player counts and building relationships. ...

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Victory Pointers 009 – Design Philosophies and Collaboration with Matt Dunstan show art Victory Pointers 009 – Design Philosophies and Collaboration with Matt Dunstan

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We are joined by Matt Dunstan to discuss finding a community, collaborating on designs, how we come up with game ideas, working with publishers, and recognizing different philosophies of game design. ...

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This was a panel that Aaron organized at PAX Australia 2015, titled “Growing Local Board Game Design Communities”. Here’s the panel description: “No designer is an island. You’ll need people to playtest your games and help you make it the best it can be. A party of fellow brave adventurers. People who share your passion. Where do you go? Who’s there to help you? The Australian board game design community is growing, and we want to share it with you. Our panel of playtest organizers and designers discuss the challenges and lessons learned from running tabletop game design communities and events. And you? You may have just found your party.”

Links for things we talked about:

Panelists were:

Aaron Lim (@ehronlime) – Games Laboratory Incubator, The Action Points Podcast, this podcast right here

Ben Nelson (@concentricgames) – Concentric Games

Jason Kotzur-Yang (@endgamegames) – Brisbane Playtest Fest, End Game Games, Tablepop

Kate Raynes-Goldie (@oceanpark) – Playup Perth, Games We Play, FTI

Paul Sztajer (@pdyxs) – Unpub Mini Sydney, Board Games Australia, SeeThrough Studios, The Game Engine Podcast

Thomas Eliot (@sixpencegames) – NYC Playtest, Protospiel North East, Sixpence Games

I live-tweeted Kate’s panel here.

You can find out about the effect of visual quality of prototypes on feedback here.

I’ve compiled some resources that we talked about on the podcast in one handy page.

Music: Gaslamp Funworks by Kevin MacLeod is licensed under a CC Attribution 3.0.