Friends at the Table
Hexcloak justiciar Caoimhe Wake and her two ad hoc assistant investigators, Antistrophe Landrace and Brontë Adelvys, have their work cut out for them. First and foremost, there’s the matter of these strange, flaming creatures attacking a traveling Lobble and his stagecoach full of supplies. And then there’s there’s the matter of Burzin, the small desert township on the horizon. After generations of simplicity and stability, the town has faced a sudden wave of inexplicable destruction as a phenomenon that can only be described as “invisible fire” has razed much of the town to ash....
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For millennia, the eastern continent of Perpetua was ruled by a sprawling empire centered on the capital city of Milsource, where a living river sprung from nothing, and flowed to all the edges of the land. The empire’s reach followed the running water, stretching north across the territory of the clannish Elevana and south, where the empire put leash to the fractious burroughs. It was a time of Tyranny.. But one day, a thousand years ago, the river was mysteriously pulled away into the sea, leaving the empire as dry and cracked as the riverbeds it left behind. Soon, it passed into...
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In the ruins of a fallen tower, the crew of the Little Snail found themselves (and their egos) battered and bruised. Worse, Elena, Veile, and Nicky found themselves missing one ingredient to the special stew that was their group: Jonathan! Where had he been taken? And could it, perhaps, lead them towards the eternal flame which they were sent to retrieve? This week on Perpetua: The Shadow of the Dragon Tower Pt. 4 Perpetua Guide [In Progress v.01] - Some Feedback [Page 01 of 03] Alukard83 Hey, this FAQ rules! Normally I buy the official guide but they want FIFTY dollars for this one, and...
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“Oh, how did we get here!?” That’s what the staff of the Little Snail Food Truck might be wondering. After all, just a week ago, they were living the good life: traveling from town to town, seeing the sights, and serving delicious, memory-making meals. Now where are they? The depths (or heights?) of a ruined Dragon Tower? Separated in the dark? Confounded by its hallways and stairwells? Was this what people meant when they said ‘adventure’? This week on Perpetua: The Shadow of the Dragon Tower Pt. 3 Perpetua Guide [In Progress v.01] Dragon Tower Map (IN PROGRESS) [PMDT] I’m going...
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The crew of the Little Snail, traveling food truck and makeshift HQ for this band of equally makeshift adventurers, has agreed to escort a young priestess named Veile to a mysterious destination. Within days, they met their first obstacle: a group of mischievous Fleggs who’ve vandalized the Little Snail and sabotaged the way forward… This week on Perpetua: The Shadow of the Dragon Tower Pt. 02 Perpetua Guide [In Progress v.01] NPCs & Monsters [PNMS] Flegg [NMFL] Typical Traits: Mischievous, Anxious, Clever, Family Oriented Stats: DEX 8, INS 8, MIG 8, WLP 8 Attacks: Flegg Strike,...
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Bastion Blaque, battle-hardened ranger and erstwhile captain of the Sonnerian royal guard. Canary Shye, Placid Guardian and master of the Cyclic Hand School of Combat. Quarter Tomm, high arcanist of the hundred burroughs and virtuoso conductor of the elements.Powerful alone, together they were the famed adventurers known as the IRON TRIGON. Which is why, Vinnor Jekk, heterodox cleric of the Way of Fearless Truth hired them when he needed protection for his would-be-protege, the girl of prophecy. Setting out from Verus, capital of the Holy Protectorate, they eschewed train and carriage,...
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The gale of history rattles across vast Perpetua today. Skyfairing armadas glide towards battle on warm winds. Lines of succession are cynically drawn in breezy, courtly halls, while an ill, stagnant air settles onto once vibrant arcanic academies. It is the year 401 BE, just over four centuries BEFORE the END. But the skies remain blue above Perpetua, and today’s wind also carries new heroes into history’s current. Heroes drawn up from across the wide world, bringing their unique knowledge, skill, experience, curiosity, passion, strength, and spirit with them. Heroes who carry the...
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With the information they need secured, the adventurers sent by the Hundred Burroughs begin to gather together and make their final survey of Perpetua’s western continent before returning east. But some of the most dangerous creatures (and people) are yet to be discovered. This week on Friends at the Table: Perpetua Prelude 06 PERPETUA PRELUDE - GUIDE Random Encounters - [PPRE] If you’ve reached the world map, you know that during travel there’s always a chance of hitting a “Journey Event” (aka a random encounter if you’re using regular words). Most of these are just fights...
