Victory Pointers 008 – CanCon, Looking Back at 2015 and Ahead to 2016
Release Date: 04/09/2016
Victory Pointers
In this episode: It's a big crossover podcast for Action Points and Victory Pointers as we all got together on the last day of PAX Aus 2016 to chat about the expo, the games we enjoyed, the panels we attended and other cool stuff we saw. Feel free to send us any feedback at [email protected]. You can also follow us on Twitter as and , and on and . You can also find us on Twitter as , , , and For Victory Pointers, you can follow and . Music: Theme for Harold (var. 2) and Overworld by is licensed under a . Something Small (Instrumental) by is licensed under a . Based...
info_outlineVictory Pointers
We were at PAX Aus 2016 and had a chat with some local creators about their projects, with the organizers behind the TGDA, and chat about connecting with the local RPG design community. Kim Brebach – / Aaron Lim - / Sye Robertson - / Feel free to send us any feedback or questions for the show at [email protected] (for now). You can also follow us on Twitter as . What we talked about 1:22 - Interview with Allan "Chesh" Chesher of Kingdom of Aer: Kingmaker 7:29 - Interview with Alex Wynnter and Wesley Lamont from Tabletop Game Designers Australia 23:30 - Interview...
info_outlineVictory Pointers
We are joined by Sean Carroll of 93 Made Games to chat about Gen Con 2016 from the perspective of a publisher attending for the first time. Sean Carroll - / Kim Brebach – / Aaron Lim - / Sye Robertson - / Feel free to send us any feedback or questions for the show at [email protected] (for now). You can also follow us on Twitter as . What we talked about 0:44 - Introducing Sean Carroll of 93 Made Games 2:20 - The power and beauty of spreadsheets in designing games 10:30 - How UI design affects how people play games 12:05 - Considering emotional highlights...
info_outlineVictory Pointers
We are joined by guests Phil Walker-Harding and David Harding (in a rare back-to-back appearance) to chat about their different paths taken in designing and publishing games, getting your foot in the door with publishers, game design competitions, theme in games, and second editions of games. Phil Walker-Harding - David Harding - / Kim Brebach – / Aaron Lim - / Sye Robertson - / Feel free to send us any feedback or questions for the show at [email protected] (for now). You can also follow us on Twitter as . What we talked about 2:58 - How did you start designing? 14:30...
info_outlineVictory Pointers
We were just in Albury for BorderCon, an annual board game convention that attracts plenty of board gamers from the surrounding states. While we were there, we caught up with fellow game designers/publishers Joel Finch and David Harding to chat about what they've been up to. We also talk about games that we played at the con, setting up consecutive playtests and other conventions coming up where you might find us. Joel Finch - / David Harding - / Kim Brebach – / Aaron Lim - / Sye Robertson - / What we talked about 1:14 - Chatting with Sye about BorderCon and games we...
info_outlineVictory Pointers
We are joined by consummate game designer, Philip duBarry to talk about designing games around experiences, working with intellectual property, getting games published in the era of Kickstarter, playtesting on Tabletopia, and designing with kids. We also chat about searching out uncommon themes, editing content as part of game design, and what happens when someone else makes the game you were also designing. Philip duBarry - / Kim Brebach – / Aaron Lim - / Sye Robertson - / What we talked about 2:01 - Variants in games and publisher changes 4:05 - Looking out for uncommon game themes...
info_outlineVictory Pointers
Kim's game, Monstrous, is now being shipped to backers! We also...
info_outlineVictory Pointers
...
info_outlineVictory Pointers
We are joined by Allen Chang and Alistair Kearney from Rule & Make to discuss collaborating on designs, focusing on the core of games, Kickstarting a publishing company, communicating with backers, taking backer suggestions, ideal player counts and building relationships. ...
info_outlineVictory Pointers
We are joined by Matt Dunstan to discuss finding a community, collaborating on designs, how we come up with game ideas, working with publishers, and recognizing different philosophies of game design. ...
info_outlineWe are at yet another board game convention, recording at CanCon 2016. We take some time to take stock of what we’ve achieved in our game design journeys in 2015 and look ahead to what excites us in 2016.
Kim Brebach – @secretbasegames / secretbasegames.com
Aaron Lim – @ehronlime / theactionpointspodcast.com
Sye Robertson – @syelon / syelon.com
What we talked about
2:30 The impact of timing and the lag between designing and publishing games
9:40 Designing with the constraint of an existing IP (Sye’s been working on a board game design tying in to Rule & Make’s Rise to Power)
11:00 Playtesting games at a general board gaming event, managing expectations of prototypes
15:40 Planning ahead and setting output goals for making board game design a career
19:20 Connecting with the board game community and building networks
21:20 Global Game Jam
29:00 The importance of board game communities and conventions for designers
33:30 Good Games Publishing to bring Unfair to Kickstarter in 2016
36:00 Being a game designer vs a game developer
41:10 Learning about global distribution, retail and attending events overseas
43:30 Taking successfully Kickstarted games to retail
49:10 Portal Games announced First Martians; app integration in board games
53:00 Hoping for cross-pollination of board game and video game creators
54:40 Tabletopia and online virtual tables, for playtesting and promotion
56:30 Legacy games and narrative design in board games; meta-Legacy games
Links to what we talked about
- CanCon
- Good Games Publishing
- Art & Graphic Design for Tabletop Games
- Global Game Jam
- Concentric Games (September 2016)
- PAX Australia (4 – 6 November 2016)
- BorderCon (10 – 13 June 2016)
- Looking for Gamers (9 – 10 July 2016)
- MeepleCon (9 – 11 December 2016)
- Malaysian Table Top Game Designers
- Games Laboratory Incubator Playtesting Meetup
- Tabletopia
- VASSAL
- Tabletop Simulator
Games we mentioned
- Monstrous
- Lanterns: The Harvest Festival
- Robots & Rockets
- Rise to Power
- Just Chocolate
- Giant Snail Will Not Prevail
- Unfair
- Camel Up
- First Martians: Adventures on the Red Planet
- Pandemic Legacy: Season 1
- XCOM: The Board Game
- Alchemists
- World of Yo-Ho
- Wits & Wagers
- Cards Against Humanity
- Jackbox Party Pack
- Tharsis
- Battlestar Galactica
- A Game of Thrones
- Ophir
- Chronicles: Origins
- Explorers of the North Sea and The North Sea Runesaga
- Guns & Steel
Music: Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at http://needledrop.co