E65: How To Do Game Design During Ideation with Greg Street
Release Date: 06/18/2024
Building Better Games
Game production lives and dies on planning—but most teams are still building like it’s 2010. In this episode, Ben is joined by Jeanne-Marie Owens and Jesse Houston of Critical Path to reveal better ways a studio can function based on decades of experience. From the myth of the “critical path” to the illusion that things will magically come together in the final stretch, they explain why “figure it out later” kills projects, how lack of real commitment cripples teams, and what it actually takes to build a dependable studio culture. Hint: It’s not a short list of “values.” This...
info_outlineBuilding Better Games
Hiring only senior engineers might feel like a smart move, but is it breaking game development? In this episode, Ben sits down with Carly Taylor (an engineer and data scientist formerly on Call of Duty, now at Databricks) to tackle one of the most pressing and misunderstood issues in game development today: the crumbling pipeline of engineering talent. They dive deep into the tragedy of the commons happening across studios, where short-term thinking and overreliance on senior talent are putting the future of game engineering at risk. Carly sheds light on the danger of under-investing in junior...
info_outlineBuilding Better Games
Building a game is hard. Leading the team to do it well without losing yourself along the way? That’s even harder. In this episode, Ben sits down with Melissa Phillips, founder of Games Leadership and a former Head of Studio, to talk about the messy, emotional, and deeply human side of game leadership. From BAFTA boardrooms to indie trenches, Melissa brings a rare blend of psychological insight and real-world experience to one of the most overlooked conversations in game development: what happens when power, pressure, and people collide. They dig into what founders get wrong, why doing...
info_outlineBuilding Better Games
What if the next great game studio doesn’t come from the West? In this episode, Ben chats with Rob Wynne and Clark Kosene from Rising Tide Studios—an unannounced AAA-inspired indie team taking a bold leap: building a game that truly bridges Eastern and Western audiences. We dive deep into why the moat of Western AAA game development is disappearing fast—and how China, with more devs than the U.S. and EU combined, is already playing on equal footing. Rob and Clark share the untold story of how Rising Tide’s founding team (ex-Activision and former Soulslike directors) aims to skip the...
info_outlineBuilding Better Games
How would you know if your studio’s culture is toxic—before it’s too late? In this exclusive conversation, we talk with Charlie Sull, co-founder of CultureX and researcher with MIT, about how to spot, measure, and fix toxic workplace culture—especially in the high-stakes world of game development. Forget ping pong tables and free snacks. Culture is your operating system, and if leaders don’t prioritize it, dysfunction spreads fast. We break down: What creates a toxic culture The Toxic Five behaviors that damage morale and hurt retention Why standard employee surveys fail—and what...
info_outlineBuilding Better Games
Building a great game is hard—but getting players to actually discover and play it? That’s often harder. In this episode of Building Better Games, Ben sits down with user acquisition expert Matej Lančarič, whose decade of experience spans mobile, PC, Steam, and cross-platform launches. Together, they dive deep into the realities of user acquisition (UA), creative strategy, and why great games still fail without a clear plan to get players in the door. We break down: What “user acquisition” really means in 2024 Why CPI, LTV, ROAS, and retention all matter—but don’t tell the whole...
info_outlineBuilding Better Games
In this episode, we welcome back organizational psychologist Graham McAllister for part 3 of our deep dive into one of the most critical challenges in game development—game vision. If you're a game developer, leader, or aspiring leader, this is an essential conversation that exposes why studios struggle to align on vision and how that misalignment contributes to failed games, frustrated teams, and organizational friction. Graham shares exclusive insights from his groundbreaking research, revealing why even seasoned studios misfire on creating shared mental models and what happens when...
info_outlineBuilding Better Games
The gaming industry is changing rapidly, and the global landscape is shifting in ways many studios aren’t prepared for. Are Western game studios becoming too complacent? What role will international development play in the future of game creation? In this episode, Joseph Kim, CEO of Lila Games, shares hard-earned lessons about building a game studio in India, the challenges of hiring and leading globally, and the realities of making tough business decisions in game development. Key Takeaways: The Complacency Problem – Many Western studios lack the urgency and work ethic to stay...
info_outlineBuilding Better Games
What does it take to lead effectively in the gaming industry? Many leaders in game development step into their roles without formal training—learning through trial and error. In this episode, we break down what real leadership looks like, how to avoid common pitfalls, and how to drive meaningful change without falling into the trap of just "managing" processes. Key Takeaways: The difference between management vs. leadership in game dev How to set and maintain the right goals for your team Avoiding false urgency and overconfidence in decision-making Why building trust and influence is...
info_outlineBuilding Better Games
What if everything you thought about prototyping was wrong? Many teams rush to validate an idea too soon, but what if the real secret to success is building a studio that learns better? In this episode, Leif Johansen breaks down the myths of prototyping and how studios can create a structured approach to experimenting with game ideas. Key Takeaways: - Stop Searching for the “Perfect Prototype” – The best teams prioritize many small, fast failures over one high-stakes prototype. - Prototyping Is a Science and an Art – The most successful studios create intentional experiments...
info_outlineIn this episode of "Building Better Games," Benjamin Carcich and Greg Street, also known as Ghostcrawler, delve into the intricacies of game design during the ideation phase. Greg shares his extensive experience from his time working on League of Legends, World of Warcraft, Age of Empires, and his current venture at Fantastic Pixel Castle.
Key Discussion Points:
- Early Stages of Game Development:
- How to initiate a new game project and the unique challenges that come with it.
- Differentiating game design during the ideation phase compared to later stages.
- State of the Gaming Industry:
- The current landscape of the gaming industry, including the impact of layoffs and economic shifts.
- Greg's perspective on the future of the industry and the potential for recovery.
- Innovations in Game Design:
- The importance of focusing on specific areas for innovation while adhering to established industry standards in others.
- Examples of innovative design elements planned for Greg's current project, "Ghost."
- Social Dynamics of MMOs:
- The unique social fabric of MMOs and the challenges of designing for player interaction and community building.
- Strategies to enhance social interaction and make it easier for players to play together.
- Player Feedback and Iteration:
- The value of incorporating player feedback early in the development process.
- Balancing the creative vision with player expectations and feedback.
- Leadership and Team Dynamics:
- The role of leadership in guiding a team through the early stages of development.
- Building a collaborative and productive team environment.
- Estimation and Planning:
- The importance of estimation in managing early game development tasks.
- Balancing estimation with the flexibility needed for creative exploration.
- Defining Vision and Audience:
- The significance of having a clear vision and understanding the target audience.
- Strategies for identifying and catering to the intended player base.
- Challenges and Risks:
- Identifying and managing risks in the early stages of game development.
- Strategies for mitigating potential issues and ensuring project stability.
Greg also shares personal anecdotes and insights from his career, emphasizing the importance of flexibility, adaptability, and maintaining a clear vision throughout the game development process. This episode provides valuable guidance for aspiring game developers and offers a deep dive into the complexities of game design in the ideation phase.
Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games:
https://discord.gg/ySCPS5aMcQ
And if you're interested in more of our content, links below.
"Succeeding in Game Production: What You Aren't Taught" online course for game producers: https://www.buildingbettergames.gg/succeeding-in-game-production
Newsletter: https://www.buildingbettergames.gg/newsletter
Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
Greg's LinkedIn: https://www.linkedin.com/in/greg-street-b356447/
Greg’s Website: https://fantasticpixelcastle.com/
Greg’s Twitter: https://x.com/Ghostcrawler
YouTube Channel: https://www.youtube.com/@buildingbettergames