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With new knowledge about the state—and future—of their world, the group of travelers take up their exploration again. Some learn first hand about this continent’s fauna—majestic, mighty, and mystifying. One finds more evidence of the Valte Empire’s violent search for their own answers. And some, in search of peace and quiet, finds himself facing evidence not of some dark future to come, but of a puzzling past. This week on Friends at the Table: Perpetua Prelude 05 PERPETUA PRELUDE - GUIDE Enemies - [PPEN] Valte Soldier [ENVS]: You’ll fight a lot of these guys. Depending on the 3d...
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With supplies in their packs and an increasingly detailed map, the explorers travel further through Perpetua’s western continent. While some learn more about local nature and culture, others stumble towards larger truths. A star descending from the heavens. A fleet across the blue. The striking of a clock… the ringing of a bell… This week on Friends at the table: Perpetua Prelude 04 PERPETUA PRELUDE - GUIDE Factions - [PPFC] Not much is known about these groups because the demo cuts off so early, but between some dialog, that one cutscene, and some screenshots, here’s what I think is...
info_outline“Oh, how did we get here!?” That’s what the staff of the Little Snail Food Truck might be wondering. After all, just a week ago, they were living the good life: traveling from town to town, seeing the sights, and serving delicious, memory-making meals. Now where are they? The depths (or heights?) of a ruined Dragon Tower? Separated in the dark? Confounded by its hallways and stairwells? Was this what people meant when they said ‘adventure’?
This week on Perpetua: The Shadow of the Dragon Tower Pt. 3
Perpetua Guide [In Progress v.01]
Dragon Tower Map (IN PROGRESS) [PMDT]
I’m going to try to save most of the maps until I get the text done, but I wanted to put at least this starter one in so I could start getting feedback. (Dotted lines are secret hallways/doors.)
There are 10 rooms in the Dragon Tower dungeon, eight main ones and two secret side rooms.
Entry Hall [DTEH]
You obviously can’t skip the first room of the dungeon, but it’s pretty straight forward. There’s an optional boss fight here (see [NMCH]), and you can get some lore about what happened here. I think it’s connected to the events from the Prelude (this is the same tower, if you didn’t notice) but I’m not 100% sure yet.
Downward Stairwell [DTDS]
Technically this is an upward stairwell that goes downward, but whatever, that’s what it says it’s called on the save game file. This is again pretty straight forward, so I won’t bother spelling out which platforms and stairs to jump between
Squire Training Hall [DTTH]
There’s a chance to encounter a Dragon Squire here, but depending on how you enter, it’s normally just filled with little bits of loot and some clues for solving puzzles (both in the dungeon and later in the game, from what I can tell).
Scryer Library [DTSL]
There are a bunch of books you can interact with here to get some lore about the world, though a few of them are written in weird runes. You can also aggro a Scryer here. She’s not as tough as Chelik, but can still give early parties some trouble, so be careful!. Magic characters can find some early gear upgrades here. Plus, check the eastern wall for a secret passageway to…
Magic Pantry [DTMP]
This is sort of a “rest stop” or “check point” in the dungeon. Everyone gets +1 IP and chefs can find rare ingredients. It’s a bit of a schlep to get here if you chose the western route through the dungeon, but definitely worth it!
Observation Deck [DTOD]
Some more jumping puzzles, one of which has a kind of brutal timer. But there’s potentially a really interesting cutscene with BIG implications here. I’ll leave you to see if you can figure it out.
Flaming Tunnel Tunnel [DTFT]
Trying to pass through this place without having at LEAST fire resistance on your whole party is extremely risky. I haven’t figured out how to get through here without taking any damage, so I much prefer going through the Observation Deck to get to the final part of the dungeon. BUT you can get access to the Squire Armory through here.
Squire Armory [DTSA]
There is a real tough physical enemy type in here (I’ll post the stats on them later), and it shouldn’t be too hard—at least if you’re not facing it alone. But make sure to heal up before you come in, and be extra careful about dragging in mobs from elsewhere in the dungeon. Make sure to poke around this place for some gear upgrades for your melee damage dealers!
Shimmering Ruins [DTSR]
You’ll find out first hand what the “shimmering” in this room is via a cutscene when you first enter it. My advice is that if you don’t have someone with very high Insight or some Tinker abilities, do not try to interact with the objects.
Eternal Flame [DTEF]
This is technically the end of the dungeon (though you can obviously still explore if you want to). I won’t get too deep into spoilers, but there’s a cutscene that will play when you get here, AND (thanks to DragonFang86 on the forum) we know that if you rush to the end quickly, you can actually get an early encounter with one of the villains that’s all over all the ads for the game! I bet you could even fight her, if you move fast enough, but no one’s done it yet.
Hosted by Austin Walker (austinwalker.bsky.social)
FeaturingAli Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social)
Produced by Ali Acampora
Music by Jack de Quidt (available on bandcamp)
Cover Art by Ben McEntee (https://linktr.ee/benmce.art)
With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint
